Fallen Enchantress Beta 4 Walkthrough - First impressions, etc

Hey everyone,

I thought I'd make a quick video walk through of my 2nd game of FE on beta 4.  I'd wager I have a somewhat unique perspective re: FE as I haven't touched the game in quite some time and only played Elemental for a wee bit.  I'm approaching things more or less like a new player and I call out the things that don't "feel" right here and there re: the ui, etc.  I'll likely do a few other vids at some point in the future.

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NT

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Pacov just finished watching first 8 minutes. So don't know if you later figure this out but there is a new thing other than just fertility and production called essence. Your start position did not have any essence it would be a blue color and a number after the color. You can only cast enchantments on your city if you have essence. You can cast as many enchantments as you have essence. So if your city has 3 essence, you can cast 3 enchantments on it.

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Another point, some spells require casting time (1 or so turn). Some spells do not require casting times.

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Weight capacity is good because if you can't hold a lot you wont be able to equip armor and weapons and also it will lower your initiative, which is how fast you go (just in case you didn't know what that does)

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Quoting BlackRainZ, reply 2
Pacov just finished watching first 8 minutes. So don't know if you later figure this out but there is a new thing other than just fertility and production called essence. Your start position did not have any essence it would be a blue color and a number after the color. You can only cast enchantments on your city if you have essence. You can cast as many enchantments as you have essence. So if your city has 3 essence, you can cast 3 enchantments on it.
End of BlackRainZ's quote

Ah - I did not know that.  Thanks!

I wonder if that's covered in the tutorial.  I ran through that as well, but don't remember seeing it. 

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When you were trading the axe with your follower, you missed the opportunity to select trade and equip which would have saved you a step as it would automatically equip it to him.

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In the trade window you can also just equip stuff on either champion by just clicking on the item and hitting equip. It is much easier than you think actually (you thought it was clunky or awkward but it isn't, you just didn't know)

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The reason why your weapon was changing color when equipping was because Green means it is better and it is increasing your stat in some way. Yellow just meant you had it equipped already so no change. Red means it is worse.

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Another thing, you don't need to go into the unit details to use an item. When you click on your unit in the overland map, it has a small list of items at the bottom. Left clicking the item in that box would use it, so you aren't required to go into any other menu.

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You can turn off auto turn if you want, so that you can control when your turn ends. You can also set manual placement for buildings, you might have it on automatic placement since it defaults to auto placement in options.

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Healing items you have in your inventory will show up at the bottom of the screen with spells. I don't know why yours didn't show up, maybe you traded it with your other champion. 

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Thanks again for all the feedback, blackrainz.  I'll likely do another walkthrough on the latest beta sometime over the next few days.  I'm playing on releasing 1 long winded video for those that are interested in watching and another that just breaks out things that I think REALLY need fixed before they lock things down.  I just rewatched my vid in the OP and I can see that there are a few things that strike me a really off still.  Anyway, I'll likely create a new thread as soon as I set aside some time (hopefully in the next 2-3 days).  Thanks again for reading/watching and feedback.