When playing as General Carrodus you get two scouting units at the start. When you move only one initially out of the group he will go to the indicated square and be de-selected even though he still has a move left. This is repeatable. - Othello
Othello
[quote who="Frogboy" reply="28" id="2657626"]I'm inclined to have some sort of logistical system which limits the number of UNITS (not people) in an army. So level 1 would allow 4 units (a unit could be 50 guys still). Level 2 would be 6 units Level 3 would be 8 units Level 4 would be 10 units and then you'd have refined logistics which would add +1 every time. This way, players who want to go the single big a
Frogboy said the first beta 2 had an over abundance of iron, it's possible this version has the opposite problem. Long live heavy leather units. - Othello
I would like to see the Sovereign do something where I'd think, "maybe that's overpowered." - Othello
I guess my main conflict unlimited numbers in a group is creating the HoMaM effect, where you have 4 cities pumping out as many units as possible to focus in one group. Maybe it focuses gameplay too narrow. It essentially lessens the impact of strategically placing warbands at various parts of the map. You could have a huge main force, but the smaller scouting/defending groups shouldn't be completely pointless. Although if you want to play a barbarian horde with 100 of units attacking
Most of my maps have a level 16-18 golem wandering about. Those are completely handle-able. The level 90 monster guarding a cave i stay away from at the beginning but I'm very happy to see the challenge when I have an appropriate level.
some too bold ideas
Unless the time required or amount changes, producing thousands of units at this rate would take many many turns. isn't the max group you can make is ten? and isn't the time required, without special building, 10 turns. so you'd need 100 groups of 10 to amass 1000 units. or 1000 groups of 10 for 10,000 units. lets take the 10,000 troop number: it would take 10,000 turns (1000 groups of 10 troops at 10 turns a piece) to build them at one city. divide that by 5 cities, still 2000 turns. 2
Do you think there should be a maximum number of troops you can amass in one group/tile? Masters of Magic limited size, taking away massiveness but made group choice more strategic. Heroes of Might and Magic had epic numbers but seems easy to roll over enemies with mass. I say limit the size. Not to MoM's 9, but 20-30 to make the tactical battles large and strategic. -Othello
I bet they get back together. She's very cute.
same problem here
Maybe I missed it but you cannot tell the newborns gender when you're naming them. You could end up with a girl named steve or a boy named melinda. -Othello
I feel there should be a group all button. You have all the units on a square and there's a button somewhere that lets you combine them together. An ungroup button would be appropriate then. Tridus, the UI seems like the lovechild of demigod and SoaSE. -Othello
How do you build caravans? I've discovered the tech but can't figure out how to build them. -Othello
So am I correct in assuming prestige only affect the amount of people attracted to the city? Or does it also affect the quality of wandering champions? -Othello
I think they're fine. Some tag-along would slow you down. Especially someone who can't even make it home on their own. Wouldn't be a problem to me if it halved movement speed instead of trashing it down to 1. -Othello
It would be cool to be able to color your units. Say you want a pink army. Individualize your specific game. You can have it. Something like in Warhammer 40k DOW 1 & 2. -Othello
You could even extend the concept to other buildings. Enough research buildings and it becomes a university Enough workshops and it becomes a giant factory. Enough houses and they become high-rises. -Othello
I'd like to see this. Maybe you click on plate helmet then a list of different styles and color choices expands. -Othello
I don't even know why full 3d run around the stage fighters are made. Street fighter 4 was how it should have always been in terms of 3d fighters. I don't care if the animations look goofy and the camera angles probably wont be as good at street fighter, this is a good move for mortal kombat.
When the game starts, for about a second the sovereign hangs there in it "ragdoll" default position. Happens every game I start. To clarify ragdoll: arms outstretched from the body and legs together and pointed down. -Othello DXDIAG pastebin
I think it would be visually impressive if when you placed farms next to each other they link up to make one large farm. It would also help to make each town more unique. -Othello
terrain does affect movement speed. i agree with the lack of tech descriptions, but i imagine they'll add it in.
same thing sometimes happen to me when building units. i wonder if the computer uses fractional numbers then rounds up for the visual display.
same happened to me