they have not even given me a ticket, but I will keep posting until I can play a large map with many ai to about the same number of turns that I can play a campaign (about 1800 turns), and if stardock does NOT appreciate persistance then I will GET stubborn AND continue posting. btw I am half dane & half british isles(english, scottish welsh AND irish) and on top of that I AM a independent field computer TECH, so I have both genetic AND professional reasons for stubbornness AND WILL
harpo99999
dan, from your debug log it tells us that your video drivers are from july 2009, have you tried updating to the 10.9 (september this year)?, and from what I remember the ati x1650 is quite a few generations old( about 2006 i believe), and might need an updated video card like an ati 4350 which should be about au$50. harpo
and a third OOM from the same game at turn 415, and as usual it is OOMing at approx 1.5-1.6gb ram used by elemental( the LAA mod is NOT installed), and the OOM's are happening during(or at the end of) the save. harpo
video in op showing the issue, interestingly one of the kids had tried to do this but ran up to the enemy and attacked at close range. harpo
cleared all non unit related files from the units folder, deleted all other folders from mygames/elemental on my i7 ati 5850 win7 64bit system started elemental, created new race man with bows & other attributes then started a new game on mega map with 10 ai , my custom sov and new race played to turn 245 when oom during save (failed to allocate 24MB) <a title="oom 1 1.09e49 no mods/fixes" href="http://dl.dropbox.com/u/8023186/elemental%20crashes/Elemental1
sounds very much like the many OOM crashes that I have posted, I think the actual cause is a memory leak either in the rendering OR save routines. all we can do is to keep posting all the error zips preferably with dxdiags & the save games included so that stardock have more info to find & hopefully fix it harpo
cariElf, I did have mods installed, BUT since have deleted all mods folders & the my games\elemental folder after copying my maps & units,folders to desktop,and updating to the hotfix, then started elemental again to re-create the folders,copied the maps back in, and my test sov back in to the units folder and have done a few more games on mega map with LOTS of battles and usually crashes at about turn 14, even to the point of three the brigidand archers shooting at the sov and ALL mi
which race are you playing as? harpo
frogboy I have found an interesting ?bug? to do with daggers/swords/mace/axe/hammers, in that a unit with high combat moves can strike a enemy unit within the movement area with the weapon(which I think should be a adjoining square weapon) WITHOUT moving. harpo
after getting the re-inforcements you have to sail the ships around till you can land near the fire shard in the dead lands near the black wall, then the landed units just have to walk to the shard then the wall drops, the other units that were held back by the wall will now be able to join them and all units can then travel down to the dragon army and attack it, when you kill the dragon army you finish the campaign. harpo
just loaded a game on mega map with 10 ai players turn 13 in battle sov armed with short sword collected from ancient battle site battle sequence as follows turn 1 brigidand & sov start 5 squares apart, brigidand runs forward toward sov 2 squares turn 2 sov swings short sword at brigidand (note this is at 3 squares range) kills brigidand question should the short sword have a range greater than ONE square???? my thought is that swords/hammers/axes should ha
confirmed that there is DEFINATELY an issue with longbows having a 100% MISS rate I had created a custom sov with 24 combat move 495 attack 0 defence had a battle with a single wolf (attack 3 def 1) battle started with sov 5 squares away from wolf, fired 12 arrows at wolf ALL missed, the wolf moved forward 2 squares, I retreated sov out of battle altered sov to have 200 combat speed as actual percentage miss test started new game same map,ai/factions, in turn 1
started a game on megamap with 10 easy ai easy world cusom sov in super sov class found a dagger about turn 5 in a battlefield, also found a location on the map where the Monsters & Brigidands were spawning every couple of turns and camped there with the sov killing ALL M&B around the site, by turn 12 had reached level 7 and on turn 14 reached level 8 noticed the ram use was increasing by approx 2mb PER Battle and was having approx 20 battles per turn from turn 8
black-knight if your aim is to reduce the teleport issues in multiplayer, might a possible option be to restrict teleport to two or three single units with the caster and block the parties,squads & companies of units thereby making the stack of doom impractical/impossible for teleport. harpo
it is just ONE campaign from relias on his own to killing the final army which includes a dragon. harpo
updated with the latest hotfix (btw map loading good again) removed all mods except maps & designed units played game on my usual test map(harpo's weirdie) system i7 930 oc 4ghx 12gb ddr3 2ghz ati 5850 win7 64bit played a supersov(str 500,dex 1000, com 22 int 1000, mana 750) of mine to confirm the archery always missing (at 5 squares in tacbattle fired 6 arrows from a longbow at single wolf(in 1.09 and earlier except for previous issue in 1.08 till mod for ar
BUT we have a re-occuring issue with the bows 100% missing the same as a month ago, but this time in the ranged attacks.xml there is NO code that I could see for the bows, only catapults and firespells harpo
barra, do NOT grab your hair so much, pulling hair out does NOT help solve problems, THINKING does harpo
just wanted to test the memory leak issue again on 1.09eplaying my standard map/races/sov, but hit a FAR MORE annoying issue the steps to reproduce are as follows 1 start elemental 2 start a new game 3 on world settings screen click load, on the map selection window choose ANY non-stock map, click load receive a CTD during testing I had assumed it might be mods, customised races, even customised units/sovs, deleted ALL of the folders relating to a
I also am having troubles loading ANY map, even frogboy's mega map, so I do not think it is anything that the map generator has caused, even when frogboy's megamap is the ONLY map that is not stock in the elemental folders, it STILL dumps. sofar in my testing it is ONLY the stock maps that work. I am posting another support request regarding this. harpo
testing the campaign on my b3 system (i7 930 4ghz 12gb ddr3 2ghz ati5850 10.9 drivers win7 64bit) ram use 1.4gb turn 969 during AI movement crash message hidden BEHIND elemental waited 15 min, then ended elemental and found the crash message zip had been created added saves & dxdiags to zip. NOTE i
,yes I am downloading at the moment. thanks harpo
sounds like a good mix of improvements, BUT it does create the WANT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!! problem. harpo
heavenfall, your link to the mod download file is invalid. you might want to correct that. harpo
teslacrashed, if you hover your mouse over the reply or name, you will then see a button on the bottom bar that looks like a thumbs up, click on it and follow the prompts. hope this helps harpo