1.09e.49] OOMS (5) up to turn 410 & archery issue

updated with the latest hotfix (btw map loading good again)

removed all mods except maps & designed units

played game on my usual test map(harpo's weirdie) system i7 930 oc 4ghx 12gb ddr3 2ghz ati 5850 win7 64bit

played a supersov(str 500,dex 1000, com 22 int 1000, mana 750) of mine  to confirm the archery always missing (at 5 squares in tacbattle fired 6 arrows from a longbow at single wolf(in 1.09 and earlier except for previous issue in 1.08 till mod for arrow/catapult/spells fix created, could ONESHOT ANY target) 6 misses, fired firebolt, killed wolf (note any one of the arrows SHOULD have killed the wolf)

even barefists are better than longbows as had killed a large spider when  was tangled in webs in a battle and a counterattack to the spider's attacks killed the spider, before I bought the longbow(what a WASTE of gildar that is NOW)

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harpo

 

 

 

 

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confirmed that there is DEFINATELY an issue with longbows having a 100% MISS rate

I had created a custom sov with 24 combat move 495 attack 0 defence had a battle with a single wolf (attack 3 def 1)

battle started with sov 5 squares away from wolf, fired 12 arrows at wolf ALL missed, the wolf moved forward 2 squares, I retreated sov out of battle

altered sov to have 200 combat speed as actual percentage miss test

started new game same map,ai/factions, in turn 10(before ANY spell research had completed and only ONE research completed ) the test battle for the 100 shot sov was with a bandit with 1/13 health at 5 squares, 100 shots ALL miss at 5 squares, 100 shots at three squares all missed, 100 shots at one square all missed, autoresolved battle, sov STRUCK 1 health bandit for 180 damage,

note NO arrow hit, but a punch did

in case it is a pointer for the problem, the machine had the singleplayer version installed before updating to 1.09e, then hotfixed to 1.09e49.

12 arrow attack debug race & units

100 arrow attack debug race & units

harpo