harpo99999

harpo99999

Joined Member # 3054274
134 Posts 3,714 Replies 33,192 Reputation

and yet we do not know what the stretch goal 5 is, and the total pledges have passed the gas stage, but only seven days to go. harpo

58 Replies 125,180 Views

looking good regarding the blocked areas behind the walls, is there any chance for a 'door' section of wall that has so much health, and when 'killed' allows access to the rest(blocked out) section of the tac map? harpo

37 Replies 76,554 Views

I have fought battles against up to 18 units when attacking cities, then had another stack of five units on the city after the battle (that I won) and there was no visible units from the previous owner of the city near the city before the battle, and I remember some battles in wom where all the squares other than my units were the defenders, but back to fe, I would assume the 18 was 5 'free' defenders and 13 units that were stationed there. harpo

10 Replies 7,203 Views

that is what the bites out of the top of the city name sigh is for, BUT you do have to zoom in enough to leave he clothmap mode to see it. harpo

49 Replies 23,899 Views

the problems with more than one army per square are obvious, but the simplest fix is one army per square for EACH player/ai, so only allies can stack one army for each of the allies and as there is no info about as to HOW the kumquat engine chooses WHICH army to attack in attacking a square with army stacks we get this sort of problem. harpo

10 Replies 7,203 Views

to the op, my guess would be the army did not have a free(empty) slot for your sov to merge into the army. remembering that at the start armies can only have five unit(either hero/pet or troops), and after several research in both civ and military trees it builds to nine units. harpo

10 Replies 7,203 Views

I also have seen similar in several games and it is the ai doing this. I have seen two outposts beside each other several times and also outposts with only one tile between them many times. harpo

7 Replies 1,999 Views

I want all of the above suggestions, as in my opinion they could help to push fe to 'addictive can not stop playing to go to work in-spite of no sleep for three days' that the first civ was for me back in the eighties. harpo

49 Replies 23,899 Views

as you have already experienced the 'difficulties' of upgrading (assuming you actually DID fit the parts you upgraded), then you are most of the way to actually building your own computer, which is choosing the parts, then fitting the parts into the case you bought ie first set up the components on the bench to see and test how they plug in to each other (and also do a quick 'will it all work' test of power up the parts after the test assembly(this is a very good idea as

32 Replies 126,208 Views

I also had this in my latest fe game where I cleared the swamp out an then built three towns in the area, but none of the towns (and from both clothmap AND closeup views all three were next to the river)could build either the piers or watermill. definitely irritating and a BUG. harpo

15 Replies 45,426 Views

the zoc could be a excellent fix to the issue of mega monster doing long hikes, while the rest of the monsters are just wimps. but another minor issue with the monsters is that by mid game all the weaker monsters have been cleared out leaving only the megamonsters to go, perhaps in uncontrolled areas (and perhaps in areas that only have outposts for 10+ squares) there could be skathand elemental army spawning also harpo

29 Replies 29,775 Views

the darkling town pops up after a visit to the darkling temple(a yellow quest location) and it is one of the yellow quest locations. depending upon your faction colour it might be hard to see, but you can use the mouse cursor to find the locations. harpo

7 Replies 3,904 Views

brad, I would like the opponents in the tactical battles to USE their movement points not just one but all their movement points, I routinely see my opponents move one square, then stop for my turn, and with my very fast megapunching uber-armoured sov riding up on her warhorse and hitting them with her boreal blade, most opponents only last one of two hits to death, and the few that take more than two hits are the boss monsters of the quests and the pretty little dragons(but the dragons usual

29 Replies 29,775 Views

it might be due to a wandering monster group from the wildlands that is a distance away from the wildlands. hope this helps harpo

15 Replies 45,426 Views

in the quest you go to the darkling town that popped up, fight a battle, then go to the temple that pops up, then go back to the first gate open the first gate with magic phrase, go in to the second gate, get a troop injured at gate2, then go to new temple that pops up, get hammer of doom (+50 attack), go back to gate2 bash gate2 down, then have megabattle to end game(before this step make sure you have all the best armour on al of your army that attacks and a large number of range atta

7 Replies 3,904 Views

I also have seen this in a upgraded to .952 game and also saw it in each of the .951 games that I have played with a custom sov & race. will try a uninstall, remove all traces then re-install to confirm. harpo edit and still getting this in a new game with the same sov & race, but after a COMPLETE un-install, the install from the full .952 beta installer, in particular the dragon statue quest requires breon's letters to unlock, BUT have breon&#3

2 Replies 6,442 Views