I also want these ideas installed into the game. harpo
harpo99999
or it could be a bug in the shrink spell. harpo
and yet we do not know what the stretch goal 5 is, and the total pledges have passed the gas stage, but only seven days to go. harpo
looking good regarding the blocked areas behind the walls, is there any chance for a 'door' section of wall that has so much health, and when 'killed' allows access to the rest(blocked out) section of the tac map? harpo
I have fought battles against up to 18 units when attacking cities, then had another stack of five units on the city after the battle (that I won) and there was no visible units from the previous owner of the city near the city before the battle, and I remember some battles in wom where all the squares other than my units were the defenders, but back to fe, I would assume the 18 was 5 'free' defenders and 13 units that were stationed there. harpo
yes please also harpo
fe does not do multiplayer at present, and there ws talk of a possible multiplayer addon/dlc for the future,regarding wom multiplay do not know harpo
that is what the bites out of the top of the city name sigh is for, BUT you do have to zoom in enough to leave he clothmap mode to see it. harpo
the problems with more than one army per square are obvious, but the simplest fix is one army per square for EACH player/ai, so only allies can stack one army for each of the allies and as there is no info about as to HOW the kumquat engine chooses WHICH army to attack in attacking a square with army stacks we get this sort of problem. harpo
to the op, my guess would be the army did not have a free(empty) slot for your sov to merge into the army. remembering that at the start armies can only have five unit(either hero/pet or troops), and after several research in both civ and military trees it builds to nine units. harpo
I also have seen similar in several games and it is the ai doing this. I have seen two outposts beside each other several times and also outposts with only one tile between them many times. harpo
I want all of the above suggestions, as in my opinion they could help to push fe to 'addictive can not stop playing to go to work in-spite of no sleep for three days' that the first civ was for me back in the eighties. harpo
as you have already experienced the 'difficulties' of upgrading (assuming you actually DID fit the parts you upgraded), then you are most of the way to actually building your own computer, which is choosing the parts, then fitting the parts into the case you bought ie first set up the components on the bench to see and test how they plug in to each other (and also do a quick 'will it all work' test of power up the parts after the test assembly(this is a very good idea as
I also had this in my latest fe game where I cleared the swamp out an then built three towns in the area, but none of the towns (and from both clothmap AND closeup views all three were next to the river)could build either the piers or watermill. definitely irritating and a BUG. harpo
the zoc could be a excellent fix to the issue of mega monster doing long hikes, while the rest of the monsters are just wimps. but another minor issue with the monsters is that by mid game all the weaker monsters have been cleared out leaving only the megamonsters to go, perhaps in uncontrolled areas (and perhaps in areas that only have outposts for 10+ squares) there could be skathand elemental army spawning also harpo
you have to move a hero/sov unit to the location to get the next step in the quest. harpo
the darkling town pops up after a visit to the darkling temple(a yellow quest location) and it is one of the yellow quest locations. depending upon your faction colour it might be hard to see, but you can use the mouse cursor to find the locations. harpo
brad, I would like the opponents in the tactical battles to USE their movement points not just one but all their movement points, I routinely see my opponents move one square, then stop for my turn, and with my very fast megapunching uber-armoured sov riding up on her warhorse and hitting them with her boreal blade, most opponents only last one of two hits to death, and the few that take more than two hits are the boss monsters of the quests and the pretty little dragons(but the dragons usual
it might be due to a wandering monster group from the wildlands that is a distance away from the wildlands. hope this helps harpo
in the quest you go to the darkling town that popped up, fight a battle, then go to the temple that pops up, then go back to the first gate open the first gate with magic phrase, go in to the second gate, get a troop injured at gate2, then go to new temple that pops up, get hammer of doom (+50 attack), go back to gate2 bash gate2 down, then have megabattle to end game(before this step make sure you have all the best armour on al of your army that attacks and a large number of range atta
and now for the obvious question, WHEN can we play with these tools? harpo
I also have seen this in a upgraded to .952 game and also saw it in each of the .951 games that I have played with a custom sov & race. will try a uninstall, remove all traces then re-install to confirm. harpo edit and still getting this in a new game with the same sov & race, but after a COMPLETE un-install, the install from the full .952 beta installer, in particular the dragon statue quest requires breon's letters to unlock, BUT have breon
ditto. harpo
and the exceptions are already in the game, just that we can not prevent sides from walking through the zones of control, but no access unless with an exception would make the game easier for the diplomatic player, but not the combat player. harpo
the logical exceptions should include being on the same team, being a vassel or overlord or with the 99 turn treaty or aliance. harpo