SolarVengance

SolarVengance

Joined Member # 3043295
1 Posts 20 Replies 247 Reputation

What I'm most pissed off about how we all predicted this and they still released the game early. Even closing my, in Brad's own word "Obnoxious", thread asking why they're rushing the game so. "[Stardock] has taken a critical hit to their [Reputation] and suffers [90] damage."

52 Replies 35,739 Views

It's just a bit confusing that there is a build icon when you select the resource. It should instead just show the available types of buildings you could build at it right away.

5 Replies 2,538 Views

These concerns are the exact reason I started a thread about how they were rushing this game too much. The thread was closed for being "Obnoxious". Yes, the game might be an awesomecake and three quarters in another few months, but games that are released in an unfinished state usually get righteous slaughter in the games press. As a pre-order'ee I'll happily wait a few months till things get fixed. I'm just worried that initial bad press will scare customers away that otherwise

28 Replies 25,493 Views

[quote who="Wintersong" reply="6" id="2699135"] Quoting ddd888, reply 4i dont get what its hard to understand a peasant has some hp some attack some defense what do you think it is for? Farming?[/quote] That's a reasonable thought actually. Should be "Town Militia" or something.

9 Replies 9,997 Views

I think I'll contribute to this list: * A unit that has been scaled so it obscures several tiles still has to be selected by clicking the small tile the unit is sitting on. I know you might not have mouse raytracing /picking on your 3D models, but rather the tiles in the grid system. This might make it hard for you to change this. You could however implement a bounding-circle of sorts. * I don't know if you are already adressing this issue, but when you select a city you canno

21 Replies 16,017 Views

Fixed unit size please. If you are adamant in your dynamic unit size please fix mouse picking of that unit so that you select the unit when you hit it's enlarged model. You still have to hit the square the big unit is sitting on as it is now, which kind of defeats the purpose.

123 Replies 290,045 Views

3D map, but not because it's the most practical. I remember always zooming out in Sins of a Solar Empire. You almost never played the game at a zoom level where the 3D models were visible.

26 Replies 19,878 Views

Translation will be possible to pull off, but will probably require loads of work since it would mean replacing all english text inside the xml files. I'm certain dedicated modders will create their own translations and release them.

8 Replies 6,509 Views

[quote who="Ziktur" reply="13" id="2689125"]you have to destroy the spiders nest...[/quote] Problem is, you need adventuring lvl2 to do that. I didn't have time to get research going at all. And besides, since my city was practically bordering to the spider-nest the spider spawned inside of my city somehow and killed it without me noticing that there was anything amiss.

20 Replies 7,875 Views

I am a software dev myself, and have been watching this game eagerly since the very first beta. I have had crunch-time where I sat 40 hrs straight to finish a game I was making for a school assignment and seen what miracles can be done in such a short time with a focused mind and high motivation. The game turned out great, but it had WAY too little content, and was shallow on the gameplay side.I had spent most of my time creating the framework for moddability an

30 Replies 18,597 Views

[quote who="Annatar11" reply="1" id="2688720"] Am I missing something? The tons of other posts like this. It can't get delayed.[/quote] Source?

30 Replies 18,597 Views

I know you have to hit the August retail spot, but we all know what code quality comes out of crunch-time. Why not just take a chill pill and delay until Feb? I just can't see how you're going to have a game fit for release in August. Am I missing something?

30 Replies 18,597 Views

Well, I was defeated in record time by a damn huge spider leader thingy that kept respawning no matter how many times I killed it. One day my main city was destroyed, no warning.

20 Replies 7,875 Views

This is so true. If you're lucky with minor faction positioning you can have a bagillion cities in a few turns without ever building a pioneer. I didn't know the captured cities couldn't grow though =/ So, make the minor faction cities better, and with a heavy garrison that at least requires a bit of effort to break.

1 Replies 745 Views

I just wanted to bump this post, and second the notion that the spellbook layout needs an overhaul. I want a clearly defined border around the circlular icon that represents the spell. This border has procedural coloring, which means it gets all the colors from the spellbooks it's from. A fire spell would have a red border, an ice spell would have a blue. A fire and ice one would have red and blue.

9 Replies 11,245 Views