dvoren

dvoren

Joined Member # 3040010
7 Posts 6 Replies 537 Reputation

That worked (modifying the real file), thanks. Most unfortunate that this change would have to be re-applied after patches and such (at least those that end up modifying that .xml file), but... at least the changes themselves are minimal.

2 Replies 2,846 Views

I was trying to create a mod to make Death magic available to kingdom faction + make it so that i could actually level it up. (in the current game, even if i consume an empire sovereign/champion with death magic, and gain a level, it would never level up on its own) So, after reading up on modding, I came up with the following: 1 - copy 5 death magic ... elements (one for each level) from CoreAbilities.xml to a new .xml file in My

2 Replies 2,846 Views

Head-on war would be tricky against the top 2 difficulty level opponents (unless you avoid war with diplomacy), but... with lucky start position (remote + choke points) + terraforming spells, you could isolate yourself enough to give you time to get to volcano spell + nuke every other faction on the map :)

9 Replies 8,394 Views

I am failing to see why these abilities need to be nerfed some more... This is not a competitive multiplayer game. If you think certain abilities are overpowered, then don't use them. Some people may want to ignore random wandering monsters, or, may want their units move more than 1 tile / turn. (you can always mod your game anyway)

7 Replies 2,230 Views

What determines when AI would surrender to the player? In my current game I have one of the AI players down to one tiny army (made up of sovereign + few heroes), no cities and he still does not surrender (need the AI sovereign to sacrifice to get get Death magic [e digicons]}:)[/e] )

3 Replies 3,576 Views

Same thing happened to me two games in a row. (2 games with newest build). This AI behavior makes it almost impossible to have any diplomatic relationship with AI players... no matter how great it is, the one AI that is pissed at me will declare war and every other player on the same side (Kingdom/Empire) follows. (even if we are best of friends with treaties and all that) The other thing is that all the AIs that declared war have not even seen each other yet (some of them h

7 Replies 6,655 Views

i find Thunderstrike ( + Storm) to be one of the most powerful spells that a mage sovereign can have. If you have 'enough' mana, mage with both of those spells is untouchable and can kill any army in the game. (well, unless opponent is doing something similar, spams archers, but I have yet to see an AI do that). Damage part of the Thunderstrike is meh... but, tactical teleport is amazing, ability to go from one corner of the map to the other means that no army

15 Replies 11,175 Views

Paragon spell - sovereign gets -5 hit points, target champion gets +1 level. (shortened version of the spell description) Well, so, i was trying to see if champions get any spells/abilities than what sovereign can get by casting Paragon to avoid leveling up champions the long way... And noticed that at some point health on my sovereign stopped going down. (Paragon became mana only spell) Reloading the game back to before the experiment and looking at the heal

0 Replies 2,442 Views

Casting raise land twice on the same spot creates impassable tile... Is that intended? (I would guess not, if there should be a separate spell to create / destroy mountains). Also, speaking of creating mountains / destroying land... are those spells in the game? I have my sovereign with level 5 Earth magic and I have yet to see either of those spells. (same goes for champions, have not seen any with either of those spells available)

1 Replies 2,391 Views

leveling magic up from Earth III to Earth IV grants Air magic spells and at the same time does not give all the earth magic spells of that level (destroy land, for example). At the moment of gaining this level, this sovereign only has access to Life + Earth (no other books are unlocked, that includes Air) debug.err: http://pastebin.com/uUfSgY0q

1 Replies 2,113 Views

hmm, bunch of turns later, it worked fine (different location + destination). So, after a bit of experimenting, it looks like teleporting from within the city would waste mana and make the caster walk, otherwise, it works fine.

1 Replies 1,904 Views

Casting the Cloud Walk spell (teleport to friendly territory) results in visual effect at the target location + makes the caster run there. (without actually teleporting anything anywhere)

1 Replies 1,904 Views

Every time (tried twice, then ran out of mana) I am defeating him in tactical (using Storm spell, not sure if the method matters), he is defeated in combat, I get XP for the kill, but then he remains in the world map with 8 hp. Looking at his abilities, I see 'Regeneration 3' which restores 8 health / round. It looks like the 'tick' of the regen ability happens after combat ends, but before the unit is destroyed, thus preventing unit death. &nbs

3 Replies 3,335 Views