[quote who="Mmrnmhrm" reply="14" id="3263402"]I understand what he's saying in his review. I just don't agree. What he wants in his games seems to be every trend I am disliking in modern gaming. The shift towards tight, focused pieces of entertainment consumption. [/quote] That's an interesting point. Used to be that you'd buy a strategy game, read through the novel-sized manual, and then spend months and even years perfecting your play style. No
Mtn_Man
[quote who="pomalley" reply="3" id="3263319"]I think that modability isn't an issue until there are some really good mods out there. Or rather, until a mod is recognized as being really good. [/quote] I don't agree that a game should ever be given a pass with the "Mods will fix it" excuse. For one thing, sometimes quality mods just never materialize. Secondly, it can happen more often than not that a mod doesn't fix the things you think should be fixed, or it f
[quote who="Lord Xia" reply="12" id="3263739"]It's not actually what is going on, the score the tile is telling you is the sum of all the adjoining tiles. So when you see a tile that says 4/3/2, it is adding up all the tiles around it to get that number.[/quote] That can't be. If it's the sum of surrounding tiles than how can a tile surrounded by several 1 essence tiles only have 1 essence itself?
On this point, I agree with other players who have said that the AI should not be playing to win as much as to provide an immersive experience for the player. A bit hard to get immersed when every other faction leader is basically a homicidal totalitarian.
[quote who="Fistalis" reply="7" id="3263630"]Without a single part of the game as really a stand out of excellence you are going to have different people who enjoy different parts and little consensus on what the good part is.[/quote] That's a very good point. A poster claimed earlier that the reviews are useless because there's no consensus. I think, rather, it points to the somewhat inconsistent quality of the overall game. I will say that Fallen Enchantr
[quote who="catwhowalksbyhimself" reply="8" id="3263628"]I wouldn't call it counter intuitive[/quote] I would, because you would naturally expect a city to be able to benefit from all resources within its borders. However, I can also understand the reasoning behind how it works in Fallen Enchantress. Unfortunately, it does make selecting a new city location rather less interesting because there's little reason not to pick the one tile with the largest numbers.
Only getting resources from the single tile you settle on is counter intuitive.
[quote who="larienna" reply="16" id="3260476"]So will the "Pixel Mod" art remake for Elemental be released? That could be awesome ... and also reduce the system requirements of the game!?[/quote] A retro alternative to the cloth map?
[quote who="Stuie_" reply="11" id="3259208"]It's not a "review", it is "impressions".[/quote] Yeah, but still, 45-minutes?
[quote]Why would races that I'm becoming friendly with declare war on me?[/quote] Diplomacy is probably the hardest thing to get right in AI opponents. The leaders in Civilization V can act downright bipolar sometimes.
[quote who="Wizaerd" reply="3" id="3259221"] quoting post I was thinking about how to make tactical combat a little more engaging, and here are just a few thoughts: 1) Add some sort of cover system. For instance, units in a tile with trees will have a defensive bonus. Ranged units blocked by terrain will have their hit chance reduced. 2) Use terrain elevation to confer bonuses. For instance, a unit on top of a hill will have increased attack
A 45-minute review?
I was thinking about how to make tactical combat a little more engaging, and here are just a few thoughts: 1) Add some sort of cover system. For instance, units in a tile with trees will have a defensive bonus. Ranged units blocked by terrain will have their hit chance reduced. 2) Use terrain elevation to confer bonuses. For instance, a unit on top of a hill will have increased attack while units attacking from below would receive a penalty to their hit chanc
[quote who="TorinReborn" reply="5" id="3259113"] Quoting Mtn_Man, reply 2And so it begins. Metacritic user reviews are rather infamous because they're so easy to "review bomb" with unreasonably low scores which drag down the average. In some cases (for instance, Diablo 3), you'll have people registering dozens of times just to push a score down as low as possible. Rare cases like D3 or Dragon Age 2 deserve it [/quote] No, I don't think they do.
Years ago user reviews on the internet used to be worth something because people were generally reasonable about their criticism. These days they seem to be more about venting frustration in the most mean-spirited way possible at any product that dared to not meet their lofty expectations. Diablo 3 is the most interesting case study because here we have a game that is by all accounts fun, polished, and has received outstanding post-release support from the developer, yet the
And so it begins. Metacritic user reviews are rather infamous because they're so easy to "review bomb" with unreasonably low scores which drag down the average. In some cases (for instance, Diablo 3), you'll have people registering dozens of times just to push a score down as low as possible.
[quote who="heyhellowhatsnew" reply="26" id="3258874"]It's better than Diablo 3 because honestly that game is a peace of crap[/quote] I can only conclude that any gamer who thinks that Diablo 3 is "crap" has become entirely too jaded and cynical toward his hobby.
[quote quoting="post"] I usually lurk. Rarely post. I spent last night and this evening playing this wonderful game. Truly amazing. Amazing. This game deserves to win game of the year. [/quote] I agree that it's a great game, but it's a little too niche and has a few too many rough spots yet to be considered for top honors. Maybe best strategy game of the year which tends to be a more wide open field, although there's a strong case to be
[quote who="Mtn_Man" reply="17" id="3257639"]It's so complex that I don't have any idea what the hell I'm doing, and I keep getting my backside handed to me by the all damn monsters all over the place. That one review was right when it said that the world itself was more dangerous than the AI players you'd face. On that note, is there any way to remove the injuries from champions who fall in battle, or are those permanent debuffs?[/quote] I started a n
[quote who="Kestral2040" reply="65" id="3258075"]and here it is, we tried making a 'kindle' specific version but it did not come out well... this 'slim' version seems to look and function well on tablets (and slower computers). https://stardock.cachefly.net/FE_slim.pdf[/quote] Works great on my 7" Acer tablet. Thank you!
Just so you guys are expecting it, it would not surprise me in the least if Fallen Enchantress got trolled pretty hard at Metacritic by folks still bitter about War of Magic and have a grudge against Stardock. Even the mighty Blizzard is not immune from such trolling -- check out Metacritic's Diablo 3 user score, and it's one of the better games to be released this year. Oh, yeah, and Romney is going to win in a landslide. Just so you're expecting that, too. ;)
[quote who="joasoze" reply="2" id="3257921"]I did check the status in the steam store, and very few people are playing FE yet. I hope the sales will be good.[/quote] If sales are going to be good, I expect it to be a slow burn considering that there has been almost no publicity for this game. I've seen a couple of very brief "blink and you miss it" mentions at some of the major gaming sites in the past couple of weeks (mainly "Here's what's being released t
It's so complex that I don't have any idea what the hell I'm doing, and I keep getting my backside handed to me by the all damn monsters all over the place. That one review was right when it said that the world itself was more dangerous than the AI players you'd face. On that note, is there any way to remove the injuries from champions who fall in battle, or are those permanent debuffs?
[quote who="Chibiabos" reply="10" id="3257481"] I do not get the mentality of so gamers that the solution to a broken game is to give the publisher more money in a fix.[/quote] Considering that I got Civ V + Gods & Kings during the Steam summer sale for less than the price of the expansion, my perspective might be slightly different.
[quote who="Shrap123" reply="9" id="3257468"]I don't agree with you often Mtn_Man[/quote] Seriously? I hardly ever post here.