Mtn_Man

Mtn_Man

Joined Member # 3039317
5 Posts 596 Replies 11,710 Reputation

[quote quoting="post"]There’s no longer any reason to ever have a city idle (which is why it’s tempting to force players to assign a city to do something before ending the turn, we’ll see what the beta testers say). Technologies will let players access “Ongoing projects” which let them produce growth or research or wealth.[/quote] That's how the Civ games do it, and it works.

46 Replies 228,466 Views

[quote who="Borg999" reply="87" id="3332460"]Listening to customers is a basic concept that applies to any business. I didn't make that up either...[/quote] "Listening to customers" doesn't mean giving them every single thing they demand.

95 Replies 231,832 Views

[quote who="Borg999" reply="64" id="3332227"] Quoting Frogboy, reply 61My own *personal* (i.e. not representing Stardock here) gripes have to do with modding and AI. Having modded a lot of games, including Civ IV, I have been somewhat irked at times at the level of hand holding that some people in the modding community expect. But modding helps extend the life of the product and generate enthusiasm for free. Isn't that worth the frustrati

95 Replies 231,832 Views

[quote]We’ve brought on board someone many of you know – Soren Johnson[/quote] Wow, another great hire for Stardock! Civ 4 is an outstanding game, and Soren's postmortem in the appendix of the Civ 4 manual is a must read for anybody interested in game design.

53 Replies 174,053 Views

[quote who="Frogboy" reply="14" id="3322574"]GalCiv for OS/2 had this. People didn't like it for some reason. But maybe we're reaching a point where we can bring it back. In the code, we use a number anyway.[/quote] It depends on how it was presented, I suppose. A setting that says "Easy" and "Normal" is more intuitive than an abstract number.

20 Replies 23,726 Views

[quote who="Kongdej" reply="13" id="3322199"]That's a little crude, no?[/quote] My "shame on you" was meant humorously, but subtle nuances like that are so hard to convey in writing, or I should say that it is beyond my skills as a writer to convey them. That said, there is certainly a golden opportunity here for Stardock.

16 Replies 22,217 Views

[quote who="Frogboy" reply="5" id="3321848"]How would that work? How does Steam being available on Linux make it easier to make Linux games? Did they port DirectX 9? [/quote] It makes it easier to get your games to Linux gamers, which is something. And shame on your for using a proprietary graphics API. You need to take a lesson from Paradox Interactive and port your engine to OpenGL to make cross platform releases possible. Crusader Kings II runs like

16 Replies 22,217 Views

[quote who="Rhaegor" reply="91" id="3320860"]I want to play with an AI that has no ability nor desire to win. I also like playing basketball with my 8'6" tall Nigerian team against a bunch of midgets in wheelchairs. To each their own I say![/quote] That is, of course, a straw man argument. Nobody is asking for an AI that just rolls over and let's the player win. All we're asking for is that the AI doesn't base its decisions on whether or not ano

103 Replies 170,977 Views

[quote who="willie sanderson" reply="85" id="3320644"]Have you not ever played a game of RISK or DIPLOMACY where there were at least 2 or 3 players bound to stomp you and/or get you out of the game? I have. Sometimes you just don't like a player because of who he is or the faction he is playing. I know in RISK many times we went after the guy who owned Australia first just because of the advantagous opening he got. That's the kind of AI I want to see in this game "from time to time".

103 Replies 170,977 Views

[quote who="willie sanderson" reply="80" id="3320321"] Quoting Mtn_Man, reply 76Agreed. The AI shouldn't be coordinating with the sole purpose of defeating the player. I disagree because as humaans when we play games against one another that IS the SOUL purpose in playing the game...defeating the others. And if one player is taking the lead it is the soul purpose of those other players behind to go after that person. I've played enough RISK to know this eve

103 Replies 170,977 Views

It's also not advisable to openly insult the CEO when offering your services (i.e. "Two decades of knowledge is great; it doesnt' mean you're so smart and knowledgeable noone can help improve it"; "At this point I have to think you're just being defensive rather than effective, sorry to say, but it's true."). Two-decades of pr

103 Replies 170,977 Views

[quote]For instance, AI players will be more inclined to offer peace even if they’re stronger. That’s because it’s not calculation relations, it’s looking at your history together and the history of others. So it’ll look at what is in its best interests overall.[/quote] This is the best news I've heard in some time. I've been a bit put off by the game because of how ridiculously aggressive the AI can be. It's like you'd e

103 Replies 170,977 Views

[quote who="Mistwraithe" reply="95" id="3317516"]The auto-updating is by far my biggest beef with Steam...[/quote] I've heard this criticism before, and frankly, it always baffles me. Why would you not want to run the latest version of your software? I'm aware of the argument that "sometimes updates break things", but I've never found this to be a significant problem.

301 Replies 1,510,882 Views

[quote who="Derek Paxton" reply="10" id="3317146"]If you bought FE directly then you should buy FE:LH directly to get the discount. Buying it directly will still give you FE:LH on steam. FE:LH is a standalone expansion, so it doesn't need to be in the same place FE is to work.[/quote] This makes me a very happy camper! [e digicons]:D[/e]

301 Replies 1,510,882 Views

[quote who="MarvinKosh" reply="16" id="3292741"]It's still useful as a gauge of how likely you are to have problems.[/quote] Not really. The support forums are a biased sample because the people most likely to post there are the ones having problems.

19 Replies 34,170 Views

[quote who="Kantok" reply="3" id="3290684"] Quoting sweatyboatman, reply 2 Quoting Kantok, reply 1Nice review though I'm not so sure that WOM was much of a "hit" for you guys.. He was probably referring to SoASE or GalCiv2. His quote: "Elemental was also the name of the world in Stardock’s 2010 hit War of Magic, however this has almost nothing to do with that game." Pretty clear, give the date and the link to FE in his quote

19 Replies 34,170 Views

[quote who="LordGek2" reply="26" id="3289852"]1) Are the new random map stamp bit that compelling?[/quote] That's what I'm wondering. Is there a meaningful difference between maps generated with the stock stamps, and ones generated with the inclusion of the new stamps?

46 Replies 106,862 Views

[quote who="Alstein" reply="1" id="3285451"]How many free copies were claimed BTW? Curious on that.[/quote] I heard somewhere they've given away around 100,000 copies to Elemental early-adopters, so 200,000 combined isn't a bad number for an independent title.

79 Replies 272,938 Views