If you were there for the initial shitstorm in the sense that you bought the game before or near the release, you get this one for free. If you were just watching from the sidelines, it's 40 bucks. The game is really good in my opinion. If you want a little taste before buying, I give a pretty detailed description in some let's play videos .
seanw3
.952 is out. It's real and it's fantastic. I suggest using Stardock Central to get the updates. It is much simpler, the install downloads are more stable and there is not long wait after clicking install.
The FE is coming to steam thread asks for new random event suggestions.
[quote who="BlackRainZ" reply="15" id="3217716"]or it is supposed to be automatically given when you choose path of the governor but they forgot something.[/quote] This is the way they wanted it, but "unlockaction" is bugged. It should be showing up as soon as you are a governor.
Shop values are malleable, but the rate of exchange is not.
Well, I pasted it to your other thread. [e digicons]:P[/e]
It goes a little bit like this: "Kulan is the leader of a great Fallen empire that survived the Cataclysm, and a channeler of dark magics. Some say that he is neither Man or Fallen but a hybrid. And some go further and say that he was not born but spawned by Morrigan the Damned, within the caverns of lost Calebethon. You do not know who - or what - you are. Your earliest memories are of Calebethon, and the great laboratories of Morrigan the Mad, deep in
Perhaps this is all an elaborate shenanigan designed to trick modders into increasing the AI research levels to ridiculous levels? Well played [e digicons]:frogboy:[/e] . I should probably test it on lower settings than. Turning it up to 50 could have bugged things out. Anyone else care to tweak it?
[e digicons]:rofl:[/e]
Has anyone checked to see if loading a save of the game is the problem. We used to have a bug where the spells would revert back to 0 shard bonus on a loaded save. Perhaps something like that is happening to essence?
You guys are too much. I demand that all the devs take a nice long vacation this Labor Day weekend. [e digicons]:cylon:[/e]
Part of the reason the endgame is so boring is that the leader player is not ganged upon by the weaker factions. This needs to be added at least as a possibility. From a long time quest maker for Elemental I would just like to thank all the devs for listening to feedback about many quest features. The ability to create a goodie hut from a random event was previously bugged. Nice to see that it is now possible. I also like that quests can be linked by items. We can make
I do not believe that is the case. I turned it up to 50 and the AI had +500% research.
If armor was changed to my liking, it would go like this: Chain is currently 2 x Leather + 100% vs. Cutting. That could be lessened to equal to leather +100% against cutting. Right there you have a decent amount of armor balance and still keep the power against cutting. Do the same for Plate. If armor stays the same and weapons get balanced, it would go like this: CoreWeap
[quote who="GFireflyE" reply="27" id="3217304"]Any hints as to whether you are considering these topics?? [/quote] They never say what they are considering, only what is done. A lesson from WoM.
I thought I would make a call for some beta testers to start giving feedback on the late game. This area of the game was previously off limits to many beta testers due to repeating crashes and corrupted saves. Now that we have a stable game, many more of us will be playing to the end of the technology trees. I think this part of the game has the most significant flaws in balance and pace. I would like to hear other people's views on the subject. Anyone that is up to it could eithe
That is essentially the problem. Too few beta testers have played the mid to late game extensively. So these issues are just now becoming popularized. One day a beta tester will research Weapons of War and discover a horrible truth. Greatsword and Maul are totally useless, despite being one of the last tech tiers in the game. Late game magical weapons cost less research and are leaps and bounds more powerful. Yew Longbow does 1-2 damage against chain and plate combos. There is alot to
Good point Hf. I guess it is just bad for me, who already knows what the tile yield will be. Still, find a forest that is not too close to a city and you can usually get a 3/4 spot.
I don't like it. The end of midgame does have problems as you say, but drastically changing the basic game mechanics is not the answer. I would much rather see the AI stack up larger armies with better composition. I would much rather have some epic midgame random events to give the player new scenarios each game at this dull point. I would much rather see the AI go after the Spell of Making and Masterquest. Keep in mind that we are almost at feature lockdown, so any changes at this point
[quote who="jensenstephan" reply="69" id="3217209"]Am I the only one who have seen a crazy amount of mana of my enemy teams after a game is done ?[/quote] That is a known issue. The problem fortunately is with the graph, not the actual mana amounts.
Another bug I get now is that monsters are moving during my turn. I think the new one at a time monster movement thing is great, but they delay about five seconds into my turn. My latest let's play video has saves a clear demonstration of this problem. Probably would be alright to just delay how soon I get my move points, but maybe there is a better solution.
A new series starts with Magnar and all the .951 changes. This one is pure vanilla with some save points to allow reproduction. [FE][Beta 4] Magnar Chapter 1: Pawns <spa
The restore land spells allow you to pretty much build anywhere on the map. I don't think they should be that cheap or easy to get to. I made mine Earth3 and 150 Mana. So you can invest that into a rare occasion where a city has been razed or where you really want a city. But you can't just remake the whole of Elemental into a grassy paradise. Razing is much less common in the new build since conquered cities no longer have a permanent Unrest penalty.
I always seem to have at least one. I sell them off to make a point to my soldiers. [e digicons]:annoyed:[/e]
Actually weapons are weaker than armor. There is an assumption by the devs that units will be using attack bonuses from the unit design tree. So armor is balanced to work against a three trait enemy. City militia do not perform well because they have no armor and no traits. They only have as good of weapons as you have researched and bows are drastically underpowered. I think even giving them the latest breastpiece would go a long ways towards a fair shake. Getting what we paid for is not ent