seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

ZoC is increased by population milestones. It can also be increased by buildings.

16 Replies 14,559 Views

Buying through Steam reduces Stardock's profits I believe. I assume making a transfer deal would have required Stardock to pay out for each transfer in some way. It sucks, but I am not going to ask Stardock to take that much of a hit. They are already giving me 2 free games.

172 Replies 672,964 Views

Max Attack = Attack * Attack/(Attack +Defense) Min Attack = Max Attack/2 Elemental Damage is added after this calculation. City militia are supposed to be weak compared to a normal army. You can increase the strength of a city by leveling it as a Fortress. Getting some Guardian Statues is also a great thing for defense. In general, if you have burning axes, shortbows, and a guardian statue you at least stand a chance at defense. The higher tier armors ar

60 Replies 184,617 Views

I got this bug too not four minutes ago. Beat me to it. I would also add that when you do fight one of these armies, the units with zero health die on their first turn of battle. I would guess that this means they actually have 0 health as opposed to an earlier bug where they had .2 health and it was being rounded down.

1 Replies 1,462 Views

[quote who="Bellack" reply="25" id="3216413"]Never understood why you modders were modding the game in beta. Isn't the whole point of the beta to iron out the issues of the vanilla game first? I can understand having a late beta phase where you want modders to test the modding tools.[/quote] Mostly it is just practice. Also, I like to do some of my own ironing.

71 Replies 26,450 Views
Reply to [0.951] Balance in FE Beta

Man, I would hate to play as Pariden and not find an earth mage. That would be a brutal start.

19 Replies 7,145 Views

The AI has a value of each spell. This is actually a moddable value, so you can decrease it if you think the AI likes it too much. There is a tag called for pretty much everything in the game. That said, even at 1 research per essence, you should almost always have this in the start.

11 Replies 16,275 Views

Forest Drakes were only available to a faction that had Serpent Pact. That trait was removed along with the lairs it would allow you to use. I think the lairs may still be in the code, but turned off. If not, I have the old files and can bring them back. Part of one of my mods adds beast training as a primary strategy. [e digicons]:grin:[/e]

8 Replies 9,834 Views

I like a one-time charge. The less we add to the mana upkeep micro the better.

6 Replies 4,420 Views

I'll take a "yet" any day. For now I suppose I will put the vanilla files back in and start testing the AI in my LP videos. I'll even save the saves every 50 turns so you can pick which part of the video you want to play and test things yourself. It will be like time travel.

71 Replies 26,450 Views

I would also love spells to have a difficulty. For things like Kill, you should get -20 to Spell Mastery for the resist check. I don't think we can do that with the current mechanics though.

13 Replies 5,743 Views

Fair enough. I don't mind you crushing my dreams as long as you do it promptly and in person (I mean this in a good natured joking manner if my tone is not apparent). [e digicons]:)[/e] I am moreso talking about city levelup choices and a few other buildings that are not optimal yet. There does not seem to be enough focus in the three city types. I guess that counts as balance though really. I do like all the changes you did make to cities in .951. Conclaves

117 Replies 239,576 Views

I added the masterscouts ability to warden with much success. Before I did so wardens were hit or miss. Now they seem to make monsters run away from me. I like it as a choice, but it should cost more labor and be 100% effective. I am also adding a few spell towers that you can build at an outpost for a large mana cost. They cast a spell on enemy units at the beginning of combat. It is pretty much a firewall for your outposts. That might be worth adding to the vanilla game in place o

6 Replies 4,420 Views

Are my modded games completely irrelevant then? Perhaps how people are modding the game is a relevant way to see what is frustrating them about the current mechanics? [e digicons]^_^[/e]

71 Replies 26,450 Views

Frogboy started a new thread addressing the bugs we have been discussing. Anyone who has problems with the recurrent bugs should make them known there. I have to say I am a little worried that they are pushing to beta 5 after just one more update. This beta cycle was supposed to be all about cities. We have gotten alot of great city design from beta 4, but .951 was nearly pure UI and AI. They were great changes, but I have to question whether or not enough focus is being put on the strategic

117 Replies 239,576 Views

There is some newish tag in the Elementaldefs.xml that says all starting positions must be 5/2/2. If that is something you guys are working on, it solves many problems with the starts. Maybe that is not a functional tag though, because I am still getting 1 out of 5 good starting positions. As to Sov's call, it's fine in the new spot, but it does too much. .5 per Essence is much more reasonable, unless you are planning some additional changes to growth balance. With the way cit

11 Replies 16,275 Views

[quote who="TheProgress" reply="13" id="3215597"]I didn't realize you were part of the development team.[/quote] Well, you could be more appreciative of all the great work that has been done. A large font message of "come on guys" is pretty damn rude after all that patch work they have been doing. But hey, this is the internet. Carry on.

87 Replies 225,432 Views