The quest thing is probably in danger of being nerfed unless it can be reigned in. The AI doesn't buy shop items well yet. It also doesn't see the quest milking strategy. I will have to try that.
seanw3
The DNS problem seems to have been cleared up. Thanks! [e digicons]:thumbsup:[/e]
Issue resolved!
[quote who="Glazunov1" reply="13" id="3216850"]How do you deal with the AI's assumption that any player without a lot of units (regardless of quality) is ripe for the picking?[/quote] Once defense is fully fleshed out, the devs can add a power rating to defense structures. That means your faction power will go up by building a good defense. This is a fine line though. I would like Faction power to look the same as defense where it is split into three categories:&nbs
Relias would be one of the major factions if Henchmen were less buggy. Those little guys add alot to an army, but I have trouble making custom versions of them to suit my style. The problem is that they have a weak blood trait, a weak weapon trait, a late game quest trait, and an early game defense against fire. That doesn't add up to most powerful faction. Making the blood better and perhaps giving them an entire set of special armor would set them up to be a powerhouse. That is assuming
I would post this in the Support forum or link it to the serious issues thread Frogboy started.
Cari Elf is on the case and says things should be ready for more play in about an hour.
During the beta we will need to connect to their servers. After beta no internet is required beyond optional updates. I think the servers will be up in ~1 hour.
It appears they found the problem. The DNS is malfunctioning and is being looked at.
The problem is not so much with overexpansion, it is with weak AI armies. They don't level thoughtfully like a player does. We will likely always have that advantage. Many cities allows them many units, but those units are never competitive when we have units that are 5+ levels ahead of them. Many outposts is a bad strategic decision most of the time unless you have a large enough military to stomp anyone that decides to attack you. If you lose outposts, you are losing the time you put in
Endless Space had a large number of intelligent Steam users. It also proved that there is a market for TBS games, at least in space. I am worried though because they also expected the Alpha for Endless Space to play like a finished product. It hasn't been that long since FE went to Steam, but I wonder how people will even find it since there is no advertising on the main page. I also don't think the forum for the game is up yet. Once it is, I would appreciate a link.
So I suppose I should mention that the servers are likely down. That must be high priority right? [e digicons]:pout:[/e]
I just got the same problem after reading this. It must be the update to Contagion. [e digicons]:sick:[/e]
I combined Beastmaster and Hunter to make a decent trait.
[quote who="Nasarog" reply="11" id="3216590"] I like this idea too, but at some point it will become too complex for the A.I. to do everything.[/quote] Currently the AI is smart enough to know when your cities are too strong, avoid them, focus the attacks on outposts and outlying resources, then send you a message to let you know what they are doing. The AI is specifically good at guerrilla warfare in my opinion. It is actually worse at city invasion and defense. I
If they want to add defense to militia, why not let them use the latest armor techs? I did that once with some good results. I think the intention is probably to keep militia weak.
While that is the general rule, each faction breaks that rule in some way to be considered overpowered. Magnar's slaves cost no wages. They only need 3 warfare techs to reach immense power. Gilden's Iron Golem. Tarth's masterscouts ability. Resoln's monsters. Umber's half wage cost. All of these bonuses circumvent the standard costs and requirements of the original balance. That is what makes each one interesting in my opinion.
On the other hand, guerrilla warfare is much more refined when I can hurt your economy by breaking your supply lines between cities. So now you can't reinforce a city and its economy is hurt by my attacks. Add a slight gildar bonus to pillaging resources and we will really have a nice game for me. Of course when MP comes out it will increase the number of rage uninstalls, but it's a price we must be willing to pay.
Wow, so soon? [quote who="seanw3" reply="1" id="3216573"]AI Improvements (I'm not sure what this means, but I heard evil chuckling coming out of Brad's office)[/quote] [e digicons]8C[/e]
Chnagelog .952: Resoln (or custom factions with the Binding faction trait) summon higher level versions of Crow Demons, Grave Elementals, Burning Wraiths, Cyndrum Demons and Mirror Elementals with higher tier of the shard altars/shrines and temples
I am excited and worried about what the steam users will think about the game. At least they can't call it short!
Why indeed? I don't think the Empires should be getting along with each other. They should be more powerful, but more likely to go to war. Kingdoms should be more peaceful, but slightly weaker in warfare. Not to sidetrack the conversation. [e digicons]:grin:[/e]
The next free game comes out in a year or so.
I tried making them competent from the start with some interesting results. Resoln just can't make a competent army beyond summons. By adding 30Hp or so to most of their monsters and then increasing the various strengths and abilities, Resoln becomes a power equal to the number of shards they have. Of course this starts to weaken during the midgame still. Other factions are much more competitive at that point. I would say a more progressive increase in monster spawns is probably better fo
Anyone else noticed that Fort and Castle only increase the defending unit's Initiative by 1? Not really worth the time to build it. Really, you could go two ways on improving city defense. You could have militia use the latest armor techs as they do weapons. You could also beef up the current units by increasing their numbers and then make a "Heavy Defender" unit that comes with level 2 walls. The current design seems to want cities to be weak. Cities can defeat a pack of wo