Can we change the world lighting from this? I would like to have an event that blots out the sun, darkening the map.
seanw3
I think sandbox stories should be left to the modders.
If it is a game modifier, we can add it anywhere I think. So we could have a building that increases the number of accessories and so on. I bet this post is stemming from some cool ideas about changing the ElementalDefs.xml from a quest.
Surely you can play one game with the mod and then have the willpower to switch back. [e digicons];)[/e] I agree that most modding is damaging to the overall beta process, but once we stop getting updates and have exhausted all avenues of feedback, what else is a modder to do? I always tell people to only try my mod after the beta testing is done for you. For me, I am getting no crashes, my bugs are all posted and I even ate my vegetables. Time for some dessert.&
1.02.016 Now available! Elemental: Master's Affliction <span style="font-family: '
I like to hear myself talk so much I figured some of it might be useful. [e digicons]:)[/e] Thinking about an audience watching also helps prevent me from modding in my own preferred balance, fixing my own bugs and waiting for new releases. I hope some of my videos give the devs a different perspective about the game. I wish every beta game was recorded and sent to Stardockia.
The current design scheme is to have population benefit you on a per level basis. That is fine, but city levels are nigh irrelevant. You can bet the devs are not going to switch back to a population based economy this close to lockdown. What we can hope for is that city levels do more to affect your economy. Right now each city level adds research on this scale: 1, 2, 4, 8, 14. We get no extra production, no real bonuses to strategic resources, too few trained unit bonuses and some gildar bon
[quote who="DGB246" reply="12" id="3218836"]Guys can you please stop calling for spells to be nerfed[/quote] No. I want a well balanced game with many interesting and competing choices. I don't want Essence everywhere and I don't want it to be the most powerful resource in the game. Essence as a mechanic is great, but Fortresses and Towns are dwarfed by Conclaves due to Essence. Essence is fine, but the spells on turn one need to be weaker. The spells from Sorce
I agree that trained units can't compete, but this is mostly due to easy monsters with too much XP. Heroes are leveling too fast, getting too powerful, killing too much. Trained units can't compete until much later in the game when they have groups and superior armor.
[FE][Beta4] Resoln Chapter 1: An Early Win
I think the system is working fine, we just need to balance the numbers. Growth is way too high in the game right now. Generally about 50% comes from Sov's Call and 45% comes from Prestige. Towns are not doing enough growth, Sov's Call is doing too much. So cut Sov's call down to +.5 Growth per Essence. Inspiration could be fine as +1 per Essence as long as the new enchantments can outclass that spell. Technology should give us better enchantments than the ones we start with. We s
"9. Sovereign's call spell (+1 growth per essence) should automatically end when a city reaches max level. 10. Loading a save from within an existing game often results in crash (out of memory?). The saves are not corrupt and can be loaded just fine from a fresh instance of the game." Cities still benefit you by growing past level 5. It increases your tax income. No need to automatically cancel a good spell. Loading a game within
I'll test it tomorrow. Right now I need to do some beer.
I'll bet that made you revel in despair for a bit. Well played Derek, well played.
Can't we add a tooltip in with the tooltip tag?
You put alot of work into this. . . Worth every minute! [e digicons]>:([/e] [e digicons]:annoyed:[/e] [e digicons]8C[/e] [e digicons]-_-[/e] [e digicons]8|[/e] [e digicons]:S[/e] [e digicons]:grin:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e]
I have miles of knowledge of the quest system. I don't care to take the time to put together a list of tags, but I might make a few how-to videos once modding is officially open. I learned most of what I know by trial and error and reading the XML of all current quests. A cool way to start learning is to take a finished ingame quest and duplicate it. Then change the outcomes of each choice after the introduction. When it is complete it will use already ingame assets, but you now have some
So by focusing on Essence with the Oracle you get a significant research advantage. That makes more sense. I would say there are some early game balance issues with extremely high growth and leveling towards the Oracle. If you can avoid needing gildar and trained units, research is all that matters really. So Conclave is the best choice. Then it gives you +1 Essence. The best citylevelup option you will see till level 5. This, combined with Civics being the best choice in technology early on,
UmbralAngel has some interesting feedback. If I were Derek, I would take a long hard look at how this angel is able to circumvent the game mechanics. Playing the RPG aspect so efficiently definitely breaks alot of the basic balancing factors. Getting 300 Gildar from a quest for instance is way too much. This is a chance to really fine tune the length of time when adventuring is a strong tactic. If I may ask, how are you able to compete with the AI when you apparently don't start b
I swear you guys are systematically fulfilling all of my requests for this game. I am running out of ideas. [Edit] Flying [e digicons]:ninja:[/e] Cities
One thing I notice is the limited resource of horses causes the AI to train smaller units at times. In my latest game they did eventually manage to upgrade their stables and train full size units. But by then it was too late.
For clarity, the game is not yet designed to shut down one game and either start or load another. There are apparently some functions that have to do with the beta preventing this. You must always reboot before starting another game. This is technically a bug, but not something they are going to fix until after beta 5.
It does seem rather unlikely (pun intended). [e digicons]:)[/e]
The best thing about WoM was the editors. You can bet that we will at least see a slight improvement on those ones. WoM has a great map maker.
[FE][Beta 4] Magnar Chapter 4: The Endgame Save 8 Save 9