seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

The real problem is that a random map will give the guy with more shards the most gold and lost libraries. That is WoM does this. Maybe the saint from FFH has fixed the map generator, but the distribution parameters are set to control quantity, not logical placement. Can we get another dev journal to see some more features?

322 Replies 1,019,006 Views

Maybe some Lawful Evil Options in the Empire Diplomacy Tree. War Profiteering, double deals, forcing wars. In adventure there could be some quests made that can allow you to start wars between two enemies. I want some Evil.

30 Replies 29,578 Views

How much have you played WoM? This game will use those basic elements. The fighting mechanics are fairly well lined out. The magic system is going to be very similar. The only real question that is left is about city building and the tech tree. You just spent a wall of text on criticisms of mechanics and level of spells that is pure conjecture. Quite negative conjecture. How about waiting until the beta opens before making a verdict on every spell in the book? It only seems fair, though you m

322 Replies 1,019,006 Views

Great news Magog! You are the only thread the devs read this week and they have already added your request. Its called the Cartographer's Table and you can find it with the other editors. Lucky :P

30 Replies 29,578 Views

This is exactly why the FE beta is so important. All the features we have been hoping for for a year now are either hidden behind the curtain, or just not going to ever be there. Vamos a ver!

3 Replies 5,109 Views

Yes, but wait until FE in 2012 before buying. See a review and make sure you like the style before you commit to a purchase. That goes for anything you buy.

22 Replies 13,270 Views

@Kantok, Hehe. I just had that same thought on the other side of the forum. City Portals would be a great way to differentiate a single race or shard. If properly balanced, it would mean that society could build light garrisons in every city and be sure they can all come together for defense. It makes an island strategy more feasible too. The most reasonable implementation though, is a world wonder at the end of the tech tree or from a very challenging quest. It could be great to have

70 Replies 192,246 Views

I am going to pursue this point as I pretty much agree with everything else. It is only logical that research into lost ruins brings about information of ruins that are close to you. The lore books and maps that one would study are no doubt in reference to local lore. That is anthropologically sound. I think that ruins should work more like the explore feature in Sins of a Solar Empire. Each city you build has a radius of influence. You have a lore level for each town that can be rais

15 Replies 55,994 Views

Your post script is a very good point. My capital city, Moskva, is not readable in the latter part of games. Don't even get me started on Arkhangelsk.

1 Replies 3,346 Views

Multiplayer would kill the god machine. Sneak is the best function in the game and in many of its rivals. If they kept that, I will buy a copy.

84 Replies 278,696 Views

I will use this thread to flesh out some Sov spell ideas: Curse of Kings - Any enemy unit within one tile of your Sovereign is forever bent to your will. There are no known magics that can counter this curse. As a result of receiving this curse your Sovereign will eventually be consumed in madness, causing his Intelligence to randomly drop during battle. (Negative effects will likely be altered after I see how stats work in the new game) Eye of th

17 Replies 7,895 Views

I agree somewhat. Although, I would say a game is fun when you can be immersed. When the game gives you a story you can become a part of and in some little way believe in it. Sometimes really fun games make use of obvious gameness , like the wonderful world of Scott Pilgrim. I think realism is a poor choice of definition in a fantasy game. Perhaps, immersion, or logical world is a better way to put it. The problems you mention should mostly be solved with FE, so its hard

15 Replies 55,994 Views

Let me begin by saying that as a privileged American citizen, I am satisfied but bored with the status quo. Racism has become mostly invisible, corporations are closing their grasp on our governmental bodies, and Mountain Dew comes in as many flavors as 90's coke. That is not to say that I don't thoroughly enjoy a little chaos. What those hackers really need is a clear, evil, target to go after. They need a leader, a symbol, to get behind and an other

55 Replies 106,146 Views

Well, as I understand ze world of ze god machine, it is all about fighting massive corporate powers. So, ze game becomes quite meta when you must face ze real corporate powers that have apparently taken over ze game (german accent notwithstanding). I plan to play it as a browncoat, as I am always in games since Fox (bluesun corp.) destroyed firefly in much the same meta-fashion. We have truly arrived at dark times my internet companions. [e digicons]:cylon:[/e]

84 Replies 278,696 Views

I think this game is a little dead. But thank you for contributing. FE will not likely have prestige. I wish that your system could be implemented.

14 Replies 10,739 Views