seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

You make a good point about strategic differentiation. I was only considering the aesthetic value of cities. The cities in FE will, for what we know right now, be focused on production, food, and strategic resources: 1. Production and food are usually found in every tile in some amount. This part will likely play like Civ4 in that hills give hammers, while green plains give turkey legs. You can settle a city on some combination to make the city level of your choice. I would guess ther

30 Replies 11,841 Views
Reply to Ritual Magic in WOM Ideas

[quote who="seeker13" reply="10" id="3010495"] I've obviously done a ton more free thinking and research on what's happening than you could ever emotionally handle.[/quote] Well I guess you forgot to do the research about which forum you are posting on. Is that something you couldn't emotionally handle? I apologize about my rude demeanor, but sometimes people just need a kick in the head to realize that all the energy they put into believing

12 Replies 15,704 Views

Magic can be a useful belief for anyone that is incapable of living with the sad truth that this dimension, our reality or universe, is without much more than the human animal is capable of perceiving. Life is boring and cruel and there is no guiding hand or unification to anything. Normally I would say get involved with your local church and believe in something ridiculous with the comfort of friends and meatloaf, but you are clearly a loner. So, find the hardest to find book on mysticism or

7 Replies 7,476 Views
Reply to Ritual Magic in WOM Ideas

Magic can be a useful belief for anyone that is incapable of living with the sad truth that this dimension, our reality or universe, is without much more than the human animal is capable of perceiving. Life is boring and cruel and there is no guiding hand or unification to anything. Normally I would say get involved with your local church and believe in something ridiculous with the comfort of friends and meatloaf, but you are clearly a loner. So, find the hardest to find book on mysticism or

12 Replies 15,704 Views

I sincerely hope you give the new game, Fallen Enchantress, a try if you can't get War of Magic to work. I am really surprised that their support guys haven't responded. They are usually very prompt. Maybe the new one will work on your rig.

15 Replies 11,780 Views

Re: 2. This bothered me as well until they perfected the unit cards. Now you can have the card display any aesthetic you want and still be competitive in a battle. There should be lots of unique armor choices for heroes to make each one look different from one another and regular soldiers. I also wish there was a magical advantage to not wearing armor to differentiate units with specific roles. I would guess that we can look forward to magical robes and staves in that respect. </

6 Replies 6,263 Views
Reply to WoM rerelease in WOM Ideas

He's such a rogue... Like Sarah Palin.

11 Replies 11,902 Views

The water in Elemental is less dense than Earth's water. This prevents ships from being useful. Either that or the water must be extremely acidic. I like to bullshit some lore to make these kinds of oversights a little less glaring. [e digicons]^_^'[/e]

8 Replies 9,069 Views

I think the fairest thing to do is to assume the game is terrible and will give you cancer. That is the official opinion of the people that are making it. Last Time I assumed the game would work out fine and look what happened. It is up to both the beta and the release to prove otherwise. I can guarantee that I will write a comprehensive review of it at both stages. The difference here is that this game has a massive budget by comparison and a tested game engine, not t

101 Replies 189,921 Views

I say buy the books and play sandbox for WoM. FE will likely be a different situation. If I were Brad, I would have sunk a crap load of resources into making the quest system a platform for campaigns. It seems like some of that is happening. [e digicons]:frogboy:[/e]

21 Replies 13,812 Views

There are only 9 tiles to a city. Each level gives you one unique, random building. The resources and terrain near a city decide what kinds of buildings can be constructed. There are national wonders and world wonders. Every city is limited on growth by local food supply: this limits the city level and thereby its building options as each level will allow new types of buildings and upgrades for the old ones. There are 5 city levels in the vanilla version alone. Cookie cutte

30 Replies 11,841 Views

We all know how effective a group of 5 random heroes can be. Either against a single all powerful wizard or scores of orcs, heroes can be exceedingly resourceful, often pulling victory out the jaws of defeat. The key to adding this common fantasy element to Elemental is keeping things small. Massive civilizations tend to obscure the true heroes in favor of the masses. Heroes want to be appreciated. They want a small hometown to fight for. If adventure is your focus, you may want to consider b

5 Replies 4,969 Views

I would use my last portion of mana to cast an ancient spell: The ground begins to shake, the Titan of old whispers his dying breath, "The Divide." The earth cracks, then splits in two. Where soldiers clash and zombies feed there is no longer solid ground. They are swallowed by the abyss. The Titan's lifeless body sinks into darkness. All of this was merely a distraction. As the rival Sovereign tries to counter this horrific divide a shadow slithers behind him. The shadow begins t

119 Replies 326,107 Views

Do you use the After the War mod? I know I have been plugging it on every thread, but it really is a great fix to so much of what you mentioned.

141 Replies 87,102 Views

Ah French, I thought as much. I am actually a linguist. I have found french to have one of the greatest differences between writing and speaking. And yes, I blame your ancestors for influencing mine with their illogical grammar. We should all speak Spanish. You seem to have a good grasp of the language though, I always look forward to your postings on gameplay. Until next time...

17 Replies 65,948 Views

The way to satisfy both is to make it impossible to have the same building in every city. Done. Random buildings, different buildings at each city level, limitation on max population for cities. Now it would be totally useless to have more than one of the same type in a city. dev [e digicons]:ninja:[/e] 'ed

30 Replies 11,841 Views