Well ain't that just a kick in the head?
seanw3
You make a good point about strategic differentiation. I was only considering the aesthetic value of cities. The cities in FE will, for what we know right now, be focused on production, food, and strategic resources: 1. Production and food are usually found in every tile in some amount. This part will likely play like Civ4 in that hills give hammers, while green plains give turkey legs. You can settle a city on some combination to make the city level of your choice. I would guess ther
[quote who="seeker13" reply="10" id="3010495"] I've obviously done a ton more free thinking and research on what's happening than you could ever emotionally handle.[/quote] Well I guess you forgot to do the research about which forum you are posting on. Is that something you couldn't emotionally handle? I apologize about my rude demeanor, but sometimes people just need a kick in the head to realize that all the energy they put into believing
Magic can be a useful belief for anyone that is incapable of living with the sad truth that this dimension, our reality or universe, is without much more than the human animal is capable of perceiving. Life is boring and cruel and there is no guiding hand or unification to anything. Normally I would say get involved with your local church and believe in something ridiculous with the comfort of friends and meatloaf, but you are clearly a loner. So, find the hardest to find book on mysticism or
Magic can be a useful belief for anyone that is incapable of living with the sad truth that this dimension, our reality or universe, is without much more than the human animal is capable of perceiving. Life is boring and cruel and there is no guiding hand or unification to anything. Normally I would say get involved with your local church and believe in something ridiculous with the comfort of friends and meatloaf, but you are clearly a loner. So, find the hardest to find book on mysticism or
I sincerely hope you give the new game, Fallen Enchantress, a try if you can't get War of Magic to work. I am really surprised that their support guys haven't responded. They are usually very prompt. Maybe the new one will work on your rig.
Re: 2. This bothered me as well until they perfected the unit cards. Now you can have the card display any aesthetic you want and still be competitive in a battle. There should be lots of unique armor choices for heroes to make each one look different from one another and regular soldiers. I also wish there was a magical advantage to not wearing armor to differentiate units with specific roles. I would guess that we can look forward to magical robes and staves in that respect. </
He's such a rogue... Like Sarah Palin.
The water in Elemental is less dense than Earth's water. This prevents ships from being useful. Either that or the water must be extremely acidic. I like to bullshit some lore to make these kinds of oversights a little less glaring. [e digicons]^_^'[/e]
I think the fairest thing to do is to assume the game is terrible and will give you cancer. That is the official opinion of the people that are making it. Last Time I assumed the game would work out fine and look what happened. It is up to both the beta and the release to prove otherwise. I can guarantee that I will write a comprehensive review of it at both stages. The difference here is that this game has a massive budget by comparison and a tested game engine, not t
No.
A modding manual would go well with this.
Our military has a great internet connection for the most part. I don't know why they would need this.
There was some hoser in Italy that made a big fuss about updates so Brad said they would mail CDs to those people. I find it hilarious. [e digicons]:rofl:[/e]
I say buy the books and play sandbox for WoM. FE will likely be a different situation. If I were Brad, I would have sunk a crap load of resources into making the quest system a platform for campaigns. It seems like some of that is happening. [e digicons]:frogboy:[/e]
There are only 9 tiles to a city. Each level gives you one unique, random building. The resources and terrain near a city decide what kinds of buildings can be constructed. There are national wonders and world wonders. Every city is limited on growth by local food supply: this limits the city level and thereby its building options as each level will allow new types of buildings and upgrades for the old ones. There are 5 city levels in the vanilla version alone. Cookie cutte
You guys make a strong case for Centurion (pun intended).
We all know how effective a group of 5 random heroes can be. Either against a single all powerful wizard or scores of orcs, heroes can be exceedingly resourceful, often pulling victory out the jaws of defeat. The key to adding this common fantasy element to Elemental is keeping things small. Massive civilizations tend to obscure the true heroes in favor of the masses. Heroes want to be appreciated. They want a small hometown to fight for. If adventure is your focus, you may want to consider b
I would use my last portion of mana to cast an ancient spell: The ground begins to shake, the Titan of old whispers his dying breath, "The Divide." The earth cracks, then splits in two. Where soldiers clash and zombies feed there is no longer solid ground. They are swallowed by the abyss. The Titan's lifeless body sinks into darkness. All of this was merely a distraction. As the rival Sovereign tries to counter this horrific divide a shadow slithers behind him. The shadow begins t
Even Firefly was guilty of this.
@HF, I want that in a holodeck where I am the heroic unit and Warf plays my valiant partner. The holodeck would of course be the size of a planet.
None of these shows are sufficient for my tastes. I wish that science fiction could become the next trend after vampires. There are so many great science fiction ideas that get rejected at agencies because they aren't seen as selling right now.
Do you use the After the War mod? I know I have been plugging it on every thread, but it really is a great fix to so much of what you mentioned.
Ah French, I thought as much. I am actually a linguist. I have found french to have one of the greatest differences between writing and speaking. And yes, I blame your ancestors for influencing mine with their illogical grammar. We should all speak Spanish. You seem to have a good grasp of the language though, I always look forward to your postings on gameplay. Until next time...
The way to satisfy both is to make it impossible to have the same building in every city. Done. Random buildings, different buildings at each city level, limitation on max population for cities. Now it would be totally useless to have more than one of the same type in a city. dev [e digicons]:ninja:[/e] 'ed