seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

-Boots of the Rogue: No movement penalty from Hills or Forests for this unit. -Banner of the Rogue: No movement penalty from Hills or Forests for army. -Bushwhacker's Bow: +8 Initiative on first turn. 12 Piercing Attack. +5 to Accuracy. -4 Initiative. Weight 8. -Seraphim Bow: 14 Pierce Attack. +3 to Accuracy. Weight 1. -Bow of the Assassin: 4 Poison damage. 8 Piercing Attack. +8 to Accura

25 Replies 16,324 Views

Okay, we hit the fun threshold. Now we need to at least double the content to make this game a meta 90: Brad: Keep working on the AI. It needs to be able to stop short and take advantage of its archers. Derek: Keep thinking about balance. Leveling is too powerful with the current accuracy and constitution bonuses. There are many options here. Whole Amazing Team: This thread is what the community would like added as far as content:</p

25 Replies 16,324 Views

It is pretty good, but I don't like the pace. Most of my playthroughs are trying to find a mod that balances the game and takes the AI out of its Pampers. Still, I guess I will always compare it to FFH2, which will never make it to Civ V.

48 Replies 150,140 Views

I tried to cast this but when I clicked on it, it just made a spell noise and did not let me target a unit. It took no mana and had no option to cast on a unit, just kept making the sound each time I clicked on it.

1 Replies 805 Views

And you know that researching Anointed by Fire will give you a Fireball spell that only takes two turns to cast? I would make Fireball 2 turns to cast at 2+(2 per Fireshard) in damage. This would prevent Evoker and the new abundance of Fireshards from overpowering the spell. And the bonus to spell damage should only apply to the base damage. This will still rape enemy units, but it won't nuke them.

38 Replies 14,128 Views

I was just going to mention Dodge. I bet the devs thought that the new longer grinds would balance things out, but really it makes these things more visible.

28 Replies 11,107 Views

That is funny because poisoning an arrow would be just as easy as poisoning a sword. I wonder why they would do it this way.

9 Replies 2,495 Views

If the defenders in cities were worth more, the AI would be free to leave the city and level up. I think enabling the player and the AI to arrange their units before a battle and teaching the AI to hold a position is a possible solution to the problem of them not being able to strike first. Even with archers, they are not giving them the Init boost so I can always get the first shot. If a collection of units has the same Init, the order should be random.

29 Replies 21,623 Views

I have come the the same conclusion. You could even go crazy and have a primary stat (+2 per 3 levels) and a secondary stat (+1 per 2 levels). Perfect balance IMO.

28 Replies 11,107 Views

[quote who="WhiteElk" reply="9" id="3090427"]Are there any save-breaking changes between .85 and .86?[/quote] I too am curious. I won't download until I finish this game just in case.

15 Replies 8,422 Views

The Bloody Siege Continues... [IMG]http://i1237.photobucket.com/albums/ff478/seanw3/Beta_85_Tarth_014.png[/IMG] So far I have been able to hold back Karavox's armies. He has switched from hordes of peons to better equipped and trained troops. They are called The Unfalling Legion. There is a good mix of cavalry, archers, mages, heroes, and macemen. Unfortunately the AI insists on adding pio

1 Replies 951 Views