-Boots of the Rogue: No movement penalty from Hills or Forests for this unit. -Banner of the Rogue: No movement penalty from Hills or Forests for army. -Bushwhacker's Bow: +8 Initiative on first turn. 12 Piercing Attack. +5 to Accuracy. -4 Initiative. Weight 8. -Seraphim Bow: 14 Pierce Attack. +3 to Accuracy. Weight 1. -Bow of the Assassin: 4 Poison damage. 8 Piercing Attack. +8 to Accura
seanw3
Okay, we hit the fun threshold. Now we need to at least double the content to make this game a meta 90: Brad: Keep working on the AI. It needs to be able to stop short and take advantage of its archers. Derek: Keep thinking about balance. Leveling is too powerful with the current accuracy and constitution bonuses. There are many options here. Whole Amazing Team: This thread is what the community would like added as far as content:</p
Summoner I-III should add new spells. There should be a few trait lines like this to further increase variety. Make them rare.
[e digicons]k1[/e] Great Idea!
I'll say it again, 2+(2 per Fireshard); Casting Time of 2. Simple balance.
It is pretty good, but I don't like the pace. Most of my playthroughs are trying to find a mod that balances the game and takes the AI out of its Pampers. Still, I guess I will always compare it to FFH2, which will never make it to Civ V.
Anyone want to enlighten me with some embed instructions? I couldn't get the embed link from Youtube to work.
video is too long, need to jump through some hoops
Video here: http://www.youtube.com/watch?v=p3Vcnra0-5M&feature=youtu.be
I tried to cast this but when I clicked on it, it just made a spell noise and did not let me target a unit. It took no mana and had no option to cast on a unit, just kept making the sound each time I clicked on it.
And you know that researching Anointed by Fire will give you a Fireball spell that only takes two turns to cast? I would make Fireball 2 turns to cast at 2+(2 per Fireshard) in damage. This would prevent Evoker and the new abundance of Fireshards from overpowering the spell. And the bonus to spell damage should only apply to the base damage. This will still rape enemy units, but it won't nuke them.
I was just going to mention Dodge. I bet the devs thought that the new longer grinds would balance things out, but really it makes these things more visible.
That is funny because poisoning an arrow would be just as easy as poisoning a sword. I wonder why they would do it this way.
If the defenders in cities were worth more, the AI would be free to leave the city and level up. I think enabling the player and the AI to arrange their units before a battle and teaching the AI to hold a position is a possible solution to the problem of them not being able to strike first. Even with archers, they are not giving them the Init boost so I can always get the first shot. If a collection of units has the same Init, the order should be random.
What capturing software are you using?
I don't see a problem. Now hush before the devs see this!
Push control+N to reset start and try again.
I can't get bows to do poison sack damage.
I have come the the same conclusion. You could even go crazy and have a primary stat (+2 per 3 levels) and a secondary stat (+1 per 2 levels). Perfect balance IMO.
[quote who="WhiteElk" reply="9" id="3090427"]Are there any save-breaking changes between .85 and .86?[/quote] I too am curious. I won't download until I finish this game just in case.
Swords with more than one point of poison damage still only do a maximum of 1 poison damage.
Will save games still work from .85?
Anointed By Fire is on the old casting time. It only takes two turns to cast Fireball. Probably a quick fix.
The Bloody Siege Continues... [IMG]http://i1237.photobucket.com/albums/ff478/seanw3/Beta_85_Tarth_014.png[/IMG] So far I have been able to hold back Karavox's armies. He has switched from hordes of peons to better equipped and trained troops. They are called The Unfalling Legion. There is a good mix of cavalry, archers, mages, heroes, and macemen. Unfortunately the AI insists on adding pio
Market is +2 gold. There are other tax percentage improvements.