seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Good to see we are on the same page here. Reporting is getting really efficient. I have started using videos to show bugs instead of walls of text. That should help too.

29 Replies 55,166 Views

The video explains the problem better, but basically the pathing is preventing me from ending turn. Saved Game Video Explanation

3 Replies 1,440 Views

Using a bow means going Path of the Assassin. I don't see how a hero could get overpowered in magic and bows. The late game bows don't do that much damage compared to the other late game weapons and spells. They do not scale properly. For instance, in my current game I am using a custom Path of the Assassin Lady Irane. She has a Perfect Yew Longbow. It ignores most of the target's armor, but still only does 20 damage on average and I get -6 Initiative still. This bow

218 Replies 399,519 Views

The equation is a little more complicated, but in the early game it does work as a straight division. In the late game, with all the tech bonuses to prestige, it levels out at .9 per city. Then you can increase it by 1 with buildings.

3 Replies 5,011 Views
Reply to New Mage Troops in FE Beta

That needs to fixed then. Archers need to be totally blocked by good armor. The current mechanics need to be fixed.

31 Replies 9,915 Views

Let's get rid of that -6 Initiative penalty first. There is currently no scaling with Archery besides damage. It should be set up so that shortbows have almost no Initiative penalty and larger, more complicated bows have a lager penalty to Initiative. Hero bows need to have either much better damage or much less of an Initiative penalty. Even in the endgame where I can crit well with an Assassin bow hero, she does 25% the damage as other units. Bow heroes should be balanced agains

218 Replies 399,519 Views

You lose your Prestige (city growth) by building more than one city. I agree that the AI needs work here though. Basically you have to make a choice on turn 20 or so about whether to keep one city and level in the early game, or build a few cities and grow at a snail's pace. Once you have Cooperation, you grow reasonably well, but expansion before that is a major setback to growth. I sometimes find a very good second location early in the game and am enticed to build an early game war mac

3 Replies 5,011 Views

[quote]Reduce the amount of crystals, scenic views, and mines on the map. Also halve the amount of resources they produce. You get too much of them. [/quote] I have not found this to be the case. I am usually always strapped for metal and crystal at every point in the game. Many starting positions don't have access to them, so they have to expand early or conquer a rival to get them. I like having lots of resources on the map that are only taken by outposts. The AI and I can then

13 Replies 18,931 Views

5. In the top right corner, where you can see what type of terrain you are pointing at, there is a map icon. Click that to see the values of all tiles you can settle on.

1 Replies 2,242 Views

Grain is a long term payoff and Material is a short term payoff. It is a good balance IMO. If you are leveling a city correctly and teching in Civilization, you need food pretty constantly. Having only one city, I use up 5 grain in the early game. Keep in mind that grain gives food, which increases population. Population increases gold, research, production, and city level.

46 Replies 93,605 Views

Fireball has to be used by a Fire Mage that is specifically leveled to use that spell. You need a very high Initiative to make it worth the cost and still relevant during a battle. I can cast mine in the first round with a level 7 mage.

28 Replies 11,325 Views

Watching you build that tank unit was difficult to watch. You should have taken the +3 to Constitution, -1 to Dexterity; and +3 to Constitution, -1 to Strength; and +3 Defense. Constitution exponentially increases the unit's health as they level. I would also cast Aura of Vitality on your main troop training city. Nice win on the battle. Just for next time, getting the first strike would have made that battle so much easier. Hitting first means weakening their

51 Replies 64,788 Views

Whoever's job it is to handle information for beta testers needs to make a post about tester objectives. Half the noobs in this forum aren't reporting their damn crashes. We also had no way of knowing that beta 2 would get crash reports from the windows solutions system. You do realize that EVERY WINDOWS USER CLICKS CANCEL BEFORE IT CAN SEND THE REPORT! I really really really don't want a repeat of WoM's launch proble

209 Replies 669,086 Views

[quote who="maniakos" reply="12" id="3091488"]I also hate exclusive building choices... No matter what you build you feel penalized or cheated. Same for the building that "work better" when you're not using the queue. bad idea.[/quote] I think you are in the minority here. You must really be a glass half empty kind of guy if city specialization makes you feel cheated. [e digicons]:)[/e] The point would be that you have to choose if the

15 Replies 8,676 Views
Reply to New Mage Troops in FE Beta

I added some new mage staves to the community content request thread. Hopefully we can fill in the blanks for the devs.

31 Replies 9,915 Views

If you stay at just one city and specialize in prestige, you need lots of grain in the early game. People who expand quickly should be looking for materials. That said, +.25 Prestige per Grain would not go amiss.

46 Replies 93,605 Views

I added some items for specializing in healing to the community content thread. Please add any ideas you have about items, spells, and traits there.

10 Replies 7,702 Views