For every other resource in the game, the raze button is on the right of the other buttons. For Outposts, it is on the left. This isn't major, but is inconsistent and has led to a few save game reloads because I click where I'm used to clicking without thinking and accidentally raze my outpost.
Kantok
It's always been weird to me that if I have a hero in the middle of a quest, say the escort the noble's daughter quest from the inn, that when another hero visits a different inn, I may get totally ignored (if the inn is offering the same quest). Wouldn't it be better if the inn either: Offered a different quest Offered the same quest with a different end-point Offered me some acknowledgement while not offering a quest</l
The Faction creation screen still does not tell you the strengths/weaknesses of each race when you are creating your custom faction. Tarth blood, Krax blood, etc.
[quote who="Alstein" reply="319" id="3202612"] I really want to see Valve broken up by antitrust now. The CFPB needs antitrust power.[/quote] I had a big post written up in response to this, but why bother. All I'll say is Consumer FINANCIAL Protection Bureau. Much shorter and makes the same point.
[quote who="shadowtongue" reply="27" id="3200430"] The larger point of this thread (I think anyway...) is that if you are unhappy with Steams actions then refuse to pay for products through them. You could also simply refuse to use their service period, but that may be throwing the baby out with the bathwater. I'm not sure that anyone even thinks that is so contentious, yet some people expressed the opinion that if not for Steam PC gaming would be dead. [
I'll make the same point I've made in every one of these "Steam-is-evil" threads (seriously, it's like 1 a week now). Without Steam, most of PC gaming doesn't exist in 2012 (and certainly not in the next decade). People can pretend to take proud stances about the evils of Steam, but if you are a PC gamer in any form, you benefit from Steam, indirectly at least. Especially if you're someone who likes to play less mainstream games like Warlock: Master of th
Why 4? Why not 3 or 5 or 6, but only every third season when playing as Capitar?
[quote who="Lord Xia" reply="3" id="3196177"]I don't like the tech tree's being divided into War, Civil, and Magic. Because we need all three to actually function. I would prefer different tech trees that could function independently of each other. Very different in concept. Meaning I could actually go down one path and not touch the other two and be able to compete, build interesting and powerful armies, have new magic gear and spells, and build interesti
The single production queue is a core mechanic that Derek has built the design of FE around. It's not going anywhere. Time, in the form of turns available to produce things, is meant to be one of your major limiting resources. The point is that you should have to choose between improving your society or improving your military. When you go to war, you are making the choice to forgo improving your society (or at least improving your troop producin
[quote who="Frogboy" reply="20" id="3193374"]Ironically, there are ships in FE. You just can't build them yourself. But I say too much.[/quote] Grrr... If I could take back the last karma point I gave you, I would. That's just mean.
I love people who show up and stomp around yelling "THIS BETA HAS BUGS" as if they're somehow so much more observant than everyone else who posts consistently. It's a beta. It's beta 3 out of 4 or 5 major beta releases, plus the small updates contained in each. Of course it has bugs. They main systems aren't even fully in place yet. Because of that the final polish runs haven't been done. As for: [quote who="Captain Pat" reply=
[quote who="StevenAus" reply="9" id="3191436"]I think you mean that last sentence the other way around (ie. valid patches to installation cracking patches), though I certainly understand what you mean. [/quote] Nice catch. Thanks.
Steam is arguably (and I'd say there's probably not even much of an argument) the single best thing to happen to PC gaming in the last decade. Sure, it has flaws, but any number of games people rave about on this forum would not exist if not for Steam. How about this list: Legend of Grimrock, Warlock: MOTA, probably Portal, and thereby Portal 2, and Endless Space. All games that have generated a fair amount of discussion on this very board and every on
The changes look awesome. I'm sure there will be minor things to be worked out with all these new changes, but overall I love the direction the game is going.
I play on hard. Tried two games on Challenging at .915 launch, but found myself prolonging the game unnecessarily just to explore endgame content. On hard I either steamroll or screw up and die relatively early 50% of the time and have a good challenging game 50% of the time. I planned on going up a level, but life got in the way and I haven't played recently.
In no particular order: Vintage: Total Annihilation Star Control 2 X-Com Master of Orion 2 Civilization 2 More Modern: World of Warcraft Civilization 4: BTS Neverwinter Nights Dragon Age 1 Half-life 2 (I can't believe this isn't mentioned yet!) Either Morrowind or Skyrim... Skyrim is the better game, but Morrowind holds a special place in my m
[quote who="TheBirthdayParty" reply="41" id="3178955"]Yay for hijacking my thread! Anyway, i've been needing a new game to play; in this case something to make a game i've played and and interesting. So I bought the expansion from steam. So far for one play through i'm finding not much has changed. Just a new aspect for trying to race ahead other civs. The spying is very minor and doesn't require much attention. The new civs aren't all that interesting either.
[quote who="Gandhialf" reply="26" id="3178478"] Quoting Kantok, reply 24That picture is idiotic. Just because what you are stealing is intangible does NOT mean you are not stealing. You don't get the point. Tangibility is irrelevant. Removing original "thing" (tangible or not) is relevant. I, in fact, can steal something that is intangible: copy a file and delete it from the original source. Copying without deleting is not stealing.[/quote] Semantic bu
[quote who="Gandhialf" reply="23" id="3178461"]You guys really don't see the difference between theft and piracy? I'm not trying to justify piracy. I'm just saying that it is not a theft. It's... piracy. [/quote] That picture is idiotic. Just because what you are stealing is intangible does NOT mean you are not stealing. To the larger audience: Anyone trying to justify piracy as an ethical or moral im
A few technical observations on diplomacy: Establishing tribute prohibits you from going to war with the other nation. This is never discussed or talked about in any of the in-game text I've seen when establishing the tribute. You simply no longer have the ability to go to war once tribute is started. This is either a bug or should be made a more explicit portion of the tribute treaties. I have occasionally had an is
I think this is a terrible idea. First, what's the logic behind the idea that the road you're army is following suddenly stops working because you crossed from an area inside your glowing blue magic line into their glowing red magic line? In gameplay sense, what causes it? What's the immersion reasoning? Secondly, it has no real historic precedent. Roads and crossroads are generally some of the most strategically significant targets
It's not exclusion to allow all users to take full advantage of their hardware. I'd pay quite a bit to support it.
Part of the problem determining what is useless and what isn't, especially for new players, is that the game does such a poor job letting you know which traits are gateway traits and what traits you are forgoing ever having a shot at by skipping a seemingly useless gateway trait. I get the feeling the devs are not looking to do any form of talent tree (which would alleviate this problem) but some sort of UI mechanism needs to be added to tell the player what traits are link
I am unable to kill this enemy hero. I go into battle, kill her, the battle ends, and then she's still alive with 1 hit point on the strategic map. I kill her again, get the xp again, and the process repeats. Here's a picture and a save. Here is the
[quote who="Kalin" reply="48" id="3149902"]Wow, looks like brad's been busy. I've loving the change log, can't wait to test it out. Though, if I may, a word regarding the difficulty of the AI... currently a lot of people feel that challenging AI is still a bit too easy, while the hard AI is pretty tough. As a result, I think it would be wise to try to buff up challenging difficulty a bit, while lowering the bonus it gets on hard slightly. Ridiculous AI should be... well, ridiculou