RogueCaptain

RogueCaptain

Joined Member # 2961405
14 Posts 318 Replies 10,410 Reputation
Reply to Bitchy Neighbor in FE Beta

Save us all the whack-a-mole hassle by restricting AI behavior to crossing neighboring borders with players that they are currently willing to go to war with. This is how a game of FE can feel sometimes. [video]http://www.youtube.com/watch?feature=player_detailpage&v=D0n8N98mpes[/video]

7 Replies 7,442 Views

Hopefully I'll have time to see it next week and post comments.

44 Replies 78,982 Views

Derek came up with some fun wonders in his Fall From Heaven 2 game. My favorite was first building a city at a highly strategic chokepoint. Then constructing the soul forge, black cauldron wonder combo. Any normal unit that died within the city's radius would be converted into production and raised up as a legion. Let's hope he continues the same innovative pursuits for FE.

13 Replies 6,640 Views

Maybe a video is needed? You know how much a picture is worth. I'd be happy with early constructable walls (of any type) completely blocking wildlife from entering my fair city. Kinda like the Great Wall wonder from Civ4 keeping the barbarians out. The only question is what should & shouldn't a wall keep out in FE?

27 Replies 19,867 Views

NEWS FLASH In Australia you can now be fined 1.1 million dollars if you blame rising prices on the carbon tax. No joke. "The Tax That Shall Not Be Named." http://www.dailytelegraph.com.au/news/opinion/the-truth-will-out-on-labors-carbon-scam/story-e6frezz0-1226197176697

80 Replies 212,644 Views

IMO, factions should be unequal in dealing with this. Kraxis the turtle logically should be stronger against steamrolling while others are more effectively rewarded steamrollers such as Magnar due to the Slave Lord trait.

52 Replies 151,913 Views

[quote who="WebGizmos" reply="14" id="3140770"] [/quote] WebGizmo that ending was so terrible! In the finale when the villain was backed into a corner, she should have chosen to prematurely age herself, claim another credible identity like her own mother, and when the hero demands fingerprints show the police they've been aged away. Edit: Because there is a warrant out for her arrest >>> some prisons are without bars.

179 Replies 529,528 Views

Oh dear, there goes my mod plans. No stats will make things much more difficult. Oh well. On another note, a surrender bonus could be huge. If a player defeats a merchant sovereign then they should get the gildar discount for units.

182 Replies 529,109 Views

Thriving under limited options calls for organization and creativity. Most games are so rigid they often don't allow much of either for the player. Here's my little roguelike story to give an example. Remember Nethack? To begin, I was dungeoneering along the early levels as a stealthy elf. Along the road comes a nice hefty (unidentified) weapon. One of the features of Nethack basic is identification is not readily available at the nearest

41 Replies 188,490 Views

Some (previously unmentioned) points why I will miss city snakes. Combat: ■ Great difficulty blocking advancing armies in (wider) chokepoints. -A one tile city just doesn't cut it unless maybe on a hex grid. Self explanatory. Modding: ■ Can it be modded back in? <span style="font-fa

128 Replies 383,399 Views

Will beta 3 readjust damage calculations for stacks? It affects everything ranging from kiting to glass cannons, see below. FE's system measures X amount of damage successfully dealt always equals Y number of units per stack are dead, no exceptions. That includes magical damage too. The problem is distribution of the damage dealt. If I dealt 10 damage against ten units, should two of them always fall dead 100% of the time or should there be a possibly

70 Replies 244,985 Views

[quote who="Frogboy" reply="41" id="3111633"] Obviously, if someone doesn't feel that way they should say whatever they think is accurate.[/quote] I'll bite. FE's combat feels a bit lacking and while Stardock is balancing the game it does not (yet) have that addictive value that will make it a full success. Two types of factions, the Kingdoms and the Empires share the same unit build types amongst themselves. Then later gameplay becomes

177 Replies 674,393 Views

[quote who="Sethai" reply="5" id="3115222"] I agree, we need a reasonable scale. But just changing the current system to something like this only works if everyone has one attack, which they don't. 10 men with swords then do up to 1000 damage. There's nothing wrong with that, so long as every unit gets multiple attacks. And it's about more than just the basic weapon values: what about all those bonuses that the game gives to sovereigns and units as they gain levels, traits, s

15 Replies 24,403 Views

Classic bait and switch. Bioware/EA probably planned this from the beginning as MMOs desperately need the initial sales and user base after such a large investment. They just didn't want to risk SWtor losing potential sales like how GTA's porn patch did until after the product was already sold to unwitting customers. I'm disgusted how any business can pull shenanigans and just jerk people around like this. Customers here have a legiti

311 Replies 784,969 Views

We can kill two birds with one stone here. Automatically channel surplus production directly out into the field for (slower) military upgrading. If we make army upgrades partially automatic by the production/unrest ratio slider we can reward players who go for elite equipped but significantly smaller unit armies because they will have less in a group to upgrade each time and far less overhead. By comparison, players who race for the largest possible army c

22 Replies 84,232 Views

Wildmana had the best AI and the Better Naval Battles patch for the original came in a close second. Master of Mana was the designed in mind for more advanced users only but paid off with improved decision trees and dynamic complexity. Orbis had the best custom sound tracks and additional content. Rife later followed suit by adopting most of them. Big thumbs up, they were really good, fit the settings very well and each was triggered according to the religion you chose

7 Replies 69,083 Views

Guys, Germany had railguns in WWII that reached all the way across to the UK. It's antique technology. We never upgraded until now because the enemy hasn't. The big difference now is the cannons are literally not miles long, more energy efficient and projectiles reach greater maximum speed. Saddam also had a private contractor build him one that could easily reach Isreal. Although that one was originally designed to cheaply launch payloads into space fo

81 Replies 222,176 Views