Myles

Myles

Joined Member # 2939377
7 Posts 379 Replies 443 Reputation

My only issue with no resource storing is what about when I'm not producing units? How will this be taken into account when I'm producing 10 units of iron ore but not using them for anything?

53 Replies 178,714 Views

I have had no problems with Vista 64, however, you should buy Window 7 64 bit if you can.

18 Replies 7,075 Views

[quote who="Valiant_Turtle" reply="5" id="2416473"]I feel that some resources should be generally available without having a genuine resource tile. Wood is the best example. Just because you don't have full forest tiles doesn't mean there aren't any trees around at all. I'd have to study up on my geology (or read the dwarf fortress wiki) but I believe Iron is common enough that you might be able to get small amounts without having a massive iron deposit. This could be

53 Replies 178,714 Views

I want resources required to build a unit and required to be in the city the units being built, or else it takes extra time and money to ship them there. While I love Civ 4(well, its mods mostly), I hate the fact that as soon as you control an iron resource you can build swordsmen in any city conducting trade. I also hate the fact that one iron resource allows you to build the same amount of units, in the same amount of time, as owning 10 resources. Is it annoying when some backwater

53 Replies 178,714 Views

[quote who="Tormy-" reply="5" id="2416004"] Aha, so when a warrior beats the cr*p out of a tank it's ok. You reload the game, and the same warrior gets killed by the tank easily. You reload again, and the warrior kills the tank again. So this system isn't primitive & dumbed down you say? It's an RNG based piece of cr*p to be honest. This is why we will need to have damage types in Elemental for example. I don't want to see a primitive system in this game. [IE:

38 Replies 49,170 Views

It's over 5 times the area of a Civ 4 map! I don't know how much bigger you were thinking, but it's 35840 tiles. Just to put it into more perspective...Even if half the map is water, half of the land is mountains, and there's 32 factions, that still leaves enough land for each faction to have control of 280 tiles. So if each city takes an average of 10 tiles then that's 28 cities per faction even with only a quater of the map colonizable. To me, it seems rediculously large already.

17 Replies 70,010 Views

Even 'fun' micromanagment get's boring when you're doing it for 50 cities, units, resources, ect. There simply isn't a way to remove micomanagment from a game when you enable players to have large empires with complex choices. And I'm actually, well, not a fan, but enjoy the complexity more then I dislike the extra monotonous clicking. I actually think Stardock is going in the right direction by limiting KD expansion rather then trying to dumb down the complexity(even though I was dis

18 Replies 55,531 Views

[quote who="Demiansky" reply="14" id="2387223"] Quoting Wintersong, reply 13 Yes, people will cheat load, but my point was that if you make cheat loading too powerful in favor of the player, you are severely encumbering the AI who is unable to cheat load. Let me illustrate. If you throw the sovereign at every potential battle that you might remotely win and load your game if you lose (or keep reloading every time until yo

37 Replies 80,476 Views

[quote who="BoogieBac" reply="25" id="2382961"]The crux of the issue is that the cloth map is solely for displaying the necessary info. If you start throwing too many colors into the mix you mar this intention. For example, when I see blue, I can quickly determine following... - If it's a blue icon, then it's somethign that belongs to a certain race - If it's a blue line, it's a river - If it's a faded patch of blue, then I know it's arctic land<br

51 Replies 118,334 Views

[quote who="DrJBHL" reply="19" id="2379987"]Naah...Now password protect your computer, and avoid him logging on at all.[/quote] What?! PW protect his comp and move on? That sir(or ma'am) is no way to respond to a prank. Vengance must be taken, revenge had, and victory relsihed.

63 Replies 191,420 Views

While I dont have the beta yet(I've been very busy since it came out and cant give myself an excuse to be lazy) I have to say I would prefer non-instant movement. It annoys the crap outta me when I accident right click the wrong spot and have to turn the unit around the next turn.

10 Replies 40,551 Views

[quote who="Frogboy" reply="28" id="2372730"]The beta will NOT be fun. Not beta 1 anyway. We have literally stripped out all kinds of things from what was at PAX to ensure it's not fun. Seriously.[/quote] The sad part is we know you're that evil.

36 Replies 22,234 Views

[quote who="Burress" reply="34" id="2365430"] Quoting Ron Lugge, reply 29 Sounds pretty bare bones. What exactly will we be testing for in betas 1a and 1b? Engine. Does it crash? Does it run well? Can it survive alt-tabbing? Etc etc. I hope not. I was under the impression we will be primarily testing gameplay features. I haven't read about them wanting people for the purpose you stated, though I am sure t

74 Replies 138,995 Views

Graphics only equal gameplay up to a point. Yes you need some kind of graphical interface to play games, but once a certain level is reached, improved graphics are simply added eye candy which doesn't improve how battle are fought, cities are improved, or units move around. The best graphics in the world don't make the gameplay any better or worse then what the game is at its core mechanics. It makes it nicer to look at the first couple times, but after that if the underlying mechanics aren't

58 Replies 38,382 Views

CariElf didn't tell them to leave; it was the point that if they stay they can help change the game by voicing thier concerns, by leaving they change nothing.

68 Replies 137,035 Views

Sins requirments are far from a hard limit. I was able to play it on a stock Sony VAIO bought in 2004 with an intergrated graphics card and 512mb ram. It ran fine until 300+ ships jumped into a well to duke it out.

11 Replies 42,320 Views

[quote who="Hortz" reply="3" id="2354991"] Quoting kyogre12, reply 1 Because when a game hasn't even entered beta, the way the game looks is obviously finalized and not subject to change at all. It's not like they're still working on it or anything. I mean, there's only a year until it's released, the game should be pratically finished by now! Stop faking the argument, there are many elements there are finished before even alpha, and the definition

58 Replies 38,382 Views

I doubt Elemental will require signigicant upload speed. Due to the nature of Elemental I would think it wouldn't need as much upload speed as Demigod, with which I can run 3v3 fine with only 0.62 Mbps upload. Clarification would help to clear the air though.

68 Replies 137,035 Views

If you have a bad connection you won't be able to play online. The only difference is that unlike most games which let you figure this out once the game has started, Elemental won't give you the chance to ruin a multiplayer game.

68 Replies 137,035 Views

[quote who="Hortz" reply="80" id="2340263"]I would like to agree with what is being said here, but when I look at King's Bounty: The Legend, I think it will age great too, especially considering the high quality of animations and various spell effects in combat, but Elemental art style so far looks devoid of content and details, like I said before realism is not the issue, nor that it is cartoonish, but what kind of cartoonish, I hope that is obvious to everyone. Maybe it is too ea

82 Replies 91,142 Views