Voted Stability because it is a big issue in 0.86 for me but if I had a chance I would vote for ''better city managemant". Right now it's not fun enough.
flymar
One thing I really like in FE. When you exploring the surrounding and out of the blue the cinematics appears with the news that you discovered something old and ancient. I guess that events are connected with the wildlands connected with elemental bossess only but that is something really nice. I would gladly welcome more of this kind of content. Also connected with some global random events in the world.
[quote who="AndyBarrett" reply="80" id="3092562"]I voted good, but only just. The last build was top-end good, but with the slow levelling up and limits on equipable items you seem to be taking quite a bit of the fun out of the game for me (just my personal opinion guys!). [/quote] Interesting. That were the things that spoil the fun for me. As for limiting the number of trinkets I was thinking more about paperdoll wise (HOMM or Diablo2 kind) and not just the number.
[quote who="Alfdaur" reply="73" id="3092529"]What about if you choose a path, some feats will be canceled out. Like if you choose path of the mage, you won't get strength as an option. This would allow a person to get better pickings in the direction that you want. I hate it that I can't get the elemental-paths that I want with my mage-champion. [/quote] This. Choices at level-up should really mean something.
I just ended my first 0.85 game. It ended with casting Spell of Making by me so I've won. The casting was strange really - army of my sov was immobilized with big X icon on it and no tooltip what is going on and why. Meanwhile Ythril that was far advanced, populated and mighty said that he's the most powerful being in the world because he casted Alchemy. Really?:) I'd thought that while casting The Spell other faction will start some war to disturb the caster but n
[quote who="Frogboy" reply="10" id="3091084"] Hopefully you're turning in bug reports. We're getting very few crash logs. [/quote] Because it's very stable:P I voted Good but I'm afraid it's still far behind HoMMV or KB or CiV4 in terms of art assets.
New art assets - yes dear sirs that's needed. New sounds, animations, cutscenes and music. I am waiting:D
[quote who="legaceez" reply="15" id="3084116"]The new civics system is great. Each Civ feels more varied with it's special abilities. An extra unique building/unit per civ. I actually prefer the way naval warfare works. City-States are a lot of fun. Cities aren't just sitting ducks anymore. Etc . . . [/quote] Check Civilization NIGHTS mod for even more variety.
... and maybe (just maybe) you could revert city attack notification so it will suspend Auto End Turn? I hope I don't have to wait for it till the big expansion. Reintroduction of religion and espionage - wow! Let me ask you one thing - Why it wasn't included in the base game? That's a smart strategy. Design, sell, cut in dozen pieces and sell every! one ! bit! of! the! product! for! double! price! And guess whou would buy it - the most hardcore fan
Board games (Arkham Horror and Runebound)
1. Summon champion - too powerful. Recall champion instead, as mentioned above 2. Alter shard - Could be used once on a shard d100: 1-4. Super alter - it changed and now works as 2 shards (new graphics needed) 5-60. Success 61-89. Fail. It changed to other random colour 90-96 - Fail more - it is destroyed 97-00 - Fail even more - destroyed with a nuke blast Yes I do like pen and paper RPG mechanics;)
[quote quoting="post"](...) for the next couple of months, we’re going to get to know each other. You will beat the AI a lot at first. And hopefully, you’ll share your secrets. From those secrets I will ask for new APIs and new XML that will help. I still have a lot of data requests (I don’t know how many turns have taken place in a given battle so I have no concept of whether we just started the battle or are nearing its end, I don’t yet have access to wha
Well I didn't experience "real" city disappearing but noticed temporary disappearing of city center and quest locations. Just a graphics glitch.
Summon Wall (?)
Weird. I started few games with differend difficulty and never have the failed start. At first the monster are quite sleepy and not agressive. As for the UI event managing it's really bad.
My report. There are many things I do like but below I wrote only bugs and annoying ones. * Unit creation - Hairstyles still connected to hood clothes * Faction workshop - Add colour of terrain shade - Empire still too dark * While at loot dialog box it would be nice to have items stats at tooltip or rightclick image * TAC - healing potions, pork effect isn't shown immediately. After first enemy hit. * Borders, tile highlight and field bor
[quote quoting="post"] ... But then, Xia, why wouldn't we just start building castles and super magic knights from day one? Resources. Building requirements. Population requirements. Gold cost. We start off knowing HOW to make a chain mail shirt, but no metal, no mine to get the metal, and no blacksmith to forge it. ... [/quote] ... and we have another Settlers or Anno. These titles are doing it
[quote who="Kantok" reply="11" id="3073093"]Why 5? Why not 3 or 7 or 22? It's completely arbitrary. If anything have an ever increasing chance of perma-death based on the number of injuries. [/quote] Yes but IMHO this should never reach 100%. Heroes shouldn't be indestructable but some of them might be real lucky. And other thing. There should be a chance for a new champion to join the ranks. The chance should be fairly low, con
Confirmed. It is used against live targets in autoresolve and do heals enemy elementals.
And the main menu is real work of art! It's so tranquile.
[quote who="alborrelli" reply="24" id="3062780"] Attacks of opportunity I see as a must. To simply be able to walk past a unit is unrealistic ...UNLESS you do it all in one move. For example: If at the end of your 1st turn you end up adjacent to an enemy and then on turn 2 you try to walk away from them, THEN you are subject to a AoO. BUT, if you walk past them all in one turn without ever being stopped next to them, you should be able to avoid AoO. That way there&
Agree with the OP. My own thoughts/needs: More buildings, more unique buildings dependant on terrain features for example, raised building cost in med/late game, 'team effor buildings' - few cities are producing one superstructure in one of them.
Agreed. The littel trade screen would be helpful. Showing - * which cities are connected * which are connected but without working caravan * list of idle caravans * caravans on the way, but not on routes - with a little line connected to start city If I could choose idle/moving ones and point them to one city that'll be great
I choose off but... exactly how seanw3 wrote. I'd use it if it was really focus+some zoom when leaving the angle unchanged. And I also vote in invisible survey for working "Disable zoom limit" and "Scroll at edges" options
... Fascinating ...