Good news that the universe is expanding:) So this one is Steam only and not installing/updating with Stardock Central?
flymar
[quote who="davidabc66" reply="150" id="3210868"]particular with the issue (intentional? I hope not...) where a full stack of 9 units is unable to move through a city if any units are stationed there already[/quote] Good find. I was asking myself why the army is taking long way around
Voted Good. * nice animation change. Apart * early exploration is the phase I like best and it's quite pleasant * I've seen more items with different effects but I guess there should be even more. Goodie huts gave me 5 +1 Initiative amulets:/ * Good idea about leaving the improvement placement. I can give my cities unique look. * great move with spells showing real damage on tactical. I think the game has big replayability potentia
[quote who="G_Bison" reply="2" id="3178604"] Quoting Pbhead, reply 1 what is this? The software is free and what it does is optimizes your computer by shutting down different processes to help play a intensive game.... [/quote] I have it and in my case it shows 44% of performance improvement but I can see none it FPS wise.
All is nice but right now I think the major gripes are: * UI issues * Performance How many times my armies were standing for seasons because even with auto switching they were left behind? Why when entering battle game switches to another army? Wtere did the mine was destroyed? These may sound trivial but all that little things create the image of the game.
Well If comes to UI I wish for proper event queuing and "zoom to event", icons at armies in strategic map (so I didn't have to switch to cloth) and shard number info in Tactical:D I find first two quite crucial.
I voted yes but it depends on * the DLC content * price
[quote who="mormegil" reply="145" id="3148310"]In the terrain window, the icon is a check box, you can toggle it on and off there and see the land numbers full time. [/quote] Thank you very much for this information. And I thought it was just tile info:) Another game. Normal. Small map 2 AI. I was cut from exploring and expanding by Umberdoth, Drake and Butchers. They were rampaging my spawned outposts and in tis places AI built their own - mostly untouched by the
[quote who="mastroego" reply="32" id="3145633"]It's not like you can develop a high tech auto-homing missile without researching electronics and miniaturization first[/quote] They will be very big and steam propelled:) Darn. Looks so nice...but GW2, D3 and other expenses hit my budget too much for another purchase...or maybe...
[quote who="NoPJag" reply="26" id="3144407"]I just voted. I voted good previously, and now I voted fair. I'll explain why.[/quote] Exactly the same feeling ant the same vote. Previous beta was so much better then EWoM so it was enough for 'Good'. Now there's kind of reality check.
Game with Pariden. Access to summons (warg and elemental) made a fights pretty easy. Got in War with Resoln (Hard) - It was all outposts ping pong and everlasting slashing of his lone many time wounded champions. It wasn't exciting. Irritiating rather. I must to check cloth map often to see if there are any blue figures near my borders. Ideas: * add small chance of champion death * add an outpost upgrade in tech so it could spawn militia during attack
While I'am not agreeing with all points of your post (The game is doing pretty well while AltTabbing) reading it makes me smile.
Should be visible right now
[Gameplay] Sov/unit creation: hooded cloaks destroys haircut Sov creation: cannot uncheck profession once you choose it Too short non agression pact - I think mine lasts for 5 seasons only <div style="mar
[quote who="Henry_Morgan" reply="18" id="3135720"]Hey Mhantra and Flymar, if you are able to get some significant play time without lag could you please, please let me know? I may try uninstalling and installing again [/quote] Played about 1.5-2 hours. No lag gain. 60+FPS with close ups. 25 just before transition to cloth. Session ended in tactical crash (Sov vs Sov city battle - focus on my sov was lost and I clicked 'daggers' skill). [AAx4, HD re
[091] 8 FPS here, right after starting new game. Menu and character /faction generator is smooth. I'm on 301.24 beta nvidia drivers. I did update from 0.86 version. Will try to clear all files and redownload full 0.91. Disabling outlines and AA doesn't help. Win 7 PRO x64, Q9650 (3.0 GHz), 8GB RAM, GTX 560Ti, ASUS COMMANDO, SB X-FI EDIT: I think it's solved. ~60FPS after redownloading. But that could be other issue and maybe just restar
I wonder if the dead trees will still be burning after the spell was cast:)
No outlines for me. With outlines all look like from some Japanese RPG. It's the first thing I change after install.
This is all so true. I was thinkin sometimes what would happen with the knowledge after some cataclysm.How much time would be needed to reinvent the electricity. Interesting fact. Encyclopedia Brittanica is about to stop the releasing its paper version. In not so long time whole knowledge would be stored in quite fragile containers. A Canticle for Leibowitz comes to mind.
I like the OP idea. It was in Majesty and it's working like that in Tropico series.
But WHY partially random tech tree is bad and is killing replayablility. I agree tha faction riented trees would be cool but why lillte randomness here and there spoild the fun for you?
[quote who="Bellack" reply="110" id="3107576"] Quoting EviliroN, reply 3 I only ever play a custom faction, therefore I will abstain from voting. Please allow us to also customize the custome faction to make them different as well. Maybe take some elements from the normal factions such as city art from one faction but army look from another and tech tree from a third etc. [/quote] True. I also stick with custom
While previous beta was quite stable on my machine the 0.86 crashes every few turns. The fault may be the certain map setting or the faction combination but I don't have the heart to start another game and check that out. Waiting for next build. Win7_64, Q9650, 8GBRAM, GTX560Ti
Great to read the news. I hope the next beta will be more stable for me. ...about differentiation For me important is the way they speak to me so the 'character', abilities of faction as well as current strategic situation (+ and - in attitude) should influence the diplomacy options and flavor.
[quote who="SerinMaldy" reply="100" id="3099844"]I would like to see the maps more refined and more resources distributed. I would also like to see the option to make more then 1 - 2 cities per Large map. It seems after the first city I can get another one if I am lucky about 15 tiles away and usually only 2-3 tiles allow for the new city. [/quote] It all depends. I played game on Medium map and had bunch of cities.