I wish the super weapons in Sins had been DLC. Then I wouldn't have them. Of course, the ai doesn't use them so I can just ignore their presence...
psychoak
[quote]And it certainly is not simply a matter of disagreeing with someones opinions. It's just that I've determined that there's nothing you have to say that I want to hear and there's nothing I have to say that I care to waste my breath explaining to you.[/quote] Since I'd hate to disappoint you, I feel obligated to point out that you've just explained something to me after wasting time reading my post.
Mumbles blocks me from responding to his liberal rants. :)
Note, the almighty soap opera tagged the "novel for tv" format a long time ago in a galaxy far, far away. A never ending novel perhaps, but still...
Yes, better resources for better weapons will solve the problem of going for the top, if we have a serious resource system that is. When they simply take longer or cost more to produce, the game falls to a balance system that you have to find the fault in and exploit. It goes from tactics and management, to a simple math problem, which one is more efficient. As far as weapons go, real life is typically the best way to go when looking for what they do.
The thing I curse the most in Civ4 is that God forsaken worker AI. If you go with workers, I'll curse my existence if I have to manually control them and it's anywhere near the level of Civ4 requirements. If you automate them though, we need control. Things that personally piss me off: fort spam, road spam, and trashing existing improvements when open tiles are still available to turn into the exact same things. An opt
Keep your crusade to yourself, I want supply lines and a line of sight FOW system combined with guerrilla tactics through complex stealth capabilities based on terrain conditions. :)
[quote]Are people still watching this tripe?[/quote] I'm masochistic, so my grandmother will have to stop turning to it first. Tripe is too kind though.
Real weapons are not simply RPS. RPS is the shortcut, a really bad abstract. A pike is not a useless weapon against infantry, it's actually insanely effective against them, just like against horse. It's how the pike is used, more than what the pike is used against. When facing a charge, there is no better weapon to be armed with. When not facing a charge, you're boned. It's a weapon that strikes first, using the charge bonus against you.&nb
Those of you worrying about complexity. Is it because you don't want to think, or because you're worried about how long it will take you to do the combat? Anyone here that has ever played a TW game, or any of the good table top war games, knows exactly how important morale is to the flow of them. With morale, your 20 guys either win or lose, usually with most of them still alive, and the victor runs down the enemy or they successfully flee the battle.
I'm hoping for complex combat rounds. One round not being one attack from stack A and one retaliation from stack B. Real regiments. I'd prefer a fully customizable system where I choose the size and allignment, I'd not mind some sensible standards. Eight figures that make up one unit with one attack and one life, no... I've already bought it so I'll have to live with it, but I wont mind saying it's boring and limited, detracting from an otherwise
Casting and direction sucks monkey nuts compared to the first two, but supposedly I'm a pessemist. Maybe I'll be happily surprised.
Dual for gaming is being seriously under-rated. You stick all of your messenging shit on the second display so you can keep track of things without tabbing in and out every time you recieve a message.
Translation, the AI would murder us all in our sleep because it cheats like a bitch and produces more troops than reasonable. :)
The above post is why I would never consider joining the military, despite being a wingnut with little self regard and no qualms about killing people that need killed. I'm not about to die for someone elses country, especially since someone else would just give me shit for it in the end. I'd need to be a much better man to do that.
If combat happened simultaneously after turn end, and was managed across the board, you'd have no slow down from a total war style system. Whatever preset commands you've chosen and what the management AI would be doing could be supplemented by interference, and what you didn't get around to personally would work itself out. I can't imagine having enough combat going on simultaneously that I'd be taxed by managing even a significantly truncated system that only sp
If people would start thinking before they make up their minds, it would go a long way in actually grasping what is read. [quote]Seeing from the above report, Germany actually has 18% less deaths than USA from conditions amenable to health care such as treatable cancer, diabetes and cardiocascular disease. Turning your argument round, the cost of health care in USA is a whole bunch of dead p
A healthcare system funded by those who want it would be something other than a government run program, thus not public. Government uses tax dollars, taxes are compulsory. If you want to set something up yourself, it's a private healthcare system funded by those who want it. Like the numerous coops and mutuals the country already has. If uncle would fuck off and leave us alone, it wouldn't take an act of God to get one started either.&
Agreed pigeon, although I take on 3x my size armies in the TW games on a pretty regular basis. Attack is a little difficult with those numbers, but defense is a breeze. Especially Rome, god those wardogs are cheesy... Grids can work nicely, but one thing you have to get away from is these cramped, simplistic settings. The biggest limitation in them is that they're always so damn small. When you actually have terrain between you and the enemy, and
HG, could you possibly be saying something less relevant? Old people don't have kids. If someone on medicare is having children, someone needs to shoot them. The risk of severe retardation at that age is obscene.
You're just crazy, no one would ever tell you how to eat! ... Oh right, we have a marxist president with openly communist and fascist advisors. Never mind me.
[quote]In addition, you suggest that those who don't make a lot don't deserve the same high quality treatment that the rich can get.[/quote] I'm suggesting you do some very simple math, along the lines of two plus two equals four. My grandfather consumed far more resources than he created in his life, period. Bill Gates has done much for society with the products he's brought about, and been rewarded in kind. Bill Gates spending fifteen million dollars
If they study naval warfare and do it right, fucking awesome. Just imagine having ships rake each other with trebuchet fire before grappling and having a blood bath between the crews. You could do it with tactical combat and have pure awesome. Unfortunately, history tells us that naval warfare will suck, so I'd rather not get my hopes up. If it's going to suck, I'm opting for the minimalist approach. Hassle me with it as little as possible, to th
I get to be a racist. Sweet. It's them damn black people! Seriously! Iowa, the bottom of the list, 2.7% black. Louisiana? 32% black. We should just exterminate the black people and then there wont be any high murder rates! ZOMG!!! If anyone takes that seriously and decides I hate black people, please sterilize yourself. Immediately. I know the bars look really
[quote]I quite enjoy kicking the arses of self-confessed software pirates off of Stardock's sites...as there is a zero tolerance for the act. It is ONLY the abuser who attempts to legitimize his crime......the 'victim' always sees it for what it is.[/quote] I enjoy reading your self defeating posts. You have a persecution complex that will never allow you to admit the good that goes with the bad.