Yeah, 3d D2... Well, no, I think it was less entertaining. I'm a terrible person to comment on them, oh how the genre bores me. :) It's a pretty engine, but that's wasted on the grainy, low res surface textures that make the ground fluctuate as you move across it. The system requirements were high, the visual appeal was low, and the game itself is too generic for me to get through it. I'm assuming I'll eventually try again, but I doubt I'd ever g
psychoak
I'm not the one that labeled them a different species and decided they were extinct. Geneticists mapped out a whole bunch of Neanderthal DNA a few years back, in the current native population of the Balkans. Someone with less irritating internet connectivity can go and hunt for a brief on it, but it's known that they weren't exterminated, but are integrated into the current population. The only reason I know about it is because I was curious about the actual differences betw
Why? Warming from -30 to -28 in the middle of the summer isn't exactly catastrophic news. It's the change in ice sheet coverage. The temperatures at Vostok haven't shown any remarkable changes to match that two degree shift we've got going in the region around the continent, they're stable, just like the ice core sample the so called scientists are basing this warming trend from.
[quote]Im not sure which post u refer to being not applicable to the genre[/quote] The actual thread posting. Commentary along the lines of only having a few distinct units, in a 4X, that don't work. You'd have nothing to research.
Nice lifetime for a post that isn't really applicable to the genre... I prefer having real logistical requirements to false limitations, and real world combat function over arbitrary unit caps to protect small armies. Fifty thousand men can't attack five hundred, depending on the terrain, formation, and leadership, the number engaged are closer to equal than an extreme match similar to the deployment ratio. If you can put that physical reali
It's also nice to have identifying information for crazy bastards that keep multiple games going at once and don't want to set up naming conventions to keep track of them.
If I were a pimp I wouldn't be having no tranny whores, that would definitely infringe on my homophobia! You use the words theoretical framework, so don't start agreeing with people using a currently untested theory as proof simply because an earlier step in the process has been and is now fact. Edit: You whore, stop that already...
The EPA was proposed by Nixon, take that you pinko!
So you're saying you forgot to add the IPCC to the list, right? There isn't any consensus, there isn't any proof. The sooner you get over it, the less of an idiot you'll look like. You're lumping everyone in with nutjobs because you can't accept that the few dozen people who have actually done the research everyone else hasn't bothered to duplicate before agreeing with are proveably wrong in their assertions by their own findings. Now we have emails sh
Wile, that's Might and Magic, not Master of Magic, no such series there. :)
A damage type doesn't necessarily need to be elemental. If you can deprive a room of oxygen with air magic, you wouldn't be doing air damage, you'd be asphyxiating them. That kind of attack, something that only harms living, breathing creatures, would be it's own type, something negated by things that aren't living, breathing creatures. Earth spells that did damage would likely be physical attacks, thus have physical damage. I envision a flying monster
This is the crutch your brain is tripping over. [quote]The only thing you can do with a damage type is to do someone vulnerable, resistant, or inmune to it. End of the story. You may find that interesting and varied, but other people don't (it's just specializing the magic resistance attribute for concrete cases).[/quote] Damage is only one consideration for resistance. Resistance is the primary feature. A fireball.&nb
Despite the frequency of usage, I don't believe I've ever gotten that response before. All good insults are welcome though, thanks.
Is calling someone an idiot for boycotting a station based on erroneous information about a particular show really playing to a crowd? I'm thinking of comparable acts, and I just can't see myself playing to the crowd when I decide someone's an idiot for boycotting Mass Effect because it's pornography, boycotting Stardock because they've broken their word by creating GOO, or any other moronic reasons I've decided were entertaining enough for me to personally insult peopl
So basically, you're arguing that a complex strategy game should be more dumbed down than the typical rpg all so we can have monotone damage and effects that are universal in veracity. Why remove thinking from what's generally the most entertaining aspect of the game?
[quote]What is nice is this whole argument is tied to semantics. Fire elementals have to resist fireballs just because both of them have the word "fire". If the school with damage spells is called, for example, Chaos (that sounds familiar) and the fireball spell is called doomball (familiar too, not as much but close), or chaos storm or whatever, then suddenly, it makes sense that the fire elemental is damaged by the spell...[/quote] It's also semantics that w
Yeah, we can trade it in for carbon credits and make a fortune!
I like my version better. SyFy(may the rot in hell for the name change too) can't save good shows because they need air time for WWE or whichever craptastic one they're running.
This thread is funny. You zap a yeti, he says ooh, spring breeze, nice snow storm! You zap him with a fireball instead, and his hair catches on fire. You zap a bleach blonde with a fireball, she turns over to tan the other side. Stick her in a snow storm and she'll have to invent practical clothing. Options for achieving this, you do different damage types and have resistance levels for them. The walking tree is utterly hos
Just in case, you're not color blind and can't see blue, right? I linked to the surface station site while talking about them in the post that you replied to. [quote]This is described in the following video. This video has a more balanced view and far less propaganda but if you want to save time this is mentioned at about 4 minutes into the video and answered at about 5:25 into the video. The answer is that the satellite's orbit had deca
Why would we need a cloth map in a game with a cloth map? Not to mention, random terrain generation isn't real compatible with a physical map... Now a tech tree layout, that would be a nice kick start.
At least it was the actual band taking someone to court, instead of the RIAA... I give them a lot of credit for having the balls to do it themselves.
He says after rezzing it out of 40 days mold...
I'd turn X3 into a 4X RTS and call it a day. Now that's an economy.
I support the request for Magic: TW. Especially if they'll add support for multiplayer campaigning. :(