Here is my fix to the Sion problem Elder Sion Dropbox link : https://www.dropbox.com/s/5hx7ozk4n1f2lxo/ElderSion.rar Now they are worth researching atleast for me and the old Sion are still there. Edit : and should be Stormworld compatible.
tamides
Small Update Changed Sion to Elder Sion so the old Sion's would not be affected for those who like them or if Stardock should choose to change them Edit : Added Toxic Blade (Witchcraft I), Shadowbolt (Witchcraft II) and Steal Spirit (Witchcraft III). Edit 2 : Fixed Urxen Witch bad Ability making them not show up in build list Edit 3 : Fixed Steal Soul (Diablerie) and some balance issues.
Updated and added some spells to Witchcraft Witchcraft I : Shadowdart, Witch Curse, Beguile. Witchcraft II : Blindness, Lifesteal, Howl. Witchcraft III : Shadowblast, Demonic Ally, Cloak of Fear.
Updated to v1.1 v1.1 : Alot of fixes. Changed Death Adept to Witchcraft.
Ah yes .. i removed that, works fine now :)
oh and thanks :) but still .. the "dot" ??
ummm .. the "dot" ??
I would very much appreciate if you are using my faction ability mod to report any issues or imbalance .. the mod should be ok towards balance though.
Updated to 1.0 v1.0 : Stormworld compatible, Not depended on other mods, various adjustments, FixedSions now a seperated file so it can be deleted if you dont like my version of Sions.
That would be great .. and i just updated the mod with a seperated death adept ability .. just for the Urxen Witches.
I do need all, and in v 1.0 it will be slimmed down, the only problem right now is when you already have those mods installed .. I will integrate the code i need so my mod and theirs will be seperate, that is if the mod makers wont mind, It just made sense to have a faction with the ability inserted and DsRaider did a good job on the new umber :) Edit : I do need all :)
Updated to v09 v09 : Added Dark Crag Umberdroths (Gains perks). Added Urxen Witches (Air and Death Adept Henchmen (Cannot be designed)). Upgraded Sion's (Cannot be designed). Added Lesser Shadowbolt and a slightly more powerful Shadowbolt. Changed Urxen Blood to : +10 Weight Capacity and 2 regeneration. Mana Upkeep removed, Added Wages.
[quote who="crimsongekko" reply="9" id="3291614"]designed units can choose gifts and greater gifts for +attack, not sure if intended.[/quote] Should be fixed now
hmm .. no not intended, ill look into it on v09
Thank you Kongdej, i got it right ! :)
Can that be used to give abilities to Sov and all Champs also ?
Im not sure this is a eWIP .. anyone know if i tagged it right ?
When you research the right tech, they are trainable
Try now .. i was editing the file
Lady Umber's Legacy A Faction Ability that adds the possibility to train Young Umberdroth, Adult Umberdroths (Blacksmithing), Elder Umberdroth (War Colleges), Black Crag Umberdroth (Sion Temple), Ophidian (Rituals) and Black Drake (The Black Quire). Features Young Umberdroth : Overpower , Tough
It breaks the game :) .. having 3 dragons with attack 30 and defence 30 and 300 hp in the early stages of the game .. well hehe, it was fun for 30 more turns Found out what it was named
I belive it is this building that causes the dragon problem, I think its called Temple of the Dragon .. and its on Churgens Map .. have not seen it on random maps, there is no requirements and you can get lucky and start with dragons if its close to you.
Here is another picture
I think it was called "Dragon Temple" but not sure .. it does not require any tech to build on and spawns Aswake dragons 10 turns apart, max 3 I found this on Churgen Map .. not sure if it spawn on random maps.
My hope is for massive success for Elemental : Fallen Enchantress Been following WoM and FE since the very first website came up and I have not been let down :) With redwine in my glass I salute you !! cheers -tamides