Nightmurderer03 : are you running any other major mods ?
tamides
Thank you, Ill check into that. do you think the prices are somewhat balanced ?
Fixed for FE 1.30 [e digicons]:D[/e] [e digicons]:beer:[/e]
Works with 1.30
Updated to 1.3, but have not found a solution to make the mod compatible to 1.30, I have no clue why my mod should crash the game on loading a save game and not crash it on making a new game, think i need help on this one to solve it :(
I will work on this mod when 1.30 is out, until then it is not compatible with 1.29+ betas. Anyone have a idea for a lvl 1 Witchcraft spell ?, I want to get rid of summon ravager, its buggy and while im looking at some ideas, it would be great to get imput from the community
Made a small adjustment .. test this and see if it works : https://www.dropbox.com/s/fejz264c038q460/Urxen%20Witch%20v1_2.rar
hmm .. ill check into it, but dont have time until late in the week
Celebration time http://www.youtube.com/watch?v=AIXUgtNC4Kc&feature=share&list=FL58FtFz1yakH9hmPQsAwCAA [e digicons]:ninja:[/e]
Found the problem it was a prereq that i missed .. :) so now i belive its Stormworld compatible again .. not sure about the unitmodeltype, but i did å test and the witch was able to equip a Reliquary item .. so ill just cross my fingers and hope for the best thanks again Heavenfall
the problem i faced was that Urxen Witches did not show up under Sorcery Tech in any of the "Empire" like factions you made, perhaps because they are not "Empire" ?
I made it so that Urxen Witches cannot be designed at all, just trained as is, but the urxen female modeltype i left in beliving i had to, what standard model type can i use ? UrxenFemale This is the conflicting model type right ? The domination change, will it affect vanillla gameplay ? And thanks for helping Heavenfall
Just found out that this mod is not stormworld compatible :/
Small update : Counterattacks via Lady Umbers gifts line of abilities was not working : fixed
If you have downloaded, put the GFX and Effects in the mod folder, or just redownload, I messed up the rar pack :) sorry
Updated to 1.4 Removed Urxen Witch and Elder Sion, they are now their own Mod's Adjusted some abilities and costs Fixed Elder Sion's
Updated to 1.1 Added Tome of Witchcraft, and spell icons + adjusted spells Fixed Elder Sion
I am about to update the mod, so ill take a look at this problem before i upload 1.4 and thank you ! :)
Evolve FE Add Underground Map [quote who="DsRaider" reply="17" id="3314704"]FE still has a lot of untapped potential even if the newest expansion better integrates the rpg and 4X gameplay. Why start over when you can build FE into a real classic? [/quote]
The balance right now should be the cost, and i think i will increase the population cost to 200
Yes, but have not decided what to add yet .. planning something
yes :) but it should not cause any problems, under sorcery tech two identical urxen witches will appear thats all, and only for those who have Lady Umbers Legacy as their faction ability.
I bet that string is the formatted description
Urxen Witch [Trainable Henchman for any of the Empire Factions] "Sacrifice a large portion of your citizens to awaken a Witch of the Urxen. They cast Witchcraft magic and gain levels, use items and gain perks a
Updated to v1.2 v1.2 : Balance fixes, code cleanup and added + adjusted Urxen Witch and Witchcraft spells