tamides

tamides

Joined Member # 2871013
25 Posts 150 Replies 15,499 Reputation

Seems right to me, now the monsters around your first settlement are SCARY ! :) I found i had to use the low level spells just to get that little edge and tactical battles was exiting (World Diff : Rediculous)

35 Replies 10,883 Views
Reply to Why "Attack" ? in FE Beta

Ok, but I still dont see why not just call it Damage, then it would be Damage dice roll vs Defence (Should perhaps be Armor) dice roll, once Precision and Dodge rolls are resolved. The reason being that it more logical and immersive, "Attack" just reminds me more towards "To Hit" And it would make more sense to have a Broadsword say "Initiativ +1, Damage +11".

17 Replies 6,788 Views

I agree. And also actual spell damage adjusted by stats, shards and perks (Invoker, Path of the Mage) should show in tactical battle, not just the basic unmodified damage as it is now.

16 Replies 13,374 Views

Since Precision is the stat where it is calculated if you hit or not, Why not rename Attack to Damage, just makes more sense to me. Or am I wrong ? And why not swap the names "Might" and " Discipline " this also makes more sense to me.

17 Replies 6,788 Views

Settings for singular unit auto play Settings for on/off spellcasting in auto play and quick resolve I am enjoying the game very much, sending crash zip's as I go :)

0 Replies 1,762 Views

Is the "Units can walk on shore/cliff tiles" a feature or bug ? Right now there is now way to make a choke point, unless you can cast terraforming spells Other than that, its a great mod :) (PS. sorry if this has been talked about earlier, but im too tired to read the whole tread)

247 Replies 313,420 Views

Based on what iv seen ingame, and in the xml .. this mod adds a new feature, but does not remove the old, but might just be me who have been away from the game too long :) .. btw . nice stuff, mods like these adds a lot of fun to the game.

5 Replies 9,127 Views

This small mod adds Young Umberdroths, Umberdroths (updated) and Elder Umberdroths Movement has been increased, essence removed, small to large differences between the various ages of Umberdroths Place file in Mods http://home.broadpark.no/~kronnevi/ExpandedUmberdroths.xml Hope you enjoy it

2 Replies 2,606 Views

My question .. + All factions given a starting tech: Kingdom of Altar- Exploration Kingdom of Capitar- Trading Kingdom of Gilden- Civics Kingdom of Tarath- Training Kingdom of Pariden- Arcane Research Empire of Yithril- Tools of War Empire of Umber- Reunion : is this tech supposed to spawn a darkli

26 Replies 9,418 Views

Also .. is there a way to make champions empire recruitable only and vice versa, i dont want kingdom to use some of the champions iv created

1 Replies 2,022 Views

Looking for help with the ai def for a spell ability iv created for a npc wandering champion, can anyone help ? the ability works fine, but she never uses it in quick combat, when attacked by me, she uses the ability, but runs towards me, she should try to stay away. I simply cannot find these defs in the elemental data english folders or files (bugs are : 1st round damage is wrongly calculated, sometimes double damage (this damage is in blue, jus

1 Replies 2,022 Views

i just dont understand why not use the books in mom .. choose your set, and research from that, get lucky ingame and find more when it comes to the arcane spells .. it should be arcane arrow (int 10% lvl 1), arcane bolt (int 30% lvl 4), arcane blast (int 30% large aoe lvl 6), arcane torrent (int 70% small aoe lvl 8) and making spells cast only 1 per round, or one per other round .. just dont do it, dont make this game into wow or war .. look to mom for spells or pick up a book

18 Replies 13,807 Views