Would have hoped for Mass Effect. However, the EA titles are not offered for european customers anyway...
GHenrikG
If he preorders before the beta starts (it will start within this month), then he should be fine. After the beta starts it will be closed until the next phase of the beta begins. That would be January, I think... Cheers
[quote who="Unknown924" reply="14" id="2367290"] This week EA’s flagship titles go up Nice, hope we get Mass Effect without activation limits / SecuRom. [/quote] Yup. Mass Effect on Impulse and no SecuRom/DRM would be sweet...
kill the team killer
Poll completed. Nice, thanks
Well, "It's done when it's done." is just a fitting sentence. If you guys indeed can afford it to postpone the official release date, then I'd suggest that we'll make the best game on the market!
Excellent question! (+1 Karma) Additionally: Do you prefer bug reports or actual gameplay opinions and suggestions? I would assume that it is of larger interest trying to break the system, instead of discussing the preferred background colour of the channeler's rally flag...
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I see. Thus the question is if we'll have tactical battles or not at all... Hm... I personally would prefer to have tactical battles. Otherwise designing your own units is just eye candy. And I would just hate the Civilization problem: "the stone thrower shoots down the fighterjet..." How about waiting for the first beta reports about that matter? Does not make sense to talk about the disadvantages and advantages of a system we haven't even seen yet...
Hey Annatar, Luckmann, Perhaps I missunderstood the whole problem... If you have a general auto resolve option, then the player can decide in a single player campaign if he wants to fight the battle personally or not. Sounds fine to me. In a game against another player, both sides need to agree on the mode: Either both are autoresolving, or both are fighting it out. It does not make sense to have one player autoresolve, while the other leads the battle personally.
Thanks for checking, Annatar! [e digicons]1*[/e]
@ Szadowsz [quote] [...] also gender is a hull type[/quote] Hah! You know, you spend too much time on the forum, when... ... gender becomes a hull type [e digicons]:grin:[/e]
Hello Xakath! Check out the journal section: https://www.elementalgame.com/journals.asp There is plenty of information. As far as I understand, Elemental will be some kind of "Fantasy Civilization". They are currently discussing the economy aspects and included the forum members in the talks (https://forums.elementalgame.com/352821). We know, that players are supposed to be able to design their own units, spells, equipment, buildings and things like tha
What I actually hope for is sth along the line with Medieval: Total War. You don't need your generals to lead your troop. If there is no general, then one of the soldiers resumes command. The program decides for a name of this soldier and gives it some random values, like allegiance and some positive and negative attributes. If this guy survives long enough, he will get promoted and gains new abilities, like better leadership and similair. This would give even more life to the
Ok, thanks RPMF! Got the coupon!
I like this idea a lot! Hope, it makes it into the game!
Hello everyone! If there is a lone coupon somewhere, I would love to take care of it! Thx!
Just so that I get it straight: Camp #1: The player decides everything on his (or her) own (where the resources are being transported and what kind of products are being produced). He can use governors, which try to automate things. This will be very micro heavy, but allows the biggest possibilities with respect to variability. However, this might involve a step learning curve. Camp #2: The easy way. A certain town is responsible for a specific resource and only that tow
If I remember correctly, EWoM is a kind of "make your own game you really like" system. Meaning: there are distinct focuses which depend on your play style. You like civilization and settlers? Go for it and organize the resource and supply lines. You prefer sth like the Total War series? Well, focus on army building with all those distinct units and sent them marching. You would like to play even more abstract and make it a diplomacy heavy game? Fetch the stick and
Hm... Looks excellent... I wonder if it would be possible to create an effect in which the doors of hell are opened. Some tentacles are wiggling their way from the fiery opening and snatch one or the other soul (whatever is standing around...) and draggs it in... This could be a spell for recruiting some demons... Man, looking forward to it!
Hello CCA. There is not only capitalism and socialism in the world. Different countries favor different styles and ususally no style is 100% one or the other. There are a lot of "capitalistic" countries out there, which have a free social system for their citizens. The germans call their system "social capitalism", I think (although I might be wrong). Some scandinavian countries call their system different, too...
Hello Jerkzilla and welcome! The devs said, ot would be some kind of civilization in a fantasy setting. You've got some techs available for research, but the focus will be on spells. Well, right now it got a bit quiet on the news side because the devs are busy with demigod. We'll see.
I would love to actually being able to hide from other players (would most propably only make sense in multiplayer). Only proper espionage can discover the lies, which cover the lies about your actual identity... Let's assume Swicord has an assassin appointed to put SnallTrippin out of the play. The assassin is indeed succeding in his mission and kills the official leader of SnallTrippin's magnificant empire. However, the real SnallTrippin is the actual prime minister a
So far, I thought that the sovereign is the channeller, thus it is basically the player... However, for the sake of discussion: it could be your puppet king to draw all attention (and assassins) away from you!
[quote]I read the Sword of Shannara when it first came out (many, many years ago now) and liked it well enough, although it was by no means a favorite. His other Shannara books don't do it for me though. Interestingly, I thought the Magic Kingdom books were a fun read. I don't read as much fantasy now as I used to, but I like George R.R. Martin, some of Robin Hobb's stuff, Lois McMaster Bujold, and a few others.[/quote] Hey Coleocanth! Sounds exactly