[quote who="Humility" reply="10" id="3133453"] Yep, I google and try out, I think my best is 4 meter, LOL[/quote] Mostly from forward velocity of your head as the leg muscles spasam and you lurch and bounce.
Thiosk
[quote who="Kongdej" reply="3" id="3123005"]Thiosk, I really appreciate your post, this is some of the things thats nagging me ATM, the game got alot of goals but no paths. To my experience you have to know the game, before you start to plan your way down the tech tree (Oh, I want to win by casting an ultimate spell that gives me unlimited power, I click on that thing and then let technology run). [/quote] Ok so I'm glad to know theres a few of
Back in 1999, a friend of mine was visiting my house. Total babe. She decided that she wanted to play a computer game; civilization 2, specifically, my favorite game. So I sat her down and got her on the computer and set her loose. She had a good ol' time, playing for about 30 - 45 minutes--- before dying. Big game over screen. "How on earth did that happen? I didn't think it was possible to actually lose!" Turns out that what she was do
all i have to say is whoopee
I'm thiosk, i'll be finishing my phD in chemistry in 2 months. Yesterday, I exploded mercury alloys to make awesome new materials for "solar power" or whatever it takes to get the grant funding agencies to support mercury explosions. I'd be happy to come aboard as a design consultant to stand on a soap box and list off everything I love and hate about 4x games, and why you should totally listen to me for galciv3. Seriously. I'll do it. You'll love me. &
Dear Jon, Thank you for mostly fixing the biggest problems with the civilization series. Welcome to stardock. May your future prove fruitful.
[quote who="BlackRainZ" reply="3" id="2860935"]I would like to nominate myself to the highest position at Stardock, Stardock Jester. Yes, give me this job and pay me 500k a year please.[/quote] This post has entirely too much text and entirely not enough goofy dancing and funny hats. As poor an application for jester as I've ever seen.
Pestilence didn't make the cut. Too bad! I should point out that when I designed the spell, cursing enemy lands was really the afterthought. I consider the most useful part of the spell to be army interdiction-- plopping a pile of pestilence on an enemy army will slow their march for several turns, but doing so close to your own cities is troublesome for potentially weakening your own production.
Hello Everyone! I've played a bit of Elemental (bought at launch) but I've been a tad too busy writing and working to spend much time with it. Que sera sera, thats what getting old is all about, I suppose. One thing that seems strange to me is the way the adventuring tree works. Your science nerds spend all their time learning what heros and champions are, and their work results in stronger monsters in the countryside. </p
I currently consider magic to be the weakest overall part of the game. I look forward to changes in this area! Cheers This, this support, this is why i buy stardock games-- whether I play them or not. (i bought sins mostly because i love space games, but didn't really get into the rts concept much)
No technical problems with the game. Works great, fast, clean, no problem whatsoever. However, I don't really... get it. The following is nonderogatory, i swear. So far it has played like a messy gal civ 2, but with semiglobal magic and these weird heros-that-aren't-exactly-usually-heroic. I'm having a huge problem properly balancing my game development, so I wanted a couple broad-stroke kind of tips. 1. How many hero folks
Curious. I've been speccing magic as well, I may run with a meatshield sovreign until the next patch.