Mightypeon

Mightypeon

Joined Member # 2775870
17 Posts 42 Replies 410 Reputation

Concerning technology, I would recomend getting some leather armor (you can upgrade your starting troops with it) early on. The first 3 techs in the civilisaton tree are also all usefull. Trading gives you roads between cities, and some economic advantadges, so consider getting that.

12 Replies 19,893 Views

Hi, are those unit stats with refined attack/refined defence etc.? I am also playing insane/insane, and the main use for my defender hero is tanking things or trolling people with cleverly placed firewalls. He could kill #infinite of weak troops, but even Magnars slave militia tends to have 100+ attack and 50+ defence :)

12 Replies 51,288 Views

Cyndrum elementals have their uses too.

22 Replies 22,673 Views

There are a couple of things you could do: First: Certain combinations can take out dangerous enemies much more quicker than others, which greatly reduces the odds of being in some way trapped. IIRC, Gilden and Krax also get Spearmen with traits, On very high world difficulty levels, custom Ghilden bloods factions (due to guarded strike) are quite good with this, as are souvereigns with beastlord. Kraxis blood is also solid for such situat

10 Replies 13,028 Views

Hi, I would wish to add a bunch of suggestion for how to make the game more interesting, especially administrative wise. Frogboy recently stated that he feels this game as an "Empire builder". While I personally like both Empire builders and more tactically focused games, I think that there are some concepts that both Legendary heroes and Fallen enchantress could, to an extent, steal/copy. In terms of "what makes my civilisation unique", one could

7 Replies 14,478 Views

Do you mean the Syndicate big guy in the max level syndicate fort? I would stay away from him for a while, unless you get really unlucky he shouldnt leave the fort though. I did not see Bandit lord, unless you mean the questspawn and the boss there has a broadsword iirc. At least in my games, on the road East toward Yithril you can also recruit some brothers Sparos, I would recomend to do so. Clever use of fortify (fortify, move out, move someone who can take some hits on the forted s

12 Replies 15,173 Views

Kantok, on what difficulties do you play? While Mages (buffs, crowd control, gentle rain), and of course gouvernours have uses, and defenders have some nice specialised applications, the other two types of heroes very rarely do something that troops coulndt do better. I am also very hesistant about claims of soloeing powerfull things with a hero.

27 Replies 123,921 Views

Hi there, attempting to find the most powerfull combination that is not using captured beats (which can really spiral out of control on insane world difficulty), I went with the following setup: Gilden Blood, Enchanters, Wanderlust, Masterwork Chainmail, Lucky, Scouts The enemies turned out to be Yitril, Kraxis, Resoln, Pariden and a custom faction I made which is Gilden Blood, Enchanters, Wanderlust, Light Plate, Lucky, Defensive.

1 Replies 7,697 Views

Concerning Gilden: I have actually come around to believe that Gilden Blood (the traits the Gilden faction comes with not so much) may very well be among the strongest boni available for custom races. This has a couple of reasons: 1: Excluding your Sovereign, most spellcasting will come not people with Gilden blood anyway. Getting a free endurance trait backed up by other endurance traits coming from level 3 fortresses is however, quite hu

23 Replies 19,673 Views

Hi, I would wish to propose some changes/addons to tactical battles! 1: I strongly believe that terrain boni should be a thing! Giving hills/forest a mini "fortified" bonus should be fairly straighforward, and would add meaningfull content. 2: If a high enough wall is present, it could be very nice to have an autocast of "fortify tile" on either all friendly units, or let the player place several fortified tiles manually before battle.&nbs

0 Replies 6,156 Views

I really didnt have the problems your describe! First, the first quest hut on the map gives you another unit (I would recommend taking an archer), when I played it there were also some Panca archers around. Especially with those, the Syndicate becomes very beatable. If you settle the 2 2 essence spots, you can, by snaking a bit, actually add in a 3rd 5/3 city on the river between them.

12 Replies 15,173 Views

Could there be some way to give cities back to your allies? I arrived about 2 turns to late to save Carrodus (getting him as a free vasall was pretty cool though, especially since he comes with some lovely level 3 administrator), and its really hard getting anything usefull out of the three cities (one of these is, for some reason, a level 2 village) he settled.

12 Replies 14,004 Views

In my opinion, the only situation in which (especially) defensive spears have a clear competitor is if you have a Gilden Blood faction with wanderlust (athican tons of counterattack swords) that has fun using guarded strikes. Unfortunately, operation garded strike trolling would not work on enemies with spears. In my opinion, remove either the defence ignore ability or the no counter attack ability. Spears just have 1 or 2 "cool" feaut

56 Replies 141,956 Views

Hi, although there propably wont be time to implement this, I would like to propose some suggestion for how to make Golems more fun! Especially once you get higher up on the tech tree! 1: A Sword used by a huge golem should hurt a lot more than a sword wielded by a human. It would thus make sense to give them a passive bonus to damage, to represent them being a huge golem. 2: One could perhaps improve (strategic) movement, since I guess Go

0 Replies 5,081 Views

Hi, I would like to make the following proposal: The player can set a diplomatic stance concerning borders with every individual AI. This stances could be: 1: Closed borders: Nobody from the AI gets to enter your lands without a declaration of war. Pisses the AI off a fair bit. 2: Borders open for civilian units: AI units without attack power can enter, AI unit with attack power can be booted out. 3: Open bor

1 Replies 8,463 Views

Hi, often, you end up designing units for you own factions that may have fairly specialised purposes. Of course, the AI wont know these purposes, and accordingly wont use this units under remotely correct circumstances (like, building a certain unit type only in certain initiative boosted fortresses). I would thus ask for a way to have "buildable by the AI" option when designing units. Ideally, one could also add a "favored by the AI" design optio

1 Replies 6,684 Views

@ Azunai: For extra fun: Play a custom Ironeer faction with Wanderlust, giving them better swords. Combined with early plate armour, coming from a fortress with an infirmary level 3 upgrade and some wargs you get basically incredibly tough guys (you get like, +3 hp per level, its gets very very funny, even if someone hits you you basically just laugh, unless its a dragon), that can still attack for half damage and stay defending! (Ironeer guarded

3 Replies 9,900 Views

Hi, I wish to propose a general suggestion to perhaps further improve champions: 1: Certain racial perks giving access to weaponry reduce the purchase cost of such weaponry or items. For example, assasins not only get more things, they can also get them cheaper. Hero items for Master Smiths should also be cheaper than for non Master Smith races 2: Certain racial perks could also give access to a Decalon like skill buying mechanic. Master S

1 Replies 6,730 Views

I for one like the new rules for units. Both MW Chain and Light plate are quite equal now, although one should definitly choose one of them. With Masterwork Chain, you can later upgrade basic chain units for MW Chain, and will never touch the "Plate skills" armour in unit design. With Light Plate, you start with Plate units which will eventually upgrade to heavy plate units. What should be done however is adding more armour choices on the leather tier (so you get

29 Replies 123,459 Views