[quote quoting="post"] On that project, I was the Executive Producer, Mike Marr (GPG) was the designer and Bartosz Kijanka (GPG) was the producer. One of the reasons why Demigod is such a good game was because of how effectively the 3 of us were able to work together. The importance of the triumvirate [/quote] Not funny [e digicons]-_-[/e]
lokideath
Heroes of might and magic 3 spellbook : 9 years later, King's Bounty spellbook :
[quote quoting="post"] Suffice to say, by the time we close the beta, MOST users will NOT be happy with it. With Sins and GalCiv, terms like “broken”, “flop”, “suck”, “pink pony refuse” (I have no idea what that means but it sounded bad), “fail” were used. [/quote] It's space pony, not pink pony. Fail! [e digicons]O:)[/e]
Nice log [e digicons]:thumbsup:[/e]
Oh, that's so funny [e digicons]>_>[/e]
You are controlling groups of units. Not one by one.
Bigger maps.
[quote who="Grove12345" reply="1" id="2652791"]I guess usually games have it downwards. [/quote] Yep, that's true it's confusing. But i'm easily confused. Edit : actually not, you confused me. It's more his thinness which is confusing.
1. I don't like it, it's ugly. 2. We can add some contextual interactions. For example when I select my sov, my cursor becomes a feet/horse to show i can move him (greyed out if he doesn't have any move point), an another cursor when my sov/unit can enter a city/dungeon... An hourglass when my opponents units are moving... 3. Perhaps we can have different set for non-human factions, like an "evil" hand. 4. Seriously, the current cursor is ugly!
1 Hut needs 4 food.
Switching from faction or sov when the game is looking for a match cause a system failure (a small). Considering my english skills, I made a video : http://www.youtube.com/watch?v=EWrIX9avtj8 At first it's working fine, then i switch faction but the game start searching a new match right away. The "find match" button is still active. If i click on it, I got an error "Sorry, we were unable to locate a quickstart game
A new Rayman ! Thanks Ubi. Hum what, DRM ? No, sorry I can't hear you [e digicons]:|[/e] But nothing on Beyond Good&Evil, too bad.
What the ?! [e digicons]8(|[/e] Sorry too much coffee and now i can't sleep [e digicons]:beer:[/e]
Hehe, you can't fight love.
I think it's the same "bug" : https://forums.elementalgame.com/384340 [quote]it gives you +.25 to combat speed. Because the value is less than .5, it doesn't show up.[/quote]
Thanks for the explanation.
Can't wait to play with some friends ! [e digicons]:beer:[/e]
[quote who="weez2mo" reply="2" id="2651500"] i think your "main sov" should get a small bit of xp anytime you build, even if its just 1xp per construction, xp from quests, xp for hiring npcs. although building up an empire is awesome, i like more the feel of the sov as he/she levels personally. until then, npcs look out.[/quote] +1. Perhaps we can use the sov history; for example a thief gets xp when he is looting, a mason when building...
An enchanted jewel causes this ring to increase the wearer's combat speed... by 0. I got scammed :(
Playing Capitar, I have researched barracks technology but the building doesn't appear in the list.
[0.802][Beta2][Bug] No debug.err file?
I second that.
Internet access is required. In order to keep everyone on the same page and allow the developers to update the data without needing to stage an entirely new build, the beta requires internet connectivity in order to download data files at runtime. Ensure that you are connected and that the game is allowed through any firewall apps you have; apparent startup hangs or in-game oddities can result if you do not. This is only a req
You can see what happened on the details tab :