[quote who="sweatyboatman" reply="7" id="3371974"] Crushing blow is not at all OP. It's just not.[/quote] While it may not be overpowered when viewed holistically (though I have my doubts), what I actually said was "Crushing Blow, in general, seems overpowered to me [b]compared to the [other] weapon abilities[/b] (due, largely, I think, to the way attacks and defenses are compared when calculating damage; e.g., a single 20-point attack is much better than two 10-po
Elvenshae
So, I originally posted these over on the Penny Arcade forums, and it was suggested that I post them here, too, so here we go. I'm getting near to the end of my first game of LH,* and I've got a couple annoyances. Caravans. Caravans routinely piss me off. If you've got, say, a badguy army standing in the same square as a friendly caravan, you can't attack. Every time you click, it'll take you, instead, to the "Ta
When expanding your city, there's a line which tells you that you have "X Free Tiles Remaining" (or something similar). Usually, even though I had "0 Free Tiles Remaining," I could still build new buildings. It took me a bit to figure out exactly what tiles that was referring to - it's the 2x2-squares "building blocks," rather than the individual building squares. Accordingly, there needs to be a better indication of which 2x2-square tiles have been claimed and are
Two bugs from the save game screen, both reproducible. My screenshots and debug log are at home, so I'll upload them when I can get to them. 1. Despite entering a name for a saved game, I am unable to save. The "Save Game" button remains greyed-out. 2. Double-clicking on the saved game name (e.g., "highlight all") results in the majority of the text box being covered with a black box which cannot be removed except by exiting the save game screen. Double-
[quote who="SnallTrippin" reply="1" id="2365028"]There's also Fantasy Empires, heroes would basicaly go away and either win/die/come back with nothing, etc. This is a different era of gaming though, I think questing on the main map will be the way to go. [/quote] It's funny that you bring this up. One of my secret hopes is that Elemental ends up an awful lot like an updated game of Fantasy Empires. I was just about to reinstall that the other day, but Mount and
[quote who="Moosetek13" reply="54" id="2374329"] (Customers never ask for what they want). So, they ask for what they don't want? That makes sense. Sure. Right. What planet do you live on, by the way?[/quote] He lives on Earth. Customers usually ask for something sorta like maybe what they think they want, at this particular moment. This, however, has usually an only tangential relationship to what they actually want and, more
[quote] They had guns, they were trained in how to use them, they were thinking rationally and calmly, they had superior numbers, they held all the aces, [They] saved the hostage...[/quote] This makes them heroes. Good on them.
[quote who="Kefka 101" reply="16" id="2352204"]Here's the easiest solution: two sliders. The first slider adjusts the AI's intelligence. The second adjusts how much of a bonus it gets.[/quote] Wasn't that how it was done in the original Settlers game? I liked that system. Also: No to the OP. The AI getting "luck" is, frankly, the dumbest idea I've ever read for this type of game.
[quote who="Fuzzy Logic" reply="12" id="2348449"] You have to admit Saddam's regime worked. They systematically eliminated all their sick people - health care issue solved! [/quote] [IMG]http://i104.photobucket.com/albums/m162/Elvenshae/IIM.jpg[/IMG] There are no sick people in Baghdad!
Too many acronyms; I have no idea what you're asking about. Remember that the off-topic forums are shared by, basically, all of Stardock's games.
AH!! Bad Gamespot! Bad! [quote] the Game of Thrones novels by [b]late author[/b] George R. R. Martin. [/quote] Don't do that to me!
[quote who="landisaurus" reply="6" id="2349067"]I fear somebody's going to have to give a solid explination of what spcifically about Space Empire's diplomacy system is good. (since I haven't played it, and I have not heard enough that excites me that I'd go spend my currently limited spare cash on it) [/quote] I was hoping the OP would actually make some points along those lines ...
[quote who="mbaron888" reply="6" id="2245952"]There is a saying attributed to the NASCAR racer Dale Earnhardt. "It doesn't matter whether the fans are cheering or booing as long as they are making noise." [/quote] Or, as Chef Duff said, "They may say, 'Wow, that sucks' - but at least they'll say 'Wow.'"
[quote who="GeneralEtrius" reply="13" id="2111518"] You are kidding right? SHODAN the main protagonist in both the System Shock games. You generic insane AI that likes to tinker with cybernetics and biologics. And sounds utterly fruit loop when it speaks. Ah, I see now. I never played System Shock 1 or 2. [/quote] You should definitely hunt down SS2. SS1 is hard to play (it's from the era of FPSs before mouse controls were really accepted), but SS2 pla
[quote who="Ynglaur" reply="3" id="2097815"]Not a bad idea, though I'd want to avoid feeling like I was playing Tetris. [/quote] Not Tetris - Cathedral! :D
[quote who="Blair Fraser" reply="19" id="2067814"] sigh. I want to play (I have Shogun, Medieval II (+ expansions) and Rome). We can't get it to run more than 5fps. [/quote] You need to go into the EmpireTW.ini file, and manually change the setting: IsCompetitor = 1 ... to ... IsCompetitor = 0 I think it'll run better after you do that ... ;)
[quote who="Teknohead" reply="22" id="2056126"]http://www.mobygames.com/game/birthright-the-gorgons-alliance The game Birthright was absolutely great for it's time. I remember spending hours upon hours with that one. You manage a kingdom in a turn based manner very much like the total war series of games, but you can also go on dungeon romps with your heroes which can yield experience and powerful items which helped on the overland map. [/quote] "Come here; I'll make y
[quote who="Aesir Rising" reply="11" id="2048437"] and developing for an auction house addon suite that has been downloaded more than a million times.[/quote] You're on the Auctioneer team? Thanks for your work - that's one of the absolute best mods I've ever seen for any game, ever.
I've always enjoyed UN / Galactic Council / Whatever bodies in the various games in which they appear. The only thing I've never truly liked about them is that the interesting proposals are completely computer generated. Why can't, for instance, *I* propose an act which increases everyone's trade caps (and makes everyone's spy insertions somewhat easier)? How come I have to wait for the computer to propose it? Additionally, many of the more modern takes on the
Other than aesthetics, does hiding your components serve any purpose? Some of the lasers *are* pretty ugly, and I'd never thought of hiding them before.
I like ballroom, myself.
[quote who="kryo" reply="9" id="2016555"] screw up the RNG's predictability [/quote] Hah! :D
[quote who="Mazuo" reply="25" id="2011049"]Heh, good suggestion if I muster the courage to try again. Thanks. [/quote]No problem - note that it works best if you assign custom job titles to your dwarves. I do things like change my miners' job title into "Legendary Miner" once they reach that state. Then, when I'm tearing through a section of rock that I absolutely need 100% production from (rare ores, gems, etc.), I turn off mining on the normal miners and t
[quote who="Mazuo" reply="23" id="2009847"]Honestly, I'm just lost at the endless pages of options you're presented with when just trying to change one thing about anything. Let's say I want to change a dwarf's current job. I press the key listed and I get presented with about 10000 different options, 7500 of which are all variations on the same task.[/quote] Might I recommend Dwarf Foreman? :)
[quote who="Cuddlelump" reply="6" id="1993158"] Have a static amount of health, say 10, and then have another stat called stamina which grows as the unit progresses in level. Whats the difference between health and stamina? Well health is how much actual damage the unit can take, it is static as the unit levels up when you hit 0 health the units dead. Stamina is how much energy the unit has to perform actions such as dodging. Stamina increases with level, and demo