Elvenshae

Elvenshae

Joined Member # 2688922
3 Posts 32 Replies 239 Reputation

Why would you assume it's directed at Stardock, rather than as a sort of call-to-arms for those who, being Stardock fans, know how much better things can be done?

6 Replies 37,873 Views

[quote who="Denryu" reply="7" id="1978796"] Tell me you have played RoleMaster from I.C.E. I thought that was an OUTSTANDING system and had many good adventures (we had an awesome GM, which frankly can make pretty much any system great IMO). I was surprised RoleMaster never gained more market share than they did. [/quote] Of course I've played Rolemaster! :D (AKA Rollmaster, AKA Chartmaster - and totally said with love; MERPS is a Rolemaster derivative, and

42 Replies 24,784 Views

[quote who="landisaurus" reply="5" id="1978397"] No, I think Swicord = buttmunch is a bit more accurate. hey now, play nice. To each their own opinion. [/quote] The problem with Swicord and people like him is that it isn't good enough for him to say, "Hey - I like GURPS." No, it has to be, "I like GURPS, and if you like D&D, it's because you're an unlettered plebe who wouldn't know quality if it bit you on the ass." That sort of unn

42 Replies 24,784 Views

[quote who="GW Swicord" reply="1" id="1976430"] Wizards of the Coast = dealers trying to keep junkies in their gutters. [/quote] No, I think Swicord = buttmunch is a bit more accurate.

42 Replies 24,784 Views
Reply to population in WOM Ideas

[quote who="GW Swicord" reply="25" id="1969016"]Pardon me for having started doing 'online' nonsense with a modem that required a Bell standard handset, but what the frak do you kids around here mean by FTW? I thought it meant "fuck the world" for a while, but I've finally bothered to try looking it up and I'm utterly confused. [/quote] FTW occasionally means that, but it usually refers to "For the Win." It actually derives from Hollywood Squares, of all places, where a c

26 Replies 61,891 Views

[quote who="vieuxchat" reply="20" id="1961013"]And why not making retreat depend on the cavalry? [/quote] Because, while that could make sense in a world in which armies move at, roughly, three speeds (Human Infantry, Horse-Based Cavalry, and Horse-Pulled Artillery), that rationale begins to break down when you add pegasi, dragons, wereleopards, quicklings, blinkdogs, etc. In short, "You have a guy on a horse, so the Flash can't escape you" doesn't make much sense. :

86 Replies 75,845 Views
Reply to AI Diplomacy in WOM Ideas

[quote who="hiddenranbir" reply="8" id="1949836"] The main meat of it is that you let them deal with the same old task that we end up, tediously, doing in nearly every previous 4x game; [/quote] ... but I want to do that!

28 Replies 18,660 Views

[quote who="Frogboy" reply="2" id="1940383"]Oh, one other thing. We're not just "toying" with a 64-bit version. We absolutely will have a 64-bit version. Both versions on the same disk. [/quote] Hahah! I knew there was a reason I picked the 64-bit version of Vista (beyond being allowed to go beyond 4 gigs of ram, anyway). :D

34 Replies 38,137 Views

[quote quoting="post"] A given land tile may have a metal resource on it. The player builds a mine on it. That mine then produces N units of metal per turn. That metal then flows to the keep's inventory (in the city). When the keep's inventory gets filled, it then starts getting sent out to other cities (little caravans start appearing on the map delivering this stuff). All of this is automated but evidence of a growing civilization. Players can build warehouses to store more inventor

148 Replies 496,811 Views