scottrycroft

scottrycroft

Joined Member # 2673373
7 Posts 142 Replies 606 Reputation

[quote]Ofcourse I get this, but I'm just saying that if their plan is to support a lot of old machines they should keep this in mind.[/quote] Jorn, your machine is newer than mine, and mine works, so I don't think it's a new/old situation. In developing programs (especially games), there's lots of hardware/driver combinations and issues that just don't come up on every machine, hence why they put out non-fun betas like this.

89 Replies 271,391 Views

@Horemheb, just checking to make sure your issue doesn't look like this , which seems to be different (and on an older Nvidia card too) Also noticed everyone has Windows XP Pro. Not sure if that matters or just because it's a popular OS still :)

19 Replies 11,810 Views

Does a lower resolution fix it for you too? I'll also add that the patterns are still visible when the Kingdom Info screen is pulled up, though it is a bit dimmed. The patterns also don't change at the angle of viewing. Finally, going to the main menu make the patterns disappear, though they reappear when you go back to the current game.

11 Replies 10,768 Views

Hi! Screens would be nice (Hitting the PrintScrn key puts screenshots in the Elemental/Screenshots directory). Also, upload your debug.err to pastebin.com (or some other site) and link to it. A new debug.err file appears after each game run in your Elemental directory in My Documents\My Games (on XP at least). Edit: I see ghoulas' thread contains lots of pics, so you can ignore that part.

4 Replies 4,727 Views

Try what keithburgun says and just keep trying to run the program, maybe fiddle with some prefs.ini preferences (like turning the resolution lower). Not guaranteed to work though. Also, a suggestion: upload the relevant debug.err files to pastebin.com or some other location and just link to it from here. It's much

89 Replies 271,391 Views

I've had some hard-to-guess-but-always-around crashes after having modified a value in Prefs.ini by hand. I've usually tried changing GfxForceNoBump, GfxForceNoPointSprites, GfxThrottleFrameRate, and FullScreen to name a few. Sometimes when you toggle a feature, it works once, and then crashes continually each time after the splash screen. Sometimes it crashes once, then works continually after that. Changing a value so it works once, then going into the options panel in gam

1 Replies 3,650 Views

uplift17: Do you have fullscreen on or not? I've also had some weird graphic effects on non-fullscreen at higher resolutions, so try the lowest resolution you can get. Zolton:Yeah, I had that happen to me too (see above ). I tried restarted the game a few times though, and it seemed to work the kinks out somehow. Maybe just switch the mipmap level in the options, quit the game, then restart.

19 Replies 11,810 Views

Guys, post your debug.err files on pastebin or something. That's much more useful than dxdiags. I'm guessing though that loading saves wasn't one of the things SD required to work for this initial beta.

33 Replies 49,810 Views

Nope, mine's a different issue. Here's what I still get with disabling full screen mode: You've got an nVidia card, whereas the people who have the same problem as me all have ATI. Edit: we've had a nvidia card with the same problem as mine, so its not an AT

4 Replies 6,337 Views

Seems to be an ATI issue, and most are R520 cards, except Dopplex's FireGL. Zoston and uplift17, did you try setting the mipmap level to 1? That worked perfectly for me. Also, screens? There's a similiar issue here , so it might be nice to make sure they are the same case.

19 Replies 11,810 Views

Confirmed same issue. Before save: After quitting the game, starting again, and loading the save game file. Note the missing gold pouches, city, cityname and field icon. <img style="margin: 10p

33 Replies 49,810 Views

That's somewhat similiar to my problem here . Try setting the mip-map levels to 1 and see how that works. Btw, a suggestion: don't post your dxdiag inline. Upload it to pastebin.com and just link to it everytime you have an issue. Cleaner, neater, and more helpful. Also, post the debug.err file that appears after each game run in the game directory. It has a bit more game specific info than the dxdiag.<

4 Replies 6,337 Views

At the very start of the intro video playback (before the "Welcome Brave Adventurer" text starts to brighten, but after the splash screen), click the LMB 2,3 or more times in rapid succession in order to skip the video. The game will CTD instead of going to the main menu. I'm guessing its overloading an input loop or something. dxdiag at http://www3.telus.net/scottrycroft/dxdiag.txt Debug.err at <a href="h

0 Replies 6,868 Views

I've also noticed the map distortions take place as the "Welcome to Elemental" splash screen starts up after creating the world. Some screen examples: Before: (note also the lack of FOW) After the welcome screen: <a href="http://img269.imageshac

19 Replies 11,810 Views

[quote who="lblarel" reply="3" id="2375439"]Looks like this is a big bug atm. I just posted in another thread concerning this. Alt tab can result in BSOD. Has anyone actually been able to get the game to work even after reboot?[/quote] I have. No problems as far as I could tell.

18 Replies 11,745 Views

I'll add another to the alt-tab gives black screen and no recovery. I was trying to do the el'cheapo screenshot method of PrintScreen + MSPaint, but the alt-tab situation kinda makes that a crappy choice. DxDiag at www3.telus.net/scottrycroft/dxdiag.txt

18 Replies 11,745 Views