Annatar11

Annatar11

Joined Member # 2632777
30 Posts 3,372 Replies 28,704 Reputation

[quote]Additionally, have more 'Classes' for champions instead of just 'I fight gud' would allow an enormous level of replayablity and specialized Campaigns.[/quote] Absolutely. If we had actual champion classes such that your researchers and merchants and farmers had no combat stats, I would happily support having them increase their skills by staying put in a city. But, currently, this isn't the case. Your merchants and researchers are fully capable of equipping armor and we

137 Replies 480,820 Views

If the system is implemented, I'd rather not have a popup that lists each of my 20 improvements to select. Just pick one (or more, depending on the dip) at random and roll with it :P

50 Replies 143,101 Views

[quote]what's to say [/quote] The fact that a cracked "patch" never appeared on TPB for, say, Sins. Now, updated games are another story. If someone can package 1.0 to throw up on TPB, they can package 1.01, 1.02, 1.03, etc to throw up on TPB.

56 Replies 108,686 Views

[quote who="Wylaryzel" reply="28" id="2692346"]currently there is no mechanism in the game for people leaving, dying etc. Therefore I would suggest, if someone builds an improvement the needed amount of population is blocked for the recruitment. This would give the player the need to consider adding additional improvements or save some pop for armies. [/quote] In fact, there is. If your prestige is negative, people will leave your settlements. If you don't have enough money to pa

50 Replies 143,101 Views

[quote]Ah, but there's nothing like wearing a full set of conductive plate when hit by lightning, though, is there?[/quote] Not to mention it's not exactly comfortable wearing a scalding hot suit of metal armor in the case of fire :P

274 Replies 393,775 Views

I would also rather see a roll per each unit in the party. However, I suspect they do it the simpler way and just combine the stats and treat it as a single unit in terms of rolls.

7 Replies 8,346 Views

The main cause of this "issue" is that weapons don't really scale properly. They jump way too high and are disproportionately powerful. Bringing them down to a better damage progression will help a lot. Second, unless Sovereign/Champions will count towards the army cap (I haven't heard anything suggesting they'll uncap it), then it's not necessary and actually not so good to balance them out to be an equivalent of a full company. For example, if you're limited to 10 stacks in an army,

40 Replies 136,316 Views

[quote]It would add a little micromanagement though, and you would need to think about a mechanism to determine what happens when the workforce is decreased below the minimum needed for all buildings, due to recruitment, people leaving, or dying.[/quote] A pretty general method to deal with that if it occurs is to just reduce the efficiency of the buildings at low-than-needed workforce levels. Or do it more black and white and just pause production from them until the required nu

50 Replies 143,101 Views

[quote]With regard to the at risk tiles, the issue I see there is that it could get very VERY frustrating for new users to find their cities destroyed by bandits and such.[/quote] Isn't this what's controlled by the world difficulty setting? A new player could just keep it on easy for less aggressive monsters/bandits/etc. [quote]One idea we've floated around over the months is the concept of buying new tiles for your city. The cost of new tiles gets cheaper as the city grows.

50 Replies 143,101 Views

[quote]I don't like this idea.[/quote] Nor do I. If you want them to level up, you gotta risk fighting with them. Otherwise everyone's just going to keep them in town until they're unkillable, then go wipe the map.

137 Replies 480,820 Views

[quote who="Sareln" reply="3" id="2691677"]Maybe make the infocard semi-transparent and let us mouse under the card? We can't click through an infocard anyways, so I don't see why we shouldn't be able to mouse under the infocard. [/quote] That might easily cause issues, especially for people with eyesight problems. The text is black, and if the infocard is semi-transparent against the Fallen's dark terrain, there's going to be little contrast to the black text.

5 Replies 5,287 Views

Nope, don't have any left. And no, I didn't use 'em all. Gave out a bunch on IRC to sweeten deals for people who kinda wanted to get something but wanted to wait for sale. DA:O Collector's edition was a popular one 'cause that 20% shaved off a lot :)

94 Replies 234,754 Views

[quote]NPD Group is commonly placed in the top 25 market research companies in the world (Nielson and Taylor Nelson typically being #1). Like Brad said, believe what you will, but I think NPD's numbers aren't far off.[/quote] Then why is Blizzard on there essentially twice? :P

58 Replies 118,635 Views

And they don't track digital sales at all. [quote]Two separate surveys served as the foundation for the report--a quarterly survey of 8,000 members of its "online consumer panel" and a weekly survey of 180,000 members.[/quote] http://www.shacknews.com/onearticle.x/64822

58 Replies 118,635 Views

SD folks get a big discount. Only the few lucky people who work with testing the games for distribution get 'em for free (and usually from the publishers that they deal with). [quote]I know back when Stardock did PAX I saw someone with a video and they bragged about having a %20 off discount card.[/quote] They were just passing out the 20% off cards to anyone who stopped by to chat, basically. I ended up with like 10 of them or something. :P

94 Replies 234,754 Views

[quote]Sorry to inform you that dear Frogboy was wrong. It happens to best of us.[/quote] You might want to read a bit more carefully. That report didn't actually have any sales data to back it up. They just surveyed people and made a blanket statement.

58 Replies 118,635 Views

4 times is correct in the current, fractional values are counted. So even if you have 0.2 AP left you can still perform an attack. As for it being overpowered, not much more than swinging your sword 4 times and one-shotting each of those guys too. Difference is one takes mana and the other might take an additional turn to move :P

4 Replies 983 Views

[quote]I don't agree with that. It is equally viable to look at what games were purchased, instead of what games were sold.[/quote] Only if you account for every copy of every game purchased. Which the study didn't. [quote]I'd probably argue that it's actually more viable to take census of what was purchased rather than what was sold. Factoring in Second Hand Games sales, and re-sellers like Ebay, would drastically alter the figures, at least I suspect it would. Most of the ga

35 Replies 80,671 Views

[quote]To me, the data is not relevant. The fact that the data gets presented is relevant. While you may not believe it, others will.[/quote] But the data isn't presented correctly. If they said "48% of people surveyed buy their games online", the implication is a lot different than "48% of games are sold online". The former is accurate. The latter is not. A survey is not a valid substitute for sales data.

35 Replies 80,671 Views