[quote]That would be wrong Annatar, 180K people is a quite large sample, no matter how big the market. It could always be bigger of course, but 180K is a good number.[/quote] So is 200k, 250k, 300k, and none of them would be accurate because they're surveying people buying games, not collecting data on games sold. The only way to do an accurate report of this nature is to poll everyone who has bought a game in 2009. Until they reach that number, the sample size is too small for an acc
Annatar11
[quote]i dont think anyone wants multi-turn casting.[/quote] You'd be surprised, people have been asking for it :P
I'm very much against spells taking several turns to cast, else their effects will need to be greatly increased to balance the amount of hurt a same-level Melee sovereign can dish out (and it's a lot). I'm not against casting fewer higher level spells per turn versus lower level spells (like being able to cast 4 level 1 spells, but only 1 level 5). [quote]That said, with AP I'd rather see the spell cost it's mana cost in AP[/quote] This makes caster Sovs have to invest in an e
[quote]Weapons: Right now the weapons are not differnt enough, this might of course change when special abilities are introduced and hopefully awarded, in part to the weapon of choice. While others oppose the idea to further divide weapons according to their strength I feel that technology should not provide within some turns as strong jumps as 3 -> 5 -> 8 -> 18 -> 30 (available arounf turn 30). The maximum weapon damage should be chosen lower and the damage of the star
[quote]So does this mean that if I buy the box version and patch it regularly, it won't be the same game as the digital download version patched?[/quote] It will be the same. What Brad means is that you should always update because the games change quite a bit, and what's on the disk is going to be very outdated when unpatched.
Yes, chickenbutt.
[quote who="kyogre12" reply="12" id="2690788"] Two separate surveys served as the foundation for the report--a quarterly survey of 8,000 members of its "online consumer panel" and a weekly survey of 180,000 members. This is something that should be noted. Online surveys are just so reliable. Not to mention the fact that the people who would be likely to participate in an online survey are probably the same people buying most of their stuff digitally.[/quote] Another not
[quote]I remember the OP from a while ago, was it last year? DD has grown significantly since then. On that other article, I really wonder how they are counting their numbers. DD accounting is pretty vague and inexact right now I believe.[/quote] They took web surveys. No, really, they did. [quote]Two separate surveys served as the foundation for the report--a quarterly survey of 8,000 members of its "online consumer panel" and a weekly survey of 180,000 members.[/quote]</
[quote who="Peace Phoenix" reply="58" id="2690558"]For those interested, in reply #22 in the thread "how combat rating is figured" https://forums.elementalgame.com/384546/page/1/ the average value of damage from various combination of ATK and DEF I have done some calculations based on the algorithm exposed Tridus and assuming that when a number between 0 and N is rolled, all integer values from 0 to N have the same probability. The results are roughly the fol
[quote]there are technically provinces, but movement is by a high res grid, rather than risk style province hopping. you control cities and (in the new games) other structures within a province to generate income: the borders themselves are only used to show when enemies have enetered your territory. at heart the games are based on fixed cities on a high res grid.[/quote] Well, it's a different representation of basically the same mechanic, though. The fixed cities are the representat
True, but on average that wouldn't happen too often. You could think of them as glancing blows (100 atk vs 50 def doing 10-20 damage) or critical hits (50 attack vs 100 defense doing 40-50 damage). Either way, it will equalize it a lot more than it is now. I don't see SD being very happy about changing the battle mechanic too much, so tweaking these numbers is proably about the best we can hope for for release. After release, who knows. At the very least it'll make it go either way, r
[quote]BTW anyone who thinks the TW games are fast because they are province based is dead wrong: they haven't been province based since 2004.[/quote] Uh, given that Empire: Total War and Napoleon (just a reskinned Empire) are province based, what's your definition of that? :P
[quote]If we were talking about "extremely highly powered weapons", then I'd agree. But we're talking about Shortbows: The most basic ranged weapon in the game. When units with basic weapons can go around killing everything in sight in one turn, there is a problem with the weapon damage.[/quote] Melee weapons get pretty high, too. Sure you can fit your guy with the best armor so that you have a chance to not die in one hit if your defense roll is high enough, but how much more expensi
There's a bunch of spell balancing needed in general. Just start as Procipine, and laugh at how she just kills everything without moving. Why bother with a summon when you can do your INT value in damage for 2 mana 3-4 times per turn..
But the question is, does this fence keep eetmorsqrls out?
[quote]Everyones talking about ways to increase HP[/quote] Not everyone! I started talking about how weapon damage is way out of proportion with HP and Defense values, resulting in most battles just being one-hit kill trading with glass cannon units. In fact, my suggestion was to balance out weapon damage and defense ratings, since those are the two things that determine damage in combat. If you get units with 40+ damage, when you can only have something like 15-20 Defense (which cost
To be fair, Guild Wars isn't quite an MMO and it's a very fun free to play game. Anyway, as to the OP, my guess is they're disabled, or might get reworked. Frogboy mentioned the tech trees will get a bunch more research techs in them for launch.
[quote]They have no clue about programming it or how the inhouse development is going.[/quote] Neither do you.
Yes. Wings of Liberty is the Terran campaign (though I heard rumors that some missions will be playable as Protoss), and there are 2 expansions planned for the campaigns for Zerg and Protoss. Heart of the Swarm (Zerg) is supposed to follow Wings of Liberty. That said, last I heard the mission count in Wings of Liberty stands nicely at 29 (though not all are required to finish the campaign), so by mission count it's comparable to SC1. Also worth noting that the expansions will be price
There's a setting in the options for tactical battle thresholds. If you want to always be offered to fight or not, set it to 0 or 1, otherwise if fewer units than the threshold are involved in a fight, it will autoresolve. The default is 4 or 5.
Blizzard always does awesome CGI. Preordered since the beta access promo and can't wait.
Indeed. As for the source so people don't think I'm dreaming it up: https://forums.elementalgame.com/385858 reply #8. And min roll is 0, not 1.
I'm guessing we won't really know until we see the XMLs in beta 4 :P
... I just told you how it works and how different damage/armor types interact. It's not "there will be something". There is something now.
Highly unlikely to be in release at this point, but some random events could be a fun post-release/expansion thing.