[quote who="Savyg" reply="23" id="2864880"] Quoting Annatar11, reply 21Compared to Champions Online, the power particle effects are junk. I still don't know what to think of CO. It seemed like too much of the design was a little iffy. I was a great fan of CoH in its day but its day is past.[/quote] CO was great fun to play when you were leveling. Cryptic's main problem is that there's nothing to do after you reach the level cap, this is present in ever
Annatar11
I got in on the PC beta for a bit, and couldn't stand it. The controls for PC are terrible. They didn't bother doing anything to make it work well on PC. You still have to go through layers of menus that were obviously designed with console controllers. On the PC at higher resolutions, the game also looks pretty terrible. It's also obvious they didn't try to much for PC graphics-wise. Compared to Champions Online, the power particle effects are junk. I made a guy with Fire powers, and it look
[quote who="Mtn_Man" reply="148" id="2861514"] Quoting Sir_Linque, reply 82 Quoting Mtn_Man, reply 80I'm not surprised you're an atheist given your lack of coherent thought. That's the weirdest correlation I've read in a while. Not so weird if you know anything about the atheist mindset. [/quote] Which you obviously don't, so stop pretending like you do ;)
[quote] "helicopter grandparent” [/quote] You keep saying that word. I don't think it means what you think it means ;) "Helicopter" parenting is a pretty specific definition, you basically have to not leave them alone.. ever. And it applies more to the middle/high school crowd who are getting to that rebellious age, because their parents basically always "hover" above them and not giving them any independence at all. In most cases, the parents mean well, but t
Given the sheer number of indy games on Steam, I think it's a bit weird to say that Steam is not a good indy platform. Impulse may not be, but then Impulse doesn't doesn't have a comprehensive free package offering for indy developers that includes all the bells and whistles that are popular these days (achievements, mp, etc). I'm not a Steam fanboy (before I get flamed :P), but really, facts are facts. XBLA has its own SDK that might make development easier, but as far as publishing?
War for Cybertron is a well done game if you like Transformers.. but as fun as the multiplayer is (and it is), the PC MP population would be pretty negligible :( The campaign is pretty epic, but it doesn't last over 10 hours or so.
Hope you enjoy it! I tried it, but the shooter mechanics of it seemed kinda bland and uninteresting so I couldn't really get into it.
You'll most likely automatically get them registered to your account when they come out.
[quote who="OMG_pacov" reply="95" id="2855538"]hmm... might give global agenda a go. Thanks for posting the list. [/quote] Global Agenda has a free trial, by the way ;)
[quote]But isn't Windows' firewall basic and thus somewhat risky? I've never heard/read someone actually praise Windows Firewall![/quote] That's the perception. And prior to the Security Essentials suite, the perception was quite correct. But ever since it was released, Microsoft has caught up quite well with the rest of the AV market. If you google up reviews, you'll see they're pretty much all positive. Of course it's free so it might not offer all the bells and whistles, and keep i
Microsoft Security Essentials includes the Windows Firewall, and the suite itself is pretty good and free.
Okay, so I just found this site off a Kotaku link for a DD sale on Amazon (ArmA II: Arrowhead for $10 is pretty good!). Never heard of this site before, and it's labeled in Beta. It's basically a huge compile of all the Digital Download providers and the sales they are running, constantly updated. It includes some basic filtering categories (by shop, latest, most popular, etc), and it also allows you to search for a specific title. Then it shows you all the shops the title is sold at (or shou
Depending on the popularity of the game, those big sales might not come for a long time. A lot of people don't want to wait another year for the game they've really really wanted for a long time because it might have a sale. I would guess the majority of gamers still buy a lot of games at release or shortly after, before the sales start. The sales are for the "oh I'm kinda curious about this game and it's cheap so why not" crowd, more than anyone else.
Well gee, I guess if we're comparing companies' non-game development/publishing activities that might be somehow relevant. But we aren't :) It's not like SD doesn't try to do its own share of cash milking by using a subscription model for Object Desktop, download limits on Wincustomize without a premium account, and charging for premium skins (of course, in many cases the premium skins come from users and not SD). If you consider that, at least the silly toys are a 100% optional accessory, un
That's an odd statement since both Valve and Stardock make their own stuff, and both companies sell other people's stuff. :P
I hate to disappoint you, Shocker, but Steam had a Thanksgiving sale where the 3 Kings Bounty games were $7.50 combined. :P Steam can afford to do crazy sales like this just because they move a massive amount of games. They offset the very low sale price just by the sheer number of copies they sell and come out on top. Impulse doesn't have nearly the amount of buyers to be able to do these kinds of sales, so it can never compete.
Pretty much every major online store has good safeguards in place when processing payments. It's much more likely that your card number will get "intercepted" because you have a keylogger you picked up from somewhere than snatched up from network traffic. You have to remember that credit card fraud is worse for the card companies because they foot the bill, so it's in their best interest to prevent it. <a href="http://en.wikipedia.org/wiki/Payment_Card_Industry_Data_Secu
It's basically a mock-up that never really existed in any playable form :P Any screenshot that's dated prior to about September of 2009 was not in the beta.
Patch does look good, I'll have to try it out!
Either update to 1.1 and then turn off "show pre-release versions" in the main dropdown menu in the top left of Impulse, or turn that off first and then update. Either way your download should be the same. With show pre-release off, you won't get any notices of future beta updates (if there are any).
I'm going to be spending a lot of money in 2011...
If your new computer is the same OS as the old one, you can right click on your installed game on the old PC and select archive. Then copy over that archive to the new PC, install Impulse on the new PC, and use the restore archive option from the main dropdown in the top left to install directly from the archive you made. This only works if the two PCs have the same OS, otherwise you'll have to re-download.
Yeah, I believe the plan has always been demo after 1.1, and since 1.1 got pushed back a few times, so did the demo. They will definitely not release one before 1.1 goes live, so hopefully shortly after.
I would still recommend Guild Wars. It's much cheaper now and it goes on sale with some regularity so you can pick up all the GW games for
I don't play WoW anymore, but while I agree with what Tridus describes, there were a pair of things that bothered me in BC and on: 1) The stat re-work. Instantly made all the vanilla raid gear utterly obsolete as soon as you got your first quest reward green in BC, in many cases. Obviously didn't matter in the end, but that was a pretty big spit in the face, so to speak, to Vanilla raiders. In addition, the focus on insanely high HP created an entirely new dynamic for boss fights, whe