Here is a picture of the research screen It tells you a breif discription of this Nightmare Torpedo that it is extremely leathel but beyond that nothing. There is no weapon conected to it so it appears to me that at the end of the torpedo line this is a useless tech. Is this by design or a bug?? I rarely researched this line in DA don't know if this existed or not. [img]http://img26.picoodle.com/img/img26/5/11/8/f_GC2DATerranm_cff2f30.jpg[/img]
Seilore
That's fine but, then can we get an updated time line, target dates for the beta's and release.
I could argue both ways, in the long run stardock will have to deside if the costs of dragging the expansion on a month will benifit them finacially or if it will hurt them on other projects. Either way I'm one who would like the best of both worlds and I know that is asking a lot so whatever you choose I'll be happy with. I would just like an updated time line on beta releases and the final release then.
[quote]Any anywho, a lot of the beta releases are 2 weeks apart. They started beta1 a week later than planned. Soooo, I wouldn't expect it until the 15th. [/quote] the first wasn't a week late it was 5 days so in your theory the 13th. But they haven't really said anything either way and for that matter haven't really hinted at anything as far as I saw, Even earlier in this post Kryo doesn't come out and say when it would be released just that when they do release it it will probrably be in
sorry wrong picture and I can't edit, here is the correct picture. [img]http://img40.picoodle.com/img/img40/5/11/7/f_GC2DATerranm_ee8d227.jpg[/img]
Normally in DA when a civilization declared war the trade routes were discontinued with that civilization. Is this a change in TA or a bug. In the following picture I am at war with the dregin empire and yet my trade route is still in tact with them??? [img]http://img33.picoodle.com/img/img33/5/11/8/f_GC2DATerranm_a72e8d6.jpg[/img]
thank you for fixing this
the map thing seems to be an error on my part, it seems when I minimize the game when in game I had an imense galaxy zoomed in on level 5, when I come back to the game even though it still says level 5 it actually is level 4 until I re adjust it. here are two pictures showing this. The first is in game after I went back to the game from windows. [img]http://img31.picoodle.com/img/img31/5/11/7/f_GC2DATerranm_2e916eb.jpg[/img] the next picture shows it resized after I corrected it by incr
there hasn't been much talk about this release leading up to it's target, tomorrow Nov 8. Is it still on target expected to be releaased sometime tomorrow?
[quote]Version refresh only. They aren't actually changed, so you don't need to bother updating them. [/quote] Okay kryo, if we don't bother updating them, then what happens if they eventually are updated beyond a version refresh?
Does being good in nature increase your overall moral? I'm not fully understanding what's so good to be good? Evil gets all the bonus's, good get's all the negative's. To me there should be more of a reason to be good in nature, such as moral bonus or loyaltiy bonus stuff like that, after all if my leaders are treating me well, why would I rebel to a culture that wants to make me a slave. Plus wouldn't I feel better in a good civilization?? Also in general Production goes up, as well as inc
first things first my starbases on the minimap in the bottom right had corner of the map sometimes displays with my color rapped around the resource white mark and sometimes it just looks like the normal white mark. I haven't taken pictures of both yet since both time I've reloaded the game, since I thought to post this, it was displaying the normal white mark. As soon as I get pictures of both I will put them on this post so you can more easily see what I'm refering to. Second when I
[quote]I'm thinking that if StarDock doesn't change the way unique techs are handled, one of the first things I'm gonna do when the full game comes out is make a mod that makes all the unique techs untradable/unstealable. [/quote] I like that you can steal unique techs, because in reality I can steel technology that's not my own. I also think that one could choose
On the shiplist for ships you can build. On custom ships when an upgraded model becomes available or you create a new updated model, have the old model ship disappear from your list of buildable ships, but, at the same time add and 'Old Ship' tab on the list with all ships, custom ships, and core ships where the old ships would go so if you wanted to you could still build them. This would be very helpfull to those people that have 100's of custom ships most of which are just upgraded forms of
It's sent, thank you.
the Zalon Defense mainframe's discription reads wrong. It lists it as follows in the research screen. "increases the defense of ships i a fleet." I believe this is supose to read "increases the defense of ships in a fleet." Here is a picture. [img]http://img36.picoodle.com/img/img36/5/11/6/f_GC2DATerranm_34d2da7.jpg[/img]
[quote] Beta 1B is internal. The next public Beta is #2 on Thursday. [/quote] Thank you for clarifing this BoogieBac [quote]At the time that I made this post, there has been ONE update for Twilight of the Arnor. However, there appears to be a discrepancy between the version information displayed on the game start screen and the version information displayed on Stardock Central. Stardock Central (the place where you get the updates) will tell you if you have vers
I haven't seen this posted before. I just had a colony ship on one side of the map completed. I launched this ship and set it to colonize Planet Ireland III (class 5) on the other side of the map, took 30+ weeks to get there. When I click the planet to travel to the ship doesn't move and there is no path. When I click near the planet the ship moves and creates a path. I have a saved game and a debug.err file if you want me to send it in. Here are two pictures showing this as best I can. T
I see in the "Can't create custom ships" post a refrence to TA beta1B Why can't I seem to find this or whas this an error?
We've been hearing about the next update now since last week is the next one coming prior to the 2nd installment on Thursday or will we see a second beta1 update today or tomorrow?
With Tech trading I think The different races should not want to give up their unique technologies without a price. For instance I had no problem trading for slave pits or navigation centers. The only reason I would give them up is for a hefty price or your unique techs and at an advantage to me. Another reason I could see trading away my unique techs is I'm at war and need ships. I would like to see computer players not willing to give away thier unique techs so easily.
[quote]My god man shut the hell up!!! [/quote] gallagher118 you've been very negative for a long time. I was just asking a question, I really don't like the 20,000bc cap however, if the devs choose to have it in the game I don't think that it would be because of this post it would eventually find its way back. So next time before you speak or in this case type please take in the consideration of others. I was mearly asking the question if they changed this feature? Thank y
Hello all, has the 20,000bc cap been lifted for TA? When I hit 20,000bc my income did not dramatically drop, it might have gone from 1300bc/wk to 1100bc/wk which in the past that would have droped to near 0bc/wk if not a negative cash flow.
thanks kryo, didn't know what that was for sure