Seilore

Seilore

Joined Member # 2606837
0 Posts 114 Replies 2,553 Reputation

I just expierenced this too in my current game TABeta 1A, which was started after the upgrade. [img]http://img39.picoodle.com/img/img39/6/11/2/f_GC2DATerranm_4ce0070.jpg[/img]

7 Replies 2,447 Views

I know I've already posted this but, I didn't really get a response and I didn't see this listed as a bug. In DA when you move your curser over your bank totals in the bottom right corner it popped up with a weekly budget flow weather it was -16bc or 238bc instead of having to goto the actual budget window. In the TA Betas this is not prevalent that includes TABeta 1 and 1A. Maybe this is just a feature left out of the beta or by design but I always used this in DA. [img]http://img36.pico

4 Replies 1,095 Views

I've seen this but not in the level you suggest. It seems to me that as the ship gets upgraded with HP it gradually takes longer for it to upgrade therefore essentially limiting the cap even though there never is, if that made any sense. For instance I've loaded ships in the past as big and powerfull as I could and took on sworms of ships and I would have to upgrade my ship a few times or move away from the front lines in order to not be destoyed even though the ship might have incre

4 Replies 1,951 Views

Also this was taken from a game I just started new tonight after the TABeta 1A release and my game updated. Just in case you were wondering. Also I have a saved debug.err if you need it.

5 Replies 2,169 Views

Above in the pinned posts it shows some fixes in today's update and 1 that will be in a future update. It also shows now known bugs however this I didn't see listed and I might have missed this one but, I have not seen this in specific with the influence victory.

8 Replies 4,757 Views

below is a picture I took from the ship yard when creating a new ship. In TABeta 1 I did not have this problem in TABeta 1A I noticed when adding coponants the top of the shipyard screen where it displays these were blank. [img]http://img36.picoodle.com/img/img36/6/11/1/f_GC2DATerranm_9a8aa35.jpg[/img] I think others had this problem from other posts however, I didn't know if this was in the fix log with the missing ships or Hulls or stuff like that so that is why I posted this new.

5 Replies 2,169 Views

[quote]So theoretically a huge ship with no engines and a + 2 fleet warp bubble could fleet with a tiny ship with a speed of 12 and then the huge ship would suddenly be able to travel at a speed of 14? Doesn't that seem a bit odd?[/quote] I don't see it that way, although you would in theory of course think it would have to slow down a little to incompass the larger vessel.

14 Replies 7,140 Views

This is a fairly old issue prevalent in All previous releases that I've played including but not limited the newest TABeta 1A, DA v1.8c, and DL. I just thought I'd post a screen shot of this. I have a colony ship headed into unexplored space. I see the circle indicating it's destination, however the time in weeks to get there is off, instead centered on the screen. I have a debug.err saved if you want it. [img]http://img39.picoodle.

5 Replies 1,733 Views

[quote]Cari has fixed the blue line on the map. Please send in the save though. I'd like to figure out why some planets get old textures, and having your save could provide a good test case. [/quote] Sorry restarted the game since that post so I don't have the debug.err file from that game I didn't save it forgot however it appears to be intermitant and it is not occuring now when I reloaded the game otherwise I would send you the new debug.err file.<img src="smiles/Mad.gif" border=0

8 Replies 1,747 Views

The first picture seems to be an old picture in TA, I had two planets that looked simular to this. [img]http://img02.picoodle.com/img/img02/6/11/1/f_GC2DATerranm_b0656da.jpg[/img] This second picture shows a strange blue line going diagonal across the enlarged map of the galaxy. I've seen this before a few times in DA v1.8+ but I decided to mention this here. [img]http://img29.picoodle.com/img/img29/6/11/1/f_GC2DATerranm_d913100.jpg[/img] both pictures were just taken out of my

8 Replies 1,747 Views

Here are three pictures of invisible ships in the new beta. This is the first for me. I can send the debug.err file if you need it but I think this has been a fairly common problem. [img]http://img37.picoodle.com/img/img37/6/11/1/f_GC2DATerranm_3b98fe2.jpg[/img] that was the first time it happened and right after that a second time a few weeks later. All of which for me only have appeared on constructors. [img]http://img29.picoodle.com/img/img29/6/11/1/f_GC2DATerranm_b980cce.jpg[/

13 Replies 4,227 Views

First of all I know there post questioning the warp bubbles being available right away however, as the following picture shows the that the ultimate warp bubble adds +3pc to fleet. However, this by itself moves 5pc a week which it has no engines so it should only move 2pc a week. [img]http://img28.picoodle.com/img/img28/6/10/31/f_GC2DATerranm_e404787.jpg[/img] It appears it is only affecting each ship not making it go faster if in a fleet. I supose this could be by design that if it

14 Replies 7,140 Views

okay lets see if this works here is the first image again. from my origional post on this site. "Don't know if these are bugs or changes. In the first picture I have circled the money of my empire. Normally in DA by putting your mouse curser over this it would display your weekly income. In TA Beta 1 it does not." [img]http://img02.picoodle.com/img/img02/6/10/31/f_TABeta1Am_46bf3ed.jpg[/img] here is the second. In this second picture it is a reoccuring problem with some planets from DAv1

7 Replies 1,643 Views

I think this beta would make a great demo, yeah it doesn't have a turn limit but it limits a lot of features of the game after all it only allows you to play 3 players. If Stardock was to create a new demo for TA I vote to make beta 1 the demo. Does anyone else agree? This type of game would be very simular to the Origional C&C (command and conquer) demo way back about 10yrs ago when that type of strategy game was just starting to become popular which gave you 3 levels to play and r

3 Replies 1,202 Views

Here is a few more things in the first picture I'm running the game in 1280x1024 in the corner of the map where it shows small icons of ships completed or other events the pictures over lap. if you look close you can see the green up arron and the red close x overlaps with the blue ship icon [img]http://www.geocities.com/seilore/TABeta1C.JPG[/img] In this next picture it shows GNN Breaking News. [img]http://www.geocities.com/seilore/TABeta1D.JPG[/img] Here if you click goto and t

7 Replies 1,643 Views

A few more questions regarding TA beta 1. Most of the basic buildings have gotton a makeover. Is this expected to continue to the more advanced buildings as the betas continue or are the new buildings just going to be what they are? The Imense Galaxy seems to have things a lot more spread out than the other galaxies which is somewhat to be expected however, in the live chat the other night and in previous posts this seemed to be light on the star system side being that it sounded like this Im

4 Replies 1,433 Views

Don't know if these are bugs or changes. In the first picture I have circled the money of my empire. Normally in DA by putting your mouse curser over this it would display your weekly income. In TA Beta 1 it does not. [img]http://www.geocities.com/seilore/TABeta1A.JPG[/img] In this second picture it is a reoccuring problem with some planets from DAv1.8c where the picture of the planet is not wrapping correctly. [img]http://www.geocities.com/seilore/TABeta1B.JPG[/img] other thi

7 Replies 1,643 Views

[quote]Before anyone asks, the archived pre-orders are still processing as of 7:30pm EST. There's a LOT of pre-orders to process, should be completed in the next 90 minutes or so. [/quote] still haven't seen anything and it's been 91 min since your post ordered a week and a half ago

51 Replies 46,907 Views