[quote who="Das123" reply="25" id="2744208"]Thanks for the update Brad, but with all respect no-one from Stardock has ever commented or addressed what many have been saying since the beta versions that the races are boring and one-dimensional. You have listed the easier XML fixes (magic and research etc) but the whole concept of essentially just having a single model with coloured skin that players can dress up with items just doesn't cut it, sorry. In fantasy games I think players
the Gorgon
[quote who="phazonfreak" reply="6" id="2741661"] Quoting the Gorgon, reply 4Units should heal slowly also in enemy territory. No, they shouldn't. Makes for more complex and cautious gameplay and you always have the option to buy items that will regen health on foreign soil.[/quote] Yes, it's no fun teleporting back to your cities every other round, it sucks. Complex gameplay, don't make me laugh.
Units should heal slowly also in enemy territory.
I hope SD pays you for this work that should have been done already before release - you're worth it! Bravo!
That pic looks awesome! Would be really cool with undead in the game. Great work!
That is I didn't buy it and it's not included as far as I know.
I won’t go into any bugs or balance issues in this post. Instead I will address a point I haven’t really seen taken up yet, but which is certainly just waiting to surface. The factions – and why they are so bland. If there was one clear message coming from the forum during the Beta it was to have factions in stark contrast to each other and that play differently so that you have to try different strategies depending on what faction you play. What most Beta testers wa
I'm not French but living there now. This is a short, factual review, disastrous for the game in France, that's for sure (depending on how many will read it though). But, it is very factual, except that they misuse the famous quote from Brad. But I don't think it is done maliciously, after everything written on the web about it. And I guess it's very tempting for a reviewer to end with something like that if he doesn't like the state of the game.
I'm not French but living there now. This is a short, factual review, disastrous for the game in France, that's for sure (depending on how many will read it though). But, it is very factual, except that they misuse the famous quote from Brad. But I don't think it is done maliciously, after everything written on the web about it. And I guess it's very tempting for a reviewer to end with something like that if he doesn't like the state of the game.
[quote who="Slainangel52" reply="11" id="2738494"] Quoting the Gorgon, reply 10@ Slainangel: I wouldn't say forced, if you followed the development you know they chose between now and early next year. Like you I love the dedication shown by the SD team. I love their stand on long-term support. But this is also a private company selling a game for 50 bucks to real paying people. Actually, there are a lot of dedicated people out there with great ideas, not just at SD. So when you launch a
@ Slainangel: I wouldn't say forced, if you followed the development you know they chose between now and early next year. Like you I love the dedication shown by the SD team. I love their stand on long-term support. But this is also a private company selling a game for 50 bucks to real paying people. Actually, there are a lot of dedicated people out there with great ideas, not just at SD. So when you launch a project you must accept to be evaluated based on the results, not on your good inten
I agree on the sucession and think it could even be combined with a holy shrine approach where the sovereign e.g. loses essence badly when defeated in battle. Maybe he could be saved like that only once. Killing the enemey leader should hurt his civ badly but not make it disappear.
It's not like this was in any way a force majeur event. They knew very well what they were releasing. They did not indicate in any way in advance what we should expect. That is why trust is running very low at the moment. Had an earthquake struk and obliterated their servers or something I don't think many peple would have complained if progress was not what we expected. But this?
[quote who="Sethai" reply="33" id="2736161"]let me add my voice to the choir of people asking for succession of heirs. you can't have endless input without output: it makes no sense. yes, you should be attached to your sovereign like in an rpg, but even in an rpg your character's story is eventually over and retired so you can start a new adventure. if people really don't like this then let them turn it off, but you can't have one without the other imho. having sa
There is a lot to this post. In addition, the worst thing with Elemental's unit design system is that all units look and feel more or less the same. All are human with more or less same weapons and abilities. It is just too realistic and down-to-Earth, kitchen-sink boring. Not enough flavor, fantasy, special abilities, different functions in the game. Already when the idea of designing only-human units this way was trumpeted out by FB on the forum way back I cringed and complained. As
[quote who="Demiansky" reply="25" id="2735393"]Dynasties were a silly thing to add to the game to begin with. Why? I'll say the same thing that I did when I first heard the idea to begin with. If the sovereign can't die of old age nor can his offspring inherit his kingdom, you've already removed 95 percent of the point of dynasties! The point of a dynasty is to secure one's rule over a kingdom after one dies. Remove the death part and what do
That is awesome, this is the style of effects we want more of! [e digicons]:D[/e]
Whatever happened to the "active abilities" that were supposed to replace at least some of the only low plusses and minuses? Seem to remember Frogboy made some indications to this effect sometime after it had been up on the forum. Maybe in an expansion, or someone will have to mod that in.
The sucession idea has been discussed at length on the forum months ago already, but SD didn't like it, unfortunately. There were a lot of good ideas on the forum they didn't like we know for sure now, after playing v.1.5 ... [e digicons]:annoyed:[/e] I would have loved a well developed dynasty system, but think a well developed MAGIC system is even more important in a game called War of Magic ...
You remember the forum discussions about what publishing date to chose (24 Aug or Feb 2011)? What surprises me is that a lot (if not most) people on the forum thought August was too quick (also since no one had really seen tactical battles, magic etc), but that it was FB who insisted that "this is how games are done" and "people will always whine" ... In retrospect, did they live in some kind of bubble or what? And with people here on the forum only wanting to help, debugging t
Back in the Beta I waited with really playing the game so as to have a good, official version when the game still feels new to you and you are discovering the magic and monsters etc. That feeling you can only get once, when the game is new. After having played part of the campaign and reading the forum comments on sandbox mode, frankly, now I'm even considering not playing Elemental tonight (after having waited for days in front of Impulse, updating every 30 seconds,
This looks wonderful, great work!
[quote who="Tridus" reply="12" id="2727871"] Quoting the Gorgon, reply 11 Hope so, maybe Obama can get it to work, or even get it installed ... Only after the RIAA has the law changed so that every multiplayer user has to have an FM radio installed in their PC first.[/quote] Over in Sweden everyone already has the FM installed in their PCs ... [e digicons];)[/e]
[quote who="James009D" reply="10" id="2727825"] Quoting solidsmooky, reply 7Where is the Multiplayer, Obama? Where is it?! The Federal Government is regulating multiplayer now too.[/quote] Hope so, maybe Obama can get it to work, or even get it installed ... [e digicons]:thumbsup:[/e]