Lol I can only imagine. You pull up a view screen and a Drengin has cooked Torian with an Apple in it's mouth.
Illauna
Yeah I have the same type. I'm considering dual screen but that just seems like TOO MUCH viewing area. Then again I used to think 27" was too big.
[quote who="Raiddinn" reply="2" id="3414581"] I would say that generally the player benefits more from roads than the AI does, so in general it is to the player's advantage to leave them in. Not that I wouldn't like to be able to delete roads, but I would put that really low on any priority list.[/quote] I'd say if they added multiplayer (not that I want this) there would be a case for the ability to remove roads.
If Mage Water is #1 for mantle of oceans. Also Blizzard I believe is the best AOE spell. Fire is pretty powerful. For me (I usually make Mage sovs) Water Fire Air Life Earth Death
I agree this should be something to consider in the future. I know it existed in one form or another previously and gave Stardock some trouble. Check the mods. I play without mods most of the time so I won't be much help here.
[quote who="PhuckStardockRegistration" reply="8" id="3414545"] Thanks for all your help, but now there are 2 problems which prevent me from playing the game, and I think I have to ask for my money back. 1. Changing the screen resolution DOES NOT CHANGE THE SIZE OF THE FONT. It just makes the playing area smaller. This is absolutely no help at all. And more importantly -- 2. When you TAB fr
[quote who="Apheirox" reply="7" id="3414544"] ... on a side note, may want to reconsider the balance of the related 'innovation' perk on the 'Loremaster' series, the one that gives +100 research. While it does provide all that research immediately - and 'immediate' is a lot stronger than the previous, smaller gradual bonuses, this bonus is too weak. 100 is simply too low. Loremaster III gives +3 research per season, so it takes only 33 seasons to produce as much
Windows 7 too. I did look at some of these games and I didn't crash but the game hung up. It appears there is an infinite loop during the end turn process. I outlined some of what I saw in a similar post.
Is there a list of changes for the Dead World DLC patch that occurred today?
Opps haha I was thinking of something else. I thnk it's the experience buffs.
It's fairly consistent. The percentage based abilities are generally replace the previous rank.
Lol I've never seen an outpost upgraded by me either :D I know they are useful I just kinda forget about them. Production queues are very tight in this game. Unless I'm doing something wrong.
I don't think it's intended to be additive. Most of the abilities in the game are not unless they have different names.
Did you check the next turn?
Not sure if it matters but there is a 64 and 32 bit version of Java. Make sure your system properties show 64 bit. Otherwise, contact Nvidia.
Ah, good to know. My understand it will not help the game I'm currently playing. But it will help to know this in the future. Thanks parrot.
Yeah the temp fix for horses. Although the horse the knights of Asok are riding should be a seperate horse type. DispName DisplayName,Description <GameItemType InternalName="BasicHorseMo
Horses now can ride horses. https://www.dropbox.com/s/7vub211dxh9p6un/Summoner.EleSav https://www.dropbox.com/s/wgz3pbzftiaxnvb/Horse%20Tiling.png https://www.dropbox.com/s/9jsd5sxcgopb16u/Horse%20Riding%20Horse.png</
Much of the scenario cities are just used for script triggers. I honestly don't remember if this 3rd scenario operates this way.
Your Java maybe installed but disabled. Check your browser documentation. You should also check in Control Panel > Programs.
You can probably delete all of those. The 0 KB ones won't be useable for Stardock and the others are from September. When I submit upload dump files I generally delete the file afterwards
[quote who="Jack Higgins" reply="19" id="3413769"] OK, Illauna. Follow the link: http://www.mediafire.com/folder/umhs9p96t48hh/FE_Crash[/quote] Your game was not crashing for me btw. I turned on the cheat mode and set to auto turn. Took a shower. Came back and it was still processing new turns. Although the error logs may tell Stardock why it crashed for you.
Try right clicking and selecting control panel that way. Kill the explorer task then launch a new explorer task from task manager. Try rebooting and close any apps you arent using. Make sure the window is not below the screen. I tend to rearrange my windows and sometimes the window is off the screen.
https://www.dropbox.com/s/9b5l10qnuoo1b2y/Wait%20Chain-Rose.png https://www.dropbox.com/s/nz36itr2472yf2p/Wait%20Chain-manc3.png https://www.dropbox.com/s/diejuxw382fr9ey/Wait%20Chain-2.png I'll be honest but I might be intrepretting this wrong. But I think there is an infinite loop in the end turn c
It's not always there. I have noticed it doesnt appear. I think it happens if you terminate FE when it hasnt crashed but it appears frozen.