So, yeah my last game I lost 4 Colonels in 1 round of a terror mission!!! This mission was 1 day before I finished Titan armor too. Basically it went down like this. I cleared out the chrysalid near the front. But I was basically pinned down while I watched the AI pop 10 civilians. I tossed a battle scanner because I knew that in the fog would be an ugly site. 7 chrysalid's and zombies were waiting for me. Still pinned down next turn I finish off the zombies near me and
Illauna
I bought it on release day. It is awesome and classic is rough. Pre-Enemy within most of my games got pretty far on classic. I'm now celebrating the first game where mutons are turning up in the rotation. The exhalt missions are pretty rough at the level of gear you generally have when the french convoy appears. I'm starting to value beam weapons more. Just the first upgrade for pistols and rifles. With the seekers appearing as early as they do (same time floaters appear) the extra da
My first computer game was Lunar Lander for the Apple II. The first game I played on a PC was Commander Keen.
[quote who="Raiddinn" reply="29" id="3418474"] Sounds like little willy needs to play some QWOP or maybe FTL.[/quote] I hear Spelunky speed runs are the lastest craze.
Sometimes when you see stuff cheats are worth enabling. I was playing primals game the other day and his sov was swimming. I'm not sure what mods he had. But when you see odd stuff like that it's worth looking at. I actually would like a replay feature added to the game, in the way distant future. In Starcraft I generally try to review all my matches. Sometimes after reviewing my games I realize that my opponent didn't cheat, which I assume everytime I
[quote who="Nick-Danger" reply="50" id="3418436"] Your comment is the fallacious argument 'hyperbole' -- twist things to an extreme. No one is calling for skynet, we're addressing 'dumb' things the AI still does (like having 30 or so armies just sitting there unmoving when at war with the player, webbing already webbed units, etc.). Please don't be a willy, and instead keep the discussion helpful. Thanks![/quote] Sorry about that,</p
[quote who="Frogboy" reply="45" id="3418325"] Also: Dropbox me some saved games with soecific AI weirdness and I am happy to look at it to find out why. Particularly cases where he AI doesn't do something strategic that should be obvious.[/quote] [e digicons]:omg:[/e] The AI is a he? Brad what are you up to [e digicons]o_O[/e] P.S. Just being silly
[quote who="Frogboy" reply="29" id="3418069"]14, 2013 1:24:33 PM from Elemental Forums I'll write more on the particular challenges on LH AI but I will say that if people call the AI in 1.5 "broken" that I think it'll be time to throw in the towel on lh AI. I'll know then that some people have unrealistic expectations.[/quote] I think people just want Brad to invent Skynet.
Just got an email that this just released. Thought I'd share since this is an awesome series.
[quote who="Werewindlefr" reply="5" id="3418081"] It's still preachy, though. Transhumanism-friendly people like me don't necessarily agree with that message. You want genuine shady stuff? We're shooting down UFOs that crash-land in populated areas, probably killing hundreds or thousands. That said, the expansion is absolutely wonderful, in part because the new maps and the addition of time-critical secondary objectives has changed the
Poor Stardock, their expansion releases have been fast and furious considering the amount of work and content that has been added. Yet we still chew threw it like a hot chainsaw through butter. I agree though more Elemental plz.
[quote who="Ashbery76" reply="22" id="3417954"] A good A.I's job is too roleplay the theme and add enough threat to make good game stories.I think no matter how much dev time is spent on A.I people are gonna moan.FE issues was the A.I empires threat was non existent until a few patches back. [/quote] Yep :D I think War of Magic had the funniest moments at release. This is not intended to pick a scab, but I remember the AI used to ma
Only if the problem is in the XML. From what I can tell, take it with a grain of salt I can't see the code, the problem is how the game is hard coded. Also I'm using your save to continue from so that should answer your question.
I disagree with most of the games you listed here. Other then the fact that most of these are not AAA games even though some come from AAA studios. The thing to remember is most of these games have scripted encounters, enemy units tuned so well that an illusion is created that the AI is competent, or have a small number of units with a very limited number of actions (i.e. Chess). GalCiv2 and, with each iteration of the game, Elemental are a couple rare examples of decent AI in a procedurally
Stefancoe, Can you provide the debug.err, the files located in the ProgramData/Stardock, and the save game where this is happening? This will help Stardock identify the issue.
How is everyone liking this expansion? The MEC troopers are cool. It's a little disturbing how they perform the transformation. I'll be honest I got a little queezy thinking about it. But then I was back to blowing things up so I got over it.
While testing https://forums.elementalgame.com/450088/page/1/#3417849 . I noticed this 1) Loaded https://www.dropbox.com/s/pus31smdfins0m6/test.EleSav 2) Do nothing and hit End Turn 3) Magnar finishes the Spell of Making. 4) After Hall of Fame... OBSERVE: Queenshand will level to 3 &nbs
With the 1.5 Beta patch https://www.dropbox.com/s/pus31smdfins0m6/test.EleSav did not crash for me. https://www.dropbox.com/s/rld1x17kvxar3mp/165.EleSav When I hit end turn here I did not crash. SPOILER: Magnar also fails to cast the spell due to lack of mana.
My wife's words "Please make it stop :D"
http://sd.stardock.com/SDSupportTool.exe This tool will gather all the information SD needs to look at this issue.
Scenario 1: 1) I cheated and added mana and a few levels to my sovereign using the cheat console 2) I cast Summon Lightbringer before battle 3) Enter battle 4) Auto Resolve OBSERVE: Summoned unit is attacking in the combat log. Scenario 2: 1) I cheated and added mana and a few levels to my sovereign using the cheat console 2) Enter a battle 3) I cast Summon Lightbringer during the battle 4) Auto Res
The summon Lightbringer's casted spell Blinding Light does not mention that dodge is reduced like it does for the spell Blindness. "Enemies within 1 tile suffer a -25% to Accuracy for 5 turns, unless they resist." is the current tool tip. Should read unless "Enemies within 1 tile suffer a -25% to Accuracy and Dodge for 5 turns, unless they resist." The tooltip for Summon Lightbringer is correct.
Your welcome. Also, don't bring fire mages near Delin *slap* :D I'm kidding I would have played this out but my wife is getting mad that I'm not going for a run with her. :D
This is a fairly old issue. I found an example of this when I was helping primal with his save game. I don't think I've had a game where this did not work on. https://www.dropbox.com/s/0eap03qveygvr3y/P6-S170.EleSav Situation: At the point of this save Primal's second army, lead by Vallisa, is out of moves right next to Delin. 1) Hit End Turn</
Bah, I cheated I used the autosave exploit. I'm going to write that one up because that still happens. https://www.dropbox.com/s/io2iinb6mcnm3bc/P6-S171.EleSav