Aexrael

Aexrael

Joined Member # 2572479
54 Posts 178 Replies 20,880 Reputation

I can't seem to get this to work on an item. The only references to Mana Regeneration in the files that I can find are: UnitStat_ManaRegen (Overland) UnitStat_TacticalManaRegen (Tactical) A_CoreManaRegeneration Seems to be faction default mana regen A_ManaRegeneration seems to be racial default mana regen Especially since with the Tower of Ereog, you have code like this [code="xml"] <GameMod

6 Replies 4,024 Views

Another for the list. I want a setting for the world NPCs, that dictate their aggression, and overall danger level. I want to have to hide behind my stockade, fearing to go out, because there's scary things in the forests and hills. And I want to see the NPC Heroes/Adventurers you can hire fight it out more, let the champions level off the monsters, or die trying. Let them come to your city with gold to spend, and buy items to equip them selves with.

326 Replies 933,953 Views

Mod for reference: https://forums.elementalgame.com/394141 The issue I've run in to, is as following: I start up Elemental, and go to "New Game", click "Next", then "Create Sovereign". Then I click on the "Appearance" tab, now the issue is that the clothing items available in the "Clothes" tab, seems to have ignored the SupportedUnitModelType tags set in the modded files. BUT If I clic

0 Replies 783 Views

[quote who="Baleurion" reply="9" id="2746852"]But the robedress file in the other thread still had the male dresses who glitched enabled, so i used the one from this [/quote] Sorry, I've updated the download links in the other thread, let me know if they still trouble you. Please post any future feedback there :)

10 Replies 4,935 Views

[quote who="Annatar11" reply="15" id="2746575"] Not yet. I could easily see there being 4 options available, but the hard part is actually making something other then hello spawn monsters, or hello you suck for saying no to this quest. In theory you could make a choice that grants you an permanent NPC, or kills you by adding negative HP (like the rat quest does upon clearing the nest). I might experiment with those at a later stage. I actually decided a 3-optio

19 Replies 73,916 Views

[quote who="James009D" reply="6" id="2746437"] Quoting Novaburst, reply 2Thanks James009D! I suppose I could adjust these to 0 for just the hooded items. This may take some time to dig them out of the files. But a good idea to prevent the baldness issue. But it likely also means that, there will be no units in the game that are generated randomly with a hooded robe. That is the tradeoff as far I can tell. I've already modified the robes file with this fix, if you want to

26 Replies 115,666 Views

[quote who="Callesen58" reply="12" id="2746307"] Quoting Novaburst, reply 1I originally intended to incorporate the World NPC Level increase from Adventuring/Domination technology research, in as a consequence for failing to complete the quest. But I couldn't figure out how to get it to work, if it's at all possible. Code: xml <ModT

19 Replies 73,916 Views

[quote who="Annatar11" reply="11" id="2746269"]Ah, that is an interesting mechanic. In that case yeah, I imagine you're quite correct on the roam radius Here's another thing.. have you gotten to play around with more than 2 choices of action?[/quote] Not yet. I could easily see there being 4 options available, but the hard part is actually making something other then hello spawn monsters, or hello you suck for saying no to this quest. In theory you c

19 Replies 73,916 Views

[quote who="James009D" reply="3" id="2746382"]What is currently inside the data.zip IS NOT what is in the CoreXML files, at this moment. They've got some REALLY BAD CODE in some of the core XML file (Kingdom Unique and Kingdom Special buildings) that will essentially BREAK a majority of the Kingdom buildings if you rebuild that data.zip file. It doesn't appear that Stardock is even aware of this despite me reporting it in Support and talking to a dev about it. Don't rebuild that da

7 Replies 3,324 Views

Good observation and questions Annatar, it warrants experimenting with at some point. As for roaming monster, if you spawn an encounter, but lose or flee, it should put that encounter on the world map (it did with me in the quest for the forge), and I figured that the roaming radius would dictate how far away from the Location they would run around.

19 Replies 73,916 Views

That makes no sense. the data.zip is just the cache of the core files no? It should not be different then the core files. Plus I want to parse the difference between the files I mod, and the ones that get patched. I'll have a look at WinMerge, cheers. From IRC chat earlier with Kryo, [20:25] &

7 Replies 3,324 Views

Dunno if you want this one on the list, it's more like a tutorial ish mod for quests. https://forums.elementalgame.com/393755

155 Replies 135,227 Views

I was gonna do a writeup of all the variables possible for each of the tags, but it's been put on hold. Here's what I have so far. If anyone wants to finish the list, by all means, knock your self out :) Minor / Major 0 / 1 QuestLocation / City Population 1-100 EventLocation / CapitalCity <PrefQuestLoc&gt

19 Replies 73,916 Views

Yep, overall bad idea. Do it while PC is idle, with no programs open. Go to lunch, for go a walk, go to sleep, go to work ect. May I suggest a free defragment program while we're at it. http://www.piriform.com/defraggler

6 Replies 7,556 Views

I can't find any Umber's Vests that looks abnormal for me. Could you perhaps provide me a Screenshot James? As I mentioned in OP though, when I first load up Elemental and start a new game and go to the Custom Sovereign editor, the clothing selection is wrong. Why it does this I do not know. If I click the Body tab and change stance, and then click back to the Clothes tab, everything appears normally as it should. Elemental is ignoring the </Su

26 Replies 115,666 Views

Thanks James009D! Some oddities were bound to happen, I wrote some of them off as acceptable. There are for instance codpiece glitches on some pants for males. But you should have seen the bearded ladies, or the angry cross dressing men with clubs, or men with corsets that made them look like bikinis, much hilarity ensued when I saw that. I tried to limit as much of those glithes as possible, which essentially was enabling tags for female Kingdom/Empire only. Th

26 Replies 115,666 Views

[quote who="James009D" reply="6" id="2744965"]Actually, I believe there are at least three body types as the Fallen have those extremely muscular males.[/quote] I did notice they seemed slightly more bulky when I ran through testing all these changes, but it "shouldn't", affect the choices much if at all. [quote who="Baleurion" reply="7" id="2745000"]Um so, your other thread.. Which files do i use? just this one or with the other ones? [/quote

10 Replies 4,935 Views

Temple of Essence, Empire version, I've not seen anyone list anywhere. It doesn't provide the 1.25% more Essence or however much it's supposed to. Traveling Boots are a mess, they are available for sale early from city merchants for sovereigns, despite not having been researched yet. Journeman's Cloak and Traveler's Cloak are also bugged, as is Vengeance Coating, and Longstrider boots. See https://forums.elementalgame.com/392885

16 Replies 18,260 Views