Aexrael

Aexrael

Joined Member # 2572479
54 Posts 178 Replies 20,880 Reputation

Instead of instantly burning down the city to the ground, let us pillage it for resources. Another AoW feature.

1 Replies 3,294 Views

So the interface could do with a makeover, many players keep asking, how do I do this, or that, and how to see this thing? I'm a hardcore minimalist, so for me less is more, and I like the KISS principle. The interface needs to be as intuitive and informative as possible, without cluttering up with unnecessary graphical elements or information I do not need to know Right here, Right now. I sat down last night and today and installed AoW 1 + AoW2: Wizards Throne,

10 Replies 10,143 Views

It is obvious the lower level teleport weren't meant to teleport the sov + stack. And only the later is.

29 Replies 81,580 Views

[quote]Arrogant, uneducated, inefficient and superstitous And who to lead these men of valour? George W Bush, who is:Cowardly, clumsy, blunt, ugly, cruel, stupid, insane and inefficient. Quite true in real life too. And all basic stats are set down to 5 of course.[/quote] Here I was expecting someone to mod in the human race, being led by Jesus.

15 Replies 12,569 Views

[quote who="greenlake" reply="9" id="2756199"]I think Traveler's boots are only for the "Man" race, as I have never been able to fit any other race with them. It's one of things you have to "guess" at. [/quote] Don't have to guess, it's all in the XML files. The Traveling boots are restricted by the following tags KingdomMale &nbsp

15 Replies 10,581 Views

Well, Stardock initially had Snarthi as a dragon mating with humans, this is no different! Accept interspecies erotica! Cause you know you want to ;p

20 Replies 73,408 Views

So, making your custom sovereign is all fine and dandy, but what about playing a sovereign, that ain't a human? It's fairly simple really. Beginning We need to start by making a regular custom sovereign via the in game editor. Spend your points, choose your traits, attributes, history, and advantages/disadvantages. DO NOT bother with Appearance, in fact untick as much as possible. </p

20 Replies 73,408 Views

Being disappointed with the lack of Channeler specific items, in fact there aren't any at all, I deiced to throw a few items together mirroring some of the existing ones for Attack and HP. However even more disappointing is the fact that Mana Regen is broken currently. Which is part of the reason why this mod won't be released initially. There are too many upcoming changes, but should UnitStat_ManaRegen be fixed in the upcoming patches, then this mod will be released. The item

1 Replies 1,528 Views

[quote who="Shermyth" reply="5" id="2756114"]That breastplate that you get from one of the dungeons is like that. I can't figure out who can and who can't use it.[/quote] Depending on which one you refer to, there is one that is not meant to be worn, only sold. But P22 pretty much explained it, the problem lies in the race classifications and the default units.

15 Replies 10,581 Views

Problem is, there doesn't seem to be any where in the XML that defines say DeathEnvironment as a value of 1, GrassLandEnvironment as 2, and so forth. Taken from elemental.str [EnvironmentDisplayValue0] Barren [EnvironmentDisplayValue1] Dead [EnvironmentDisplayValue2] Grassland [EnvironmentDisplayValue3] Swamp [EnvironmentDisplayValue4] Desert [EnvironmentDisplayValue5] Arctic This is the only referen

27 Replies 21,247 Views

I had a look and could only find references to such numbering in the elemental.str file.

27 Replies 21,247 Views

Further down the first page, https://forums.elementalgame.com/394686

4 Replies 3,583 Views

So, the editor doesn't let you select the music theme for your custom race. But you can edit this your self easily. Open your custom race.xml file. C:\Users\UserName\Documents\My Games\Elemental\Race Under Add **** Replace **** with one of these: WanderersHome BladeOfThePeople StoneAndSoil

1 Replies 3,161 Views

[quote who="psikatt" reply="17" id="2751448"]Hi, I tried to create a test quest using your guide but couldn't get it to work. Following your steps I: removed all the level 1 quest files deleted my data.zip cache file started the game and had it recompile the cache exit game dropped Quest_EscortNobleman1.xml and another test quest i made into my quest dir start new game reveal map and teleport to inn enter inn nothing hap

19 Replies 73,940 Views

That seems to be the case, but units currently rgenerate 1 mana per turn. Unless that is due to A_CoreManaRegeneration & A_ManaRegeneration.

6 Replies 4,024 Views