Aexrael

Aexrael

Joined Member # 2572479
54 Posts 178 Replies 20,880 Reputation

[quote who="Annatar11" reply="30" id="2764979"]Balance and mechanics are important to fix, but everyone seems to be forgetting that there are a lot of people who don't really have strong opinions on the matter. All 90,000 people who bought the game so far aren't on the forums wanting stuff rebalanced. There are bound to be lots of them who don't mind the current state of the game, and just want to be able to play it with friends. MP needs to be turned on now and fixed up as ne

74 Replies 37,665 Views

If it came at the cost of the unit it self, and it promoted a single man to champion it might work. Let the champion keep whatever equipment the unit had, and then disband the unit. So it becomes a choice, do you keep the unit, or do you keep the champion.

11 Replies 43,080 Views

Version 3 released. There is still plenty of clipping, but it should be less obvious for the Trox, Quendar and Urxen males. I'm considering removing all the gloves from those three as well, since it clips a bit too much. Any other feedback is welcome.

26 Replies 115,713 Views

Are the following Male races models all the same size and shape: Men, Mancers, Ironeers, Amarians, Tarthans, Krax and Wraiths? And are the following three Male race models the same size and shape: Trogs, Urxen and Quendar? Are all female models, regardless of race, the same size and shape? Thanks in advance for answering.

3 Replies 2,083 Views

[quote who="Baleurion" reply="11" id="2762812"]I really really love this mod, its just a shame that so many of the surcoats, pants and blouses / shirts dont work well with Urxen, Trog and Quendar :/ I basically removed those xml files due to that, haha. I wouldnt dream of asking you to manually eyeball out the ones that clip through the Urxen/Trog/Quendar models and edit them out (or prevent those races from wearing them if thats possible), but it would be awesome if it was po

26 Replies 115,713 Views

[quote who="Annatar11" reply="8" id="2761746"]Keep in mind that Elemental's UI is basically made from SD's desktop customization tools (DesktopX specifically, I think?). As such, the limitations on the UI are similar to what you'd find there. Meaning, you can do reskins, different looks or organization, but there's no support for something like right-click context menus.[/quote] Yah, I'm aware it's made with DesktopX. I had a look at it, and I'm not sure it's an ideal c

10 Replies 10,145 Views

[quote who="James009D" reply="6" id="2760415"]You may want to check out the "Abilities and Histories Mod" which does a lot of what your suggesting. Improving the abilities, histories, and traits not only make the game more interesting but also more valuable. Unfortunately, there are some limits to what we can currently do right now with modding. For example, we cannot tie the Merchant's income with city size because there is no way to code it. We can, however, tie his income with c

9 Replies 81,668 Views

[quote who="hannahb" reply="60" id="2762107"]All I want to know is, where the heck are the tiles you create saved at? I am making a bunch of new goodie huts for all five levels and I can't find the tiles after they are saved. Are they seperate files or are they just mashed into some blob file somewhere? [/quote] Check the Elemental folder in C:\Users\UserName\Documents\MyGames\Elemental should be there under tiles.

62 Replies 116,686 Views

Ten Usability Heuristics by Jakob Nielsen These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of rules of thumb than specific usability guidelines. Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within

10 Replies 10,145 Views

If the spell research / spellbook system is being overhauled, I'd like to see it done this way. Spellbooks Shard Spellbook - This book is available at default. The Shard Spellbook would encompass the current Enchantment, Restoration, Combat, Ruin (Once found) and Mastery (Once Researched) spells. Death Spellbook - This book is available at default to Empire. Life Spellbook - This book is avail

2 Replies 4,560 Views

Paul Oakenfold, Armin van Buuren and Paul van Dyk have collaborated on a track called ‘Remember Love’, an homage to the 21 victims and visitors of the 19th edition of the world-famous Loveparade event. All proceeds will be donated to charity. 'Remember Love' will be released on September 10th, exclusively on Beatport for 2 weeks. The track will be premiered on the radioshows of Armin (A State of Trance), Paul van Dyk (VONYC Sessions) and Paul Oakenfold (Perfecto O

1 Replies 18,449 Views

It would be nice if Stardock could free up one of their UI designers for a couple hours, to write up a tutorial and some documentation on how to mod the Elemental .dxpack object files, in an easy to understand method. Because DesktopX is anything but easy to understand. And on top of that, how DesktopX UI objects is related to the xml files.

0 Replies 1,225 Views

[quote who="Morlark" reply="3" id="2759265"] I'm not sure what the big deal about right-click context menus is either. I mean, certainly, it wouldn't hurt to have them, for people that prefer them. But I literally cannot think of a single strategy game (whether turn-based or realtime, or anything else for that matter) that makes significant use of context menus in its control scheme. And there is a reason for this: Less clicks is generally better, and that one extra right-click to bring

10 Replies 10,145 Views

Lvl 1 bandits and wolves should make you fear for your life. The forest should be a place you most likely want to avoid, and not just a patch to grind gimp monsters for coin and XP.

23 Replies 13,512 Views

[quote quoting="post"] Does anyone know the command to turn of the display of city names? I'm trying to take some panaramic screenshots and it's just a sea of goofy names. I'd like a clean view with cities visible but not the name plates and borders. [/quote] Enable cheats instead via adding "cheat" as parameter to the shortcut, then you can use CTRL + U = Reveal Map and CTRL + X = Hide/Show Interface.

3 Replies 2,570 Views