sweatyboatman

sweatyboatman

Joined Member # 2565212
45 Posts 691 Replies 16,368 Reputation

[quote who="Pikosil" reply="23" id="3362318"] Quoting GFireflyE, reply 22 on 32-bit machines. Wow, if this is the audience Stardock caters to then no wonder... [/quote] Way to be twelve years old.

32 Replies 116,134 Views

[quote who="lpisko" reply="10" id="3362261"]there has to be people out there who understand what I am asking for here.[/quote] Well, to be fair, you did use the example of the crappy bow. So if your idea is that there should be more options for crappy equipment, suggesting that you should be able to get a better bow or a full set of armor to start is going to confuse people. The idea that there should be more options for equipment at the start has some merit, pl

24 Replies 49,019 Views

I think the magic books have taken a bit of a nerf due to some of the spells moving into the Mage tree. My understanding is that the Mage tree itself is considered the best, so I don't think magic specifically has taken a nerf. I feel like with LH (as opposed to FE), you're likely to specialize one or two mage-type champs with your other champions focused on tanking/weapon damage. It's more like they've made the other styles of play viable alternatives to o

38 Replies 200,702 Views

The OP could have been a little more diplomatic, but his is an attitude I think that will become more prevalent as kids who cut their teeth playing Angry Birds or Farmville or even WoW get older and start buying their own games. These are people who learned that you don't play games to play, you play games to get rewards. Of course, all games dole out rewards to one extent or another. Even LH provides rewards (loot, levels, lore, etc.), but it does so in

32 Replies 116,134 Views

[quote who="Beakie" reply="10" id="3361862"] Quoting sweatyboatman, reply 6 Kamamura is quickly taking on the mantle of our local troll. What exactly makes his post a troll? he does have a right to his own opinion right?[/quote] It seems to me that Kamamura played an early beta of LH, decided he didn't like it, and hasn't played since. Instead he hangs out on this board, looking for more things to add to his list of reasons to not like

38 Replies 200,702 Views

I won't build a pioneer until my first city has gotten to level 2. In the meantime, I put my taxes at None and focus my main city on pumping out a couple of cheap spear units to backup my sov and my first champ. (Usually my first unit is a scout.) I wander around with the sov's stack and try to get as many loot drops as possible. Once I have a couple fighting units trained, I queue up the Beacon which earns me my first champion. I split my army to support bot

9 Replies 13,193 Views

[quote who="Kamamura_CZ" reply="8" id="3361731"]It can be done, if the game is designed around the AI, not vice versa. [/quote] Well, I can't think of a worse design criteria than that. IMHO, AI Wars is an incredibly boring game with its focus is on forcing the player to employ an optimal strategy learned through hours and hours of repetition. The game tasks the human player to be more like a machine. I am sure that many people enjoy the challenge or may

16 Replies 14,634 Views

[quote who="Lord Reliant" reply="8" id="3361738"] Brad, are you going to continue this game? Love to see how it goes/went.[/quote] I was just thinking that. Though I like to imagine that now that 1.0 is out Brad has devoted his time to honing and perfecting the AI's strategy. Either or. As long as he's not doing something silly like relaxing or spending time with his friends and family. [e digicons]|-)[/e]

10 Replies 57,541 Views

[quote who="Saicafox" reply="2" id="3361706"] could you explain a little to me how it is so different besides the bullets on the main web page?[/quote] https://forums.elementalgame.com/444571/page/2/#3361158 tldr version: lots of new content, lots of new mechanics, all new scenario, better balance, better AI, better UI, better graphics, better memory usage, more stable. If you like FE you're

38 Replies 200,702 Views

[quote who="N1ghthavvk" reply="15" id="3360970"] Wow cannot believe I started this Storm...[/quote] Eh, forum regulars needed a place to post while they waited for the release to go live. If it wasn't your post it would've been something else. So, good work! [e digicons]:thumbsup:[/e]

21 Replies 14,166 Views

I don't know about duct tape, but it's been that way forever. One thing to consider is that the yield displayed on the tile is not specifically for that one tile. It's a total of that tile and the 8 surrounding tiles. Basically this game does the math for you that Civ didn't and you can see the difference between locations at a glance. The problem for players coming from Civ (aka, everyone) is that the way FE/LH represents tile yields hits that uncann

26 Replies 25,121 Views

Maul should be limited to three hits. I think 4 is about the limit of successful maul strikes currently (on a non-prone unit) so this would be a bit of a nerf. However you could balance that by making each successful hit increase damage by 10/20%. Thinking about this gave me another idea... A Tekken-style attack skill where the unit makes a series (3-4) of increasingly unlikely strikes for small damage all of which must land including the final strike that does

24 Replies 30,306 Views

Prone units cannot dodge. I'm not sure if they can block either. It's an interesting issue. In theory a baby bear mauling a prone champion with 100 HP would kill him in one "turn" by mauling him for 4 HP 25 times straight. If that happened to me I might reload my save. [e digicons]X([/e]

24 Replies 30,306 Views

There's a reason Stardock didn't make GalCiv3 (even though I think that may be inevitable). There is no way that game will ever live up to the hype that's going to surround it. Instead they threw their resources into a ridiculously ambitious RPG/TBS hybrid. People make their own expectations. Often those expectations are based on misunderstandings and wishful thinking. I don't think Stardock pushed WoM as a direct MoM sequel. They drew i

5 Replies 14,128 Views

shadows! [e digicons]:rofl:[/e] I'd say the answer to 1-3 is Yes! #1 is the hardest to answer, they're generally pretty coy about the AI's capabilities. But the AI apparently is using spells on the strategic level which is a new thing. IMHO, the major changes that make it worth upgrading are: the trait tree, replacing the random trait popup, which lets you shape your sov and champion as you like instead of being at the whim of the RNG.&nb

5 Replies 6,753 Views

[quote who="Burress" reply="3" id="3358511"] I am just curious, do you guys use multiple champion armies? Do you use all your heroes?[/quote] I use all my champs. I've taken to putting them in different armies simply because they can cover far more territory. If my mana flow can support it, I'll also use the Tutelage spell to get 25% more XP. Now that I'm seeing that killing monsters gives good amounts of XP I'll probably be less worried

6 Replies 20,302 Views

The way the game is now, initiative by far the most important stat. The AI should know this and design its units accordingly. If it's pushing out a heavy armor, club wielding unit, then it should buff the snap out of that unit with +init traits and gear. (And then cast haste on the thing.)

35 Replies 125,048 Views

Looks like you guys tweaked the underlying formula for XP gain. At least from the one game I have been playing, my champs and heroes are leveling at a decent pace. [e digicons]:thumbsup:[/e] Questing still doesn't really give much of an XP reward, IMHO. But that's not a big deal really. I thought all the heroes in the stack get the XP when the quest completes. Did that change? The dialog (good job on the dialog) just shows the main

6 Replies 20,302 Views

[quote who="bpalczewski" reply="42" id="3358108"] Agree, I would put potential I even to 40%. With all three perks leveling feels good, it is not too fast, it is not too slow.[/quote] Potential should be gone . Either it makes sense to take it as your first pick (ie. you get an extra level before level 5), in which case it's mandatory and should be replaced by an across the board increase in XP. Or it's a waste (ie. you get an extra level after level

89 Replies 272,498 Views

Well that was my best guess. I think with monsters wandering around, even if they're not targeting the AI, they probably still destroy stuff a lot of stuff just at random. I think about this subject a lot. But I can't tell exactly what's wrong with the AI. Maybe they're hamstringing each other? Though honestly I see the same behavior in 1v1. [quote who="Frogboy" reply="80" id="3357982"] I know from the stats that very very few people can

99 Replies 420,650 Views

IIRC, the game biases high-level monster lairs away from the player's starting point. It doesn't do that for the AIs. Which means that the AIs start with clambercoil dragons and all the other nasties right on their doorstep. And no number of club-bearing militia is going to take down a dragon. I think that factor alone could account for the inability of the AI to be competitive at the mid/late game stage. It's really hard to get your civilization of

8 Replies 6,634 Views

[quote who="Frogboy" reply="78" id="3357896"] I can only make the AI play an optimal version of how I play the game. I have no doubt there are plenty of people who are better at the game than I am. Therefore, I need those players to explain, in general terms, what they are doing. [/quote] I have only played the campaign on the current build, so if you've made changes since .87 I wouldn't be able to comment. But if I may be so bold, what

99 Replies 420,650 Views