Dark Continent: Europe's Twentieth Century by Mark Mazower
Cavil
I ll agree with Lord Xia, the next big thing from SD should be in space but ofcourse if you can continue supporting FE:LH with more DLCs that would be great. A DLC i would like to see in the future is Race Item Packs. Something like Ironeer Item Pack that will include tha same weapons and armor you research from tech tree but with more "Ironeer" style. Some new races would also be welcomed.
Never played Star Control (i know shame on me) but i am sure Stardock will make good job as always. Congrats and good luck on your project! P.S. shame you didnt also get MoO [e digicons]:([/e]
GalCiv3 with tactical combat and FE style ground combat [e digicons]B)[/e]
I am making some changes on the starting weapon and i have a small problem. I changed the Battle hammer and the Leht staff to be available in sovereign design but also kept the required specific ability for each (Great Hammers, Enchanters) point is they appear on all sovereigns having the ability or not. Is something else i should change? The only change i made was 1 from 0 to 1 to make it a
cheers and thanks for the help Ds
I am on the other side of this. I made various custom races that i want to delete. I go like i did on FE and delete them from documents\legendary heroes\Races but after i delete them and start a new game the races re-appear both in game and after i close the game back in the folder from which i deleted them already. Is that a bug?
Now that i ve seen that pic of yours i wanted to ask something. When i make a custom kingdom race on the background of the sovereign i always have the Relias screens while when i make empire the background changes depending of the blood traid i ve chosen. Is that a bug or something?
Its a bit late for me and didnt read the whole post, and i wanted to ask, those cults and new items are available on all custom games or on campaign only? P.S. nice surprise btw give us more DLCs like this one [e digicons]B)[/e]
Would love to see MoO4 made by Stardock with the graphics taste of Sins (GalCivs was amazing but that cartoon style was kinda off imo). Dont know how hard is to get the rights from Atari but worths a try.
[e digicons]k1[/e] dual wield would be really awesome and lore friendly too. If added in the game i will finally be able to make that field assassin i had in mind along with poison attacks ala WH Dark Elves style [e digicons]}:)[/e]
I think someone above mentioned it also. More undead in general is what is needed [e digicons]}:)[/e] Maybe Zombie dragons too!
I wanted to ask also something. I saw an offer on steam of LH at a discount for about 15 euro if i remember right. The description said that FE is not necessary. Now i have FE so i just buy that one?
I dont know about LH but in FE i never tryed it to be honest but thats mostly because i dont like summoner "class" and not because its not working. From the pics i ve seen it would be nice if the summoner trait works kinda like necromance where you summon hordes of undead for the duration of the battle
Crossbows with shields? That really cool, reminds me of the medieval approach where crossbowmen carried a tower shield in order to stay in cover while they reloaded the crossbow, an action that needed time and staying uncovered in the middle of battle was something you didnt want to happen
I would like to have that option for a Sovereign to join a unit thus giving some bonus to attack perhaps or spell resistance based on his class. Seems more "realistic" that way.
I didnt read the whole post so forgive if i repeat things. Maybe it would be nice if all the upgrades come as one if the only upgrade of outposts was to turn them to Forts. Each Fort could have its own garrison of troops like cities (with possible upgrade to make it bigger and garrison more troops) that can defend key points of interest like resources and roads. on topic: i usually make the upgrade for more range and the one that adds growth.
Its been mentioned before and its on my wishlist too. I think someone made a mode that adds possibility for a champion to die after a number of lost battles but not sure
Welcome Soren and thanks from me too for the countless hours i ve spended on Civ IV. Best of luck and bring us more good games [e digicons]:thumbsup:[/e]
For a couple games i had music when i was in main menu but when i clicked load/new game the music was gone. There was no music in game also. Didnt happen again but i am sure it will
It worked finally. Thanks for all your help and your time DsRaider [e digicons]:D[/e]
The use of mods is enabled in the game options, and i am quite sure that the tags are correct. Just in case i ve done it wrong from start the logo i am adding is in: MyDocuments/MyGames/FallenEnchantress/Mods/Gfx/dagger.png and then i opened the xml to add the logo in the custom race typing dagger.png . When i start the game the faction logo is blank. Now about adding logos in the race editor i followed your advice and maked another c
Yes i added the .png at the end. i entered: Dagger Dagger.png in the bottom of the CoreLogos before the end (Dagger is the name of the png file)
Yeah i noticed its for already existing factions but still cant make it work. I followed your new instructions for to add logos appear in the edit and no luck. Definitely i am doing something wrong [e digicons]:S[/e]
I dont know if its been answered before cant find a post about it. I started creating various custom races and mixing them a bit and i was wondering if there is a way to change the map tiles for them. Something else besides the common grass for kingdoms dead grass for empires. Like using the snow tiles or desert ones.