OliverFA

OliverFA

Joined Last seen Member # 2555138
3 Posts 71 Replies 5,400 Reputation

[quote who="Go4Celerity" reply="4" id="3978575"] I believe it is best to keep the beta closed for as long as possible. Lean on willing persons in your community to play test the game as needed. As you already know, early access equals early reviews and early reviews are often unfair. [/quote] I agree 100%

5 Replies 141,107 Views

I understand that having a global inventory is much more convenient from the gameplay point of view, but it's a bit illogical for a strategy game. What about a spell that allows you to transport items between parties and cities?

4 Replies 52,167 Views

Thanks for sharing with us how things are going. You mention that you have ported features from War of Magic and Sorcerer King. Does it mean that the starting point is Fallen Enchantress?

2 Replies 38,317 Views

[quote who="Zabik_2" reply="3" id="3975052"] Hello guys, we appreciate the passion for our game! At this stage, we need to see, what's the interest out there for the game, to determine the scope of what we can commit to. And we are here to listen to your feedback, so your request has been noted [e digicons];)[/e] [/quote] It makes sense that you need to see which is the level of interest for a new Elemental Iteration. Hope the wishlist has grown a lot those d

6 Replies 10,645 Views

[quote who="Mandelik" reply="35" id="2929901"] Quoting Derek Paxton, reply 32 As for knowing about the availability of random techs from the beginning of the game or not. Both options have their advantages.You could make it an option to choose before starting the game, something like in Alpha Centauri with the option "Blind Research" but here allowing just the next reachable techs to be seen.[/quote] Or also, you can make it a way to differentiate factions / sove

153 Replies 606,999 Views

[quote quoting="post"] War of Magic v1.3: Changes Implemented Base HP lowered from 10 to 2 for trained units. Minimum trained unit group size changed from 1 to 4.[/quote] In my humble opinion that's not a good idea. It feeels really good to discover almost everything at the begining of the game. I understand why you do it. The purpose is to speed up things a bit. But instead of starting with a group of 4, why don't you make the tech to train a group of 4

271 Replies 429,070 Views

[quote who="Magog_AoW" reply="59" id="2932280"]Quoting ozo, reply 57 **I don't really like having to make my own units... at least, not with the current level of documentation*** But... but... That's the only interesting part in this game? [/quote] It would be a good thing to have default units made for you. Then you could go and tweak them if you wanted. But designing them may be too much for new players.

111 Replies 250,768 Views

I tried the game at the begining when it was released, and had not tried again since then. Now, with 1.2 out I decided to give it another try, and I have to say that I like what I am seeing gameplay wise. I don't know how many of the things I am seeing are "new" and how many are there since many patches ago, because everything is "new" to me, but the way it works feels very good. I like the concept of using population for everything (or so it seems for what I have seen). Those bui

111 Replies 250,768 Views

I agree. The way to make DLC work is that customers know from the begining how much stuff goes in each game/expansion/DLC and how much will it cost. It is much better to say "We are releasing the game with 3 factions, and 3 more will be released in the form of DLC" than not saying anything, and then "suddenly" selling those 3 extra factions. And of course customers should not feel that those 3 factions have been removed from the game just to be able to sell them later. Tey mus

13 Replies 56,391 Views

[quote who="Wizard1200" reply="275" id="2873564"]I think the tactical combat of Magic: The Gathering - Tactics (http://www.magicthegatheringtactics.com) is great, because the units have different special abilities and the spells are powerful.[/quote] This game could be good. But it has two very big issues. - Single player AI is a joke. - You have to pay 100s of dollars if you want to win from time to time in MP. If they can (or want) to fix those very big issue

276 Replies 675,970 Views

For me the best piece of news is "No pressure for release date". There is no game like Elemental. Heroes VI will be a "streamlined" (translated: dumbed down) version of previous games. Magic the Gathering requires you to pay thousands of dollars in order to win and has no AI. Disciples III is a lot worst than Disciples II. So unless there is some super-secret project by someone else somewhere, you don't need to hurry to beat anyone. The only requierement is to do it right this

100 Replies 208,606 Views

For me buying the game now is like investing. There is no game like the game that Elemental wants to be. But among all the groups/companies that could make such game, Elemental team is the one closest to achieve such objective. You can wait for other company to make that game (unlikely) or you can invest in Elemental hoping to get the return of your investment later in the form of the game you want. Is like investing in anything else. You put your money, then forget abou

73 Replies 229,861 Views

[quote who="glucero0" reply="18" id="2860016"]And while Stardock did refund my money, I bought Elemental again and what I found is a game that just isn't interesting and isn't worth my time. I just don't see myself trusting Stardock again. And with the addition of Shafer and the sting of the $50 I wasted on Civ V, I have to say I feel doubly sure of that now. [/quote] You asked for a refund and then bought the game again? Do you have some hidden pleasure in contradicting yourself

217 Replies 792,169 Views

In my case is completely the opposite. I got a bit disapointed after the game was released. But I am so positively surprised at how much the game has improved with minor patches in so little time. Now I have a feeling that 1.1 will be great.

92 Replies 250,237 Views

[quote who="rossanderson48" reply="258" id="2790922"] but there is nothing "war-game" about Kings or HoMM. Well that's your opinion and not agreed upon by the majority of players. It has a very wargamey feel to it. Tactical battles and spell casting during just like a Master of Magic game. I guess you want to say it's not wargamey either? The war is taking over the world map, there are battles to do this. Just like any war there is a strategic purpose and a tactica

276 Replies 675,970 Views

[quote who="Wintersong" reply="6" id="2766923"]Yay! My country is 0.76% of Elemental population. Now to check all those sweet URLs in the OP! In before the lock? [/quote] I know which country is... ;)

70 Replies 133,955 Views

[quote who="drish311" reply="204" id="2762780"]Don't forget the Kings Bounty games. I played The Legend. It's great. More of a RPG slant than MoM-style empire building but its tactical battles and eye candy are great. I'm downloading Kings Bounty: Armored Princess right now from Impulse (its on sale!!). Another expansion for it is due out in two weeks. [/quote] Kings Bounty is quite good. And Armored Princess is even better. For me is a good example

276 Replies 675,970 Views

[quote who="Gothnak" reply="176" id="2752693"]Oh, i played HOMM 3, 4 and 5... But they were really just the same game again.. King's Bounty takes the game and mixes it up a lot, which i love... [/quote] But... despite mixing the game up a lot, it IS the same game and plays like the same game. So it has all the good from the original game, but updated and improved. I don't remember any other sequel that changes so many things while maintaining the feeling.

276 Replies 675,970 Views

T[quote who="eldrone" reply="139" id="2760122"]The irony with this thread is males deciding what females would find good or not. Stand still for awhile and imagine that females might want to have some more exotic armours. And I'm assuming most females will not want to dress up in a bag and shapeless metal tin can in games, they want to have things that define shapes, they want to dress up. Stop assuming that things are automaticly sexist. I agree with thread o

244 Replies 867,696 Views