[quote who="Darkdoom2" reply="63" id="2666402"] This was in response to frogboy making them all the buildings so small and the ogre's so insanely huge. [/quote]Precisely. Once we have the editor we can so insane with things and/or fix them as needed, as Frogboy does. Isn't that sweet?[e digicons]\o/[/e]
Wintersong
I miss taxes. Not my rl taxes, mind you, but in game taxes. To treat citizens as cows to be milked to the last drop of gold... It'd have impact in local prestige too![e digicons]:O[/e]
I have no problems with purple, one of my favourite colours. So, I disagree?
[quote who="Spitz" reply="2" id="2666136"]Indeed I did mean that. I'm getting a bit ahead of myself, aren't I? [/quote]Next week: 1.05!!![e digicons]:O[/e]
It was quite clear from the beginning that there wouldn't be elves, dwarves, orcs... to the point that intial thoughts among common folks were that Fellen were just evil humans. The comparison to human/fallen with the FPS is not good. Human and Fallen aren't supposed to be SMG vs Modded-SMG. At the beginning that could be the impression (due to the lack of info) but at this point, at waiting to really have a chance to try them, we already know that Fallen play differently. So now it's
The tabs on the left of the OP pic are invading the tabs of the Options menu. tsk tsk tsk. Better placed in the bottom, like the Book in the section of Lore was (they have changed it which is a pitty, I liked more the book before).
[quote who="Frogboy" reply="140" id="2665675"] Quoting onomastikon, reply 129I cannot see this game going gold in August. We havent tested tactical battles and magic, really. I think it's crazy, I'd go with 2011. I know what you mean. In Beta 2-A, they don't even have the Civilization and Warfare tech trees in there. It must mean they aren't even started... [/quote]2-A? You mean 2-B? Or maybe 2-A didn't have Diplo, Advent and Mag? [e digicons]:S[/e]
Impulse::Reactor debut? In any case, they have been testing the tactical combat for a long time (change this, change that... or so has been commenting Frogboy) so I'm not sure there is too much to test per se but to tweak?
[quote who="Darkdoom2" reply="37" id="2665483"]What the hell, the ogre's a like, double as high as their house? And those walls are so small that they could just step right over them! [/quote]So? Adjust the size in the editor. XD
[quote quoting="post"]a Master of Magic mod or what have you with just the included editors and some XML.[/quote]Extra plane video? :P It cannot be so bad that the CEO enjoys so much his own game. [e digicons]:D[/e]
[quote quoting="post"] Interesting Choices . Being forced to spend essence to build a city is not a choice interesting or not. I’m inclined to find some other use to revive land rather than forcing users to use it to effectively build a town. That is, we’d let the player build cities on the foresaken land. That’s a pretty big game change but when you add the new game behavior that the sovereign can only found their kingdom (after that, only pioneer
[quote who="glucero0" reply="110" id="2664018"]How in the world will they finish/polish this thing in two weeks?[/quote]It's more than two weeks actually. Worst case scenario? They will use magic.
[quote who="Nemesis7884" reply="24" id="2663919"] quoting post it’s not so much Kindoms vs. Empires but rather Men vs. Fantasy races aha, so the fantasy races are the bad guys and the humans are the good guys once again! I as a profound member of the alliance against stereotypic discrimination of fictional intelligent non human live forms (short AASDFINHLF) must protest here - this is racism in its most vicious way! I thought you dev
You could at least had borthered to make it yourself? XD
Not a long and complete post as it should be but I'm quite bad at multitasking and I'm "distracted" so... ITEM #1: Making the sovereigns distinct from one another A Warlord leads troops, not just "get two extra troops". Troops under his command could be more effective, he could make them recover morale temporarily during combat or even take control back from a broken unit. A Bard isn't just "Oh, hey! Wanna join me offering me a discount because I have
[quote who="Philly0381" reply="7" id="2662880"]I use IE so I looked at the preview. It seems that browsers, atleast in someones mind, need to be/do more than what a browser first started out to do. Am I wrong? [/quote] People doesn't use the web the same way as when the internets began. It's not like we still use it to read just text.
Doom Vuvuzela
[quote who="vampil" reply="4" id="2662597"]Yeah complain about microsoft... But continue using it... Wake up people... Its been the best option out there since dawn of time, if you want expandability and support... Linux has benefits, but you have to be a guru for it, and Mac is for idiots... Macs still crash, they just dont tell you, they just freeze... and Try to find 1/2 the amount of support software, and liek 1/5 amnunt of hardware for mac... Mac knows
As it says, beta is closed to new preorders until Beta 3 starts (date unknown, don't ask, but it's not this week and neiher next, and most probably not the next to the next week :P). You can preorder now and whenever beta 3 starts, they charge you and (if they successfully charge you) then you can download the beta (need to have enabled the option to see betas in your Impulse client...).
Flogging/Beating a dead horse...
IE 8 really sucks (surprise!) but IE 9 certainly seems promising. There is still hope for a total opposite of IE 6.
I have always found those pics of ogres and trolls too similar. Looks very promising. [e digicons]:thumbsup:[/e]
[quote who="AlanBernardo" reply="13" id="2662097"]That is pretty odd. So for those who have already preordered, wanting to support the developers, we get stiffed on this? Alan[/quote] [e digicons]:rolleyes:[/e]
[quote who="kryo" reply="2" id="2661909"]Not today.[/quote]Dum dum duuuuuuuuum...
[quote who="_PawelS_" reply="77" id="2661333"] If you want an original story and setting, read a book. In games, the "standard stuff" is good enough for me. [/quote]That's so wrong in so many levels... but to each his own.