That's the kind of Sims I was hoping for. Well, the style at least. Implementation would determine how "cool" it actually is. And for the "wisemen", any game you don't like is a waste of time and the ones you like are "da best". [e digicons]:rolleyes:[/e] Now I'm waiting for the "EA is the devil blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah&nbs
Wintersong
Not everything is :P
[quote who="Raven X" reply="57" id="2703949"]It's human nature to complain about change. A lot of people don't like change of any kind because they are set in their ways.[/quote]I don't dislike the new style (not very good choices of colours for the forum aside?) but the previous version was really sweet to me. But of course, I'm a weirdo. If I ever put online the Dying Sun web (suuuuuuure XD ), I swear that ye may like it or not but ye would have to suffer its style... until I find something
I haven't tried it enough but seems to lack a "select a group and apply same effects to the group" (moving, scale...). Can be painful when you are trying to align walls to create a very large one, for example. that details aside, it's pretty amazing and only worries me how to add new "people" to it. The initial selection is nice but sooooo limited.... :/
[quote who="KillzEmAllGod" reply="7" id="2703251"] Code: xml 5 couldn't find anything in the Core files about EnvironmentTerrainType it was either Environment or TerrainType the default was either 1 or 2 which is ever for Empire wanted an Arctic environment. made my faction about 4 or 5 days ago not found anyway of knowing what i would need. <
Opportunist! Trying to compensate for lack of Twitter!!! (hopefully this will get stickied faster than the mod list?)
[quote who="KillzEmAllGod" reply="23" id="2703798"]so if i wanted this to be arctic i would do what? 2 [/quote]The correct value for pretty snowy lands is 4.
[quote who="Annatar11" reply="9" id="2702644"]They should really consider doing something Mass Effect-like with achievements. In ME, earning them gave you tangible bonuses (extra shield, damage, whatever). Same could be done here. "Win a Diplomatic Victory with at least 10 AI" could give you a % bonus to your diplomatic capital income. "Earn 500,000 Gildar with caravan trading" could give you a bonus to caravan income. So on, so forth.. [/quote]No no no no no. Unless the AI start
[quote who="Tormy-" reply="28" id="2703671"] Confirmed. I must use Firefox to visit the forums now. [/quote]Haha. I must use Chrome if I want to edit the HTML of a post. Would need it if I were to try to create a new thread. And surely need it to navigate that "Home > Elemental/Misc > etc" part. I know that Frogboy loves Chrome but come on, discrimination because of browser? Because in that case, shouldn't it favour IE? (Stardock being Windows based and all that)
[quote who="Raven X" reply="13" id="2703635"]Guys, Frogboy isn't saying there Won't Be a Visual Editor. He's saying it will be a XML Editor AS WELL. Meaning there Will Be a Visual Editor AND it will allow us to edit XML variables as well. This means that for those people who don't like messing with XML you will have an easier way to do it!!! Be thankful, Not disappointed [/quote] [quote who="Frogboy" reply="6" id="2703497"]Yes. In an XML editor. [/quote] He is only
I started translating the elemental.str to spanish* (a backup somewhere else due to lack of SVN). I can say that with the current UI, it feels better butchering the words or to go and redesign all the UI to make sure that it's readable in a language that in general takes more space for its words. Still starting to dabble with the files so... where can I make that the merchant in the shop shows a different model for my custom faction? The XML files doesn't seem to have more than the de
[quote who="edpfister" reply="11" id="2703223"]This really should be it's own thread but I can't create one. The Elemental War of Magic title is sitting over all the buttons and at the top of the screen and they are mostly unclickable for me. Logining in is a real pain so I'm lucky I'm able to post at all. [/quote]IE 7 issue apparently. Didn't try IE 8 so not sure if it has the same problem.
[quote who="Annatar11" reply="7" id="2703138"]That's worse, Wintersong. Too much contrast is bad too. Switching from black to the old background every other post is like reading green text on a red background [/quote] I'm only giving some ideas. :P I'd stick to default style except for special cases. No need to make any eyes to bleed... unnecessarily. <div style="color: #5c0800; padding: 5px
Hey, at least the text isn't white (quotes doesn't count). Or bright red. :P I'm like so glad that we can use HTML for our posts. :D
Break a leg?
[quote who="Frogboy" reply="101" id="2701928"]We've tried over the years to fish through how exactly something that is being sold to our friends in Europe for 50 eruos is only bringing us 1 to 2 euros and the answers are always incredibly discouraging and opaque. [/quote]It's called Piracy. Not of the digital kind but the one which takes real money from you. I wonder if some are Corsairs too. That's why I refer to FX Interactive. I simply wonder how they manage to survive a
[quote who="Raven X" reply="9" id="2701699"]I second Ravenloft. P.S. I always name my capitol city Ravenloft [/quote]Your vote doesn't count. It's obviously and totally biased. :P
[quote who="Blazerules" reply="68" id="2701565"]WAIT WAIT WAIT! NOT in Europe?WTF!?!? im in Western Europe and I NEVER buy digital copys :/ i just HATE them if it wont be in Cyprus by the 26th im just downloading it illegally off piratesbay or somethin I aint waiting till this is in my shity country russia yes europe no i should have stayed in russia i am SO fucking pissed coz this was the only game i am planning to buy in the past 2 years[/quote]SO you have no problems pirating (a
[quote who="SpaghettiMon" reply="5" id="2701419"]I think a "World of Darkness" mod would be better.[/quote]This.
[quote who="MagicwillNZ" reply="10" id="2701392"]I'm pretty sure it gave me carpal tunnel syndrome. Reduced 56%Original 1000 x 579[/quote]Do.not.remind.me.of.that. I have barely recovered.
[quote quoting="post"]Europe…Well, not so much. There are currently no plans to have a retail presence in Europe. I don’t want to talk too much about this lest I get into trouble but let’s just say, our previous games have been available in retail in western Europe and as much as we like making a nickel per copy sold, we think we’ll pass this time. The retail situation in Europe is just insane and in the age of digital distribution, we’re just not willing to put
[quote who="4Nana" reply="2" id="2700542"]guess those people who are boycotting civ 5 because of w/e better not go to Maryland ever. You gotta teach Maryland a lesson that it's not ok to support Sid![/quote]Absolutely stupid thing. If it had been 2K Day in Maryland on the other hand...
Regular lighting looks better to me.
[quote who="Tasunke" reply="4" id="2699612"]Actually ... the sword in your off-hand is usually better for blocking (so it could still add defense ) Perhaps N is its attack power on your main hand ... and if in your off-hand a Sword gives N/2 attack and N/2 defense? perhaps it only gives the N/2 attack until you learn a "Duel Sword feat" that gives you the N/2 defense as well?[/quote] There is a bit of both. The secondary weapon (once seriously done,
I'll have to check this more seriously later but it's nice to see how easy it can be. BUt as I made it right now, it has some "problems". Weapons in the default customization screen are also basic weapons that require no investigation and can be equipped right away by units (that includes the AI ones... nearly one slashing my Sovereign). Not a problem per se if the equipment is balanced. What is a problem is that the secondary sword appears as hand accesory and if it's the only item there, on